Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
JollyDoc's Serpent's Skull-updated 11/6/2011
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joachim" data-source="post: 5788362" data-attributes="member: 9531"><p>Not Jollydoc, but I can answer your questions from a player perspective...</p><p></p><p>I will admit that the the Saventh-Yhi portions of the module have been less than exciting to this point. A bunch of disjointed encounter areas (without so much as even encounter maps) with little to do with each other has taken away from it. Throw in the fact that this is supposed to be a big treasure hunt, but there is very little treasure to be found, and you have a head-scratcher. With one to two encounters a day, spell casters really shine over martial types because there is ZERO need for resource management.</p><p></p><p>The biggest disappointment for me was the system they use to resolve conflicts between camps. No matter how much you plan, strategize, or prepare, it simply comes down to a single opposed d20 roll. You could almost just pull out a coin and say, "Heads you win, tails you lose." It would be no less engaging than what they have in place.</p><p></p><p>We are in the Vault section of the AP, and it seems to be improving somewhat, although I really am kind of nonplussed by the add-on mental illness component. It doesn't really add anything to the game outside of player frustration.</p></blockquote><p></p>
[QUOTE="Joachim, post: 5788362, member: 9531"] Not Jollydoc, but I can answer your questions from a player perspective... I will admit that the the Saventh-Yhi portions of the module have been less than exciting to this point. A bunch of disjointed encounter areas (without so much as even encounter maps) with little to do with each other has taken away from it. Throw in the fact that this is supposed to be a big treasure hunt, but there is very little treasure to be found, and you have a head-scratcher. With one to two encounters a day, spell casters really shine over martial types because there is ZERO need for resource management. The biggest disappointment for me was the system they use to resolve conflicts between camps. No matter how much you plan, strategize, or prepare, it simply comes down to a single opposed d20 roll. You could almost just pull out a coin and say, "Heads you win, tails you lose." It would be no less engaging than what they have in place. We are in the Vault section of the AP, and it seems to be improving somewhat, although I really am kind of nonplussed by the add-on mental illness component. It doesn't really add anything to the game outside of player frustration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
JollyDoc's Serpent's Skull-updated 11/6/2011
Top