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Jonathan Tweet & Rob Heinsoo: Making their own 5th Edition?
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<blockquote data-quote="Mark CMG" data-source="post: 5882810" data-attributes="member: 10479"><p>Only a fallacy of there is evidence of external causes which I am not convinced there is. Nor have I said there is a single internal cause, since I've cited their gutting of their institutional memory, shunting talent off to other companies in the industry, moving away from the OGL, creating a double-sided PR nightmare with the GSL and the denegrating of 3.XE as they moved to 4.XE, and I'm sure I could come up with a few others, and some other folks would likely come up with more, but that's besides the point, IMO. I've refuted the belief that the external situations are causal in their circumstances in any significant way, and though I understand the arguments to the contrary I don't feel the evidence supports those arguments.</p><p></p><p></p><p></p><p></p><p></p><p>That's evidence of an internal decision but note that they continued using the OGL with 3.5, initially.</p><p></p><p></p><p></p><p></p><p></p><p>I addressed this in a previous post reply to Nellisir.</p><p></p><p></p><p></p><p></p><p></p><p>I don't believe the OGL gave folks outside of WotC the ability to create any better hammers than what was done prior to the OGL in the form of things like GURPS or the White Wolf games, none of which I see as having been a threat to D&D dominance and, as I said, I'm also not convinced it is a zero sum market.</p><p></p><p></p><p></p><p></p><p></p><p>The only non-WotC sources we have suggest that 3.XE (all OGL) lasted 8+ years and that 4.XE (non-OGL) has lasted about half that time, and that in recent years the first real competition D&D seems to have is from an OGL, non-WotC D&D-like game. Though, again, I'm not convinced that the former WotC employees of Paizo couldn't have created that competiion without the OGL. I'm more convinced that the lack of customer support for 4.XE opened the door for Paizo (OGL or no) and also prompted WotC moving on now to create a 5E. WotC moving on twice as quickly from 4.XE to 5E, as opposed to 3.XE to 4.XE, does seem to offer us a hint.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5882810, member: 10479"] Only a fallacy of there is evidence of external causes which I am not convinced there is. Nor have I said there is a single internal cause, since I've cited their gutting of their institutional memory, shunting talent off to other companies in the industry, moving away from the OGL, creating a double-sided PR nightmare with the GSL and the denegrating of 3.XE as they moved to 4.XE, and I'm sure I could come up with a few others, and some other folks would likely come up with more, but that's besides the point, IMO. I've refuted the belief that the external situations are causal in their circumstances in any significant way, and though I understand the arguments to the contrary I don't feel the evidence supports those arguments. That's evidence of an internal decision but note that they continued using the OGL with 3.5, initially. I addressed this in a previous post reply to Nellisir. I don't believe the OGL gave folks outside of WotC the ability to create any better hammers than what was done prior to the OGL in the form of things like GURPS or the White Wolf games, none of which I see as having been a threat to D&D dominance and, as I said, I'm also not convinced it is a zero sum market. The only non-WotC sources we have suggest that 3.XE (all OGL) lasted 8+ years and that 4.XE (non-OGL) has lasted about half that time, and that in recent years the first real competition D&D seems to have is from an OGL, non-WotC D&D-like game. Though, again, I'm not convinced that the former WotC employees of Paizo couldn't have created that competiion without the OGL. I'm more convinced that the lack of customer support for 4.XE opened the door for Paizo (OGL or no) and also prompted WotC moving on now to create a 5E. WotC moving on twice as quickly from 4.XE to 5E, as opposed to 3.XE to 4.XE, does seem to offer us a hint. [/QUOTE]
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