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Jonathan Tweet: Legacy of Ars Magica
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<blockquote data-quote="Tony Vargas" data-source="post: 7823340" data-attributes="member: 996"><p>I think that's a very interesting take. Like, for instance, the laws of physics were not generally understood by most people, not even in a practical way, so why couldn't there be a gigantic bird like the Roc that could fly? Cubed/Squared law? What's that? The earth sure /looks/ pretty flat. Etc...</p><p>….</p><p>D&D wizards always seemed like they did a lot /more/ than wizards in the traditional sense. A wizard of myth & legend might foretell the future, change (himself or someone else) into a bird, vanish from sight (whether invisible or teleportation might not be clear), lay or curse or un-do one or cure a disease - and, he'd probably use a ritual, potion, herbs, deal with a demon/spirt, or need a focus (philospher's stone, Moses's rod, whatever) to do it - if not simply explain to the subject what (weird, hard to complete things) /he/ had to acquire/do to get the desired results. Fireballs and lightning bolts and force fields and all the overt tactical battlefield magic of D&D, not nearly so much.</p><p></p><p>And was that even really what people in general thought was possible c1200? There was some significant skepticism of claims of supernatural power, especially overt powers, even then. Most of what a 'realistic' wizard based on beliefs of the past would be able to <em>do</em> would be things that could as easily have been the result of tricks and luck. The significance of his "arcane knowledge," OTOH, might go far beyond overt abilities he might display...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7823340, member: 996"] I think that's a very interesting take. Like, for instance, the laws of physics were not generally understood by most people, not even in a practical way, so why couldn't there be a gigantic bird like the Roc that could fly? Cubed/Squared law? What's that? The earth sure /looks/ pretty flat. Etc... …. D&D wizards always seemed like they did a lot /more/ than wizards in the traditional sense. A wizard of myth & legend might foretell the future, change (himself or someone else) into a bird, vanish from sight (whether invisible or teleportation might not be clear), lay or curse or un-do one or cure a disease - and, he'd probably use a ritual, potion, herbs, deal with a demon/spirt, or need a focus (philospher's stone, Moses's rod, whatever) to do it - if not simply explain to the subject what (weird, hard to complete things) /he/ had to acquire/do to get the desired results. Fireballs and lightning bolts and force fields and all the overt tactical battlefield magic of D&D, not nearly so much. And was that even really what people in general thought was possible c1200? There was some significant skepticism of claims of supernatural power, especially overt powers, even then. Most of what a 'realistic' wizard based on beliefs of the past would be able to [I]do[/I] would be things that could as easily have been the result of tricks and luck. The significance of his "arcane knowledge," OTOH, might go far beyond overt abilities he might display... [/QUOTE]
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