Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
JollyDoc's Serpent's Skull-updated 11/6/2011
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WarEagleMage" data-source="post: 5629786" data-attributes="member: 47882"><p>I would agree with Jollydoc on almost all counts - except I joined the group after Age of Worms.</p><p>1.Savage Tide: Compelling story with lots of travel/exploration elements. Absolutely epic finale. Truly a case of PCs saving the world.</p><p>2.Curse of the Crimson Throne: Basically set in a single city, but done in such a way that it really hooked us in and we truly cared what happened to our town.</p><p>3.Rise of the Runelords: Old-school AD&D feel. Epic overall storyline with a fantastic beginning, and some truly memorable elements like the Skinsaw Man and the Hook Mountain Ogres. Somewhere along the way we kind of lost the plot, and then we had an unfortunate incident (not a true TPK - since only half the party got ganked, but the rest of us were pretty much stranded). I have heard rumblings that Paizo may officially update RotRL to Pathfinder rules at some point. This is one I would like to revisit sometime.</p><p>4.Kingmaker: Cool concept, but maybe not the best execution. We all liked the story, but with the long timeline there was little sense of urgency, no reason to husband resources, and frankly after crafting all the magic we wanted over literally years of in-game time - we were so overpowered that the ending was rather anticlimactic.</p><p>5.Council of Thieves: Just a mess. There were some cool elements - the Pathfinder Lodge in particular - and most of us even liked the in-game opera, but the Council itself was a joke. After a while, we just got tired of the thing and simply finished it out of a sense of duty.</p><p> </p><p>We didn't play Second Darkness or Legacy of Fire because those were still 3.5, andwe jumped ahead to play using the new Pathfinder rules. I've heard mixed reviews on the former, and mostly good to great reviews on the latter.</p><p> </p><p>One thing that sets the old Dungeon APs apart is the high-level play. In Shackled City, Age of Worms, and Savage Tide, the AP went to level 20 or so, and you fought truly epic villains. Paizo has rightly recognized the difficulties of high-level play, but has yet to really come up with a way to handle it. The newer APs tend to cap from level 15-17. Also, it is just my opinion, but it appears that Paizo is keeping the scope of things a little smaller these days. By that I mean that your party is not saving the world, just maybe a small part of it. I don't know if this has to do with a lvl 17 cap (kind of hard to finght CR 25 demon lords at that lvl), or with the fact that they don't want to disrupt the canon of their game world. The storytelling is still first rate, and I love reading the books when we're done just due to the fantastic background material, but I miss the epic endings to some of the old APs.</p></blockquote><p></p>
[QUOTE="WarEagleMage, post: 5629786, member: 47882"] I would agree with Jollydoc on almost all counts - except I joined the group after Age of Worms. 1.Savage Tide: Compelling story with lots of travel/exploration elements. Absolutely epic finale. Truly a case of PCs saving the world. 2.Curse of the Crimson Throne: Basically set in a single city, but done in such a way that it really hooked us in and we truly cared what happened to our town. 3.Rise of the Runelords: Old-school AD&D feel. Epic overall storyline with a fantastic beginning, and some truly memorable elements like the Skinsaw Man and the Hook Mountain Ogres. Somewhere along the way we kind of lost the plot, and then we had an unfortunate incident (not a true TPK - since only half the party got ganked, but the rest of us were pretty much stranded). I have heard rumblings that Paizo may officially update RotRL to Pathfinder rules at some point. This is one I would like to revisit sometime. 4.Kingmaker: Cool concept, but maybe not the best execution. We all liked the story, but with the long timeline there was little sense of urgency, no reason to husband resources, and frankly after crafting all the magic we wanted over literally years of in-game time - we were so overpowered that the ending was rather anticlimactic. 5.Council of Thieves: Just a mess. There were some cool elements - the Pathfinder Lodge in particular - and most of us even liked the in-game opera, but the Council itself was a joke. After a while, we just got tired of the thing and simply finished it out of a sense of duty. We didn't play Second Darkness or Legacy of Fire because those were still 3.5, andwe jumped ahead to play using the new Pathfinder rules. I've heard mixed reviews on the former, and mostly good to great reviews on the latter. One thing that sets the old Dungeon APs apart is the high-level play. In Shackled City, Age of Worms, and Savage Tide, the AP went to level 20 or so, and you fought truly epic villains. Paizo has rightly recognized the difficulties of high-level play, but has yet to really come up with a way to handle it. The newer APs tend to cap from level 15-17. Also, it is just my opinion, but it appears that Paizo is keeping the scope of things a little smaller these days. By that I mean that your party is not saving the world, just maybe a small part of it. I don't know if this has to do with a lvl 17 cap (kind of hard to finght CR 25 demon lords at that lvl), or with the fact that they don't want to disrupt the canon of their game world. The storytelling is still first rate, and I love reading the books when we're done just due to the fantastic background material, but I miss the epic endings to some of the old APs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
JollyDoc's Serpent's Skull-updated 11/6/2011
Top