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Jonathan Tweet & Rob Heinsoo: Making their own 5th Edition?
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<blockquote data-quote="Alphastream" data-source="post: 5883870" data-attributes="member: 11365"><p>Mark, you kill me when you devote a paragraph to something you don't want to discuss... let's just say your prognostication as to what I think about the corporate practices I favor or accept is incorrect. I work in the environmental field as a consultant. Agreeing with things and understanding how things work aren't the same, nor do these prevent finding better ways to do things within a standard corporate environment. </p><p></p><p></p><p></p><p>I don't get your point. The question Triqui made was valid: isn't it the OGL that really made Paizo a strong competitor? You really think that wasn't the absolute key? Talent and other factors are important, but we see those in all sorts of RPGs. The clear difference was being able to repackage 3.5 and take all the people normally disenchanted with an edition (plus more because 4E was so innovative) and then sell them on staying. </p><p></p><p>Look at 4E: you see many 4E gamers that are worried about D&D Next. They see change coming and like every edition before they worry about having to buy new books, about whether they will like the game, state how they could just keep playing with their old books, etc. The arguments are all rehashed - even if they are poignant and immediate for those involved. The difference here is that other companies can't republish 4E to keep it going. That is a huge difference and benefit when planning a new edition... and it was the way things were for all prior editions except with 3E. </p><p></p><p>The question you raised was why WotC hasn't discussed the OGL and raised it as a design and development question. The answer is obvious - because while the OGL model had benefits (especially to the larger industry), it had really huge detriments as well (especially to Wizards). The model needs to be rethought if it is to be used again. It would be folly to discuss the OGL when they are still making changes to the core mechanics, when they haven't formulated a product strategy, and when the business realities of an OGL can't be estimated.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5883870, member: 11365"] Mark, you kill me when you devote a paragraph to something you don't want to discuss... let's just say your prognostication as to what I think about the corporate practices I favor or accept is incorrect. I work in the environmental field as a consultant. Agreeing with things and understanding how things work aren't the same, nor do these prevent finding better ways to do things within a standard corporate environment. I don't get your point. The question Triqui made was valid: isn't it the OGL that really made Paizo a strong competitor? You really think that wasn't the absolute key? Talent and other factors are important, but we see those in all sorts of RPGs. The clear difference was being able to repackage 3.5 and take all the people normally disenchanted with an edition (plus more because 4E was so innovative) and then sell them on staying. Look at 4E: you see many 4E gamers that are worried about D&D Next. They see change coming and like every edition before they worry about having to buy new books, about whether they will like the game, state how they could just keep playing with their old books, etc. The arguments are all rehashed - even if they are poignant and immediate for those involved. The difference here is that other companies can't republish 4E to keep it going. That is a huge difference and benefit when planning a new edition... and it was the way things were for all prior editions except with 3E. The question you raised was why WotC hasn't discussed the OGL and raised it as a design and development question. The answer is obvious - because while the OGL model had benefits (especially to the larger industry), it had really huge detriments as well (especially to Wizards). The model needs to be rethought if it is to be used again. It would be folly to discuss the OGL when they are still making changes to the core mechanics, when they haven't formulated a product strategy, and when the business realities of an OGL can't be estimated. [/QUOTE]
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