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Story Hour
JollyDoc's Serpent's Skull-updated 11/6/2011
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<blockquote data-quote="WarEagleMage" data-source="post: 5653458" data-attributes="member: 47882"><p>I agree that the spontaneous singing is pretty ridiculous. Which is why Lyrissa doesn't sing. She does perform oratory and dance, however. I think our good doctor was just taking a little creative license in his SH. As for the validity of bards, I think it's a situational thing. We have a large party, and all the primary roles are covered. While the fluff surrounding them may annoy some, bards are a force multiplier when it comes to the bonuses they provide to everyone in the party. Those quickly add up. Lyrissa is currently designed to a) provide buffs to the party in the form of performances and spells, b) to impose de-buffs on enemies in the form of dazzling display and spells, c) to be the party's diplomancer, d)to assist in melee combat using her reach/trip weapon, e) to be a backup party wand healer, f) to utilize UMD to be a cast-anything caster. There you have it. She's primarily a buffer/de-buffer, but she can contribute as a secondary anything. I wanted to play a character that can do <em>something</em> every round, and Lyrissa fits that bill nicely.</p></blockquote><p></p>
[QUOTE="WarEagleMage, post: 5653458, member: 47882"] I agree that the spontaneous singing is pretty ridiculous. Which is why Lyrissa doesn't sing. She does perform oratory and dance, however. I think our good doctor was just taking a little creative license in his SH. As for the validity of bards, I think it's a situational thing. We have a large party, and all the primary roles are covered. While the fluff surrounding them may annoy some, bards are a force multiplier when it comes to the bonuses they provide to everyone in the party. Those quickly add up. Lyrissa is currently designed to a) provide buffs to the party in the form of performances and spells, b) to impose de-buffs on enemies in the form of dazzling display and spells, c) to be the party's diplomancer, d)to assist in melee combat using her reach/trip weapon, e) to be a backup party wand healer, f) to utilize UMD to be a cast-anything caster. There you have it. She's primarily a buffer/de-buffer, but she can contribute as a secondary anything. I wanted to play a character that can do [I]something[/I] every round, and Lyrissa fits that bill nicely. [/QUOTE]
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