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Jonathan Tweet talks "13th Age"
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<blockquote data-quote="Walker N. Waistz" data-source="post: 5914841" data-attributes="member: 5727"><p>I don't see it that way at all. It simply sounds like they're talking about design goals. It seems to me that members of the design teams for both 3rd & 4th editions are competent to talk about those game's design goals with authority, and state that theirs differ *for this particular game*. </p><p></p><p>Any time decisions are made in a game-- wrong or right-- they leave space for games with different design goals. To oversimplify an example, it is similar to how D&D focused (rightly, obviously) on PCs killing monsters, creating an opening for a game where PCs are the monsters-- which was Vampire: the Masquerade.</p><p></p><p>Given the number of weird, niche games both these designers have been involved in (Over the Edge! Feng Shui!), before and after their work for WotC, it seems clear that they are not using this game to lecture the world on wrongbadfun. This seems more like a love-letter to a specific era and a specific style of play. This is almost certainly not the last entire RPG either one of these two is going to design, and I highly doubt either one things this is "the one RPG that gets it right."</p></blockquote><p></p>
[QUOTE="Walker N. Waistz, post: 5914841, member: 5727"] I don't see it that way at all. It simply sounds like they're talking about design goals. It seems to me that members of the design teams for both 3rd & 4th editions are competent to talk about those game's design goals with authority, and state that theirs differ *for this particular game*. Any time decisions are made in a game-- wrong or right-- they leave space for games with different design goals. To oversimplify an example, it is similar to how D&D focused (rightly, obviously) on PCs killing monsters, creating an opening for a game where PCs are the monsters-- which was Vampire: the Masquerade. Given the number of weird, niche games both these designers have been involved in (Over the Edge! Feng Shui!), before and after their work for WotC, it seems clear that they are not using this game to lecture the world on wrongbadfun. This seems more like a love-letter to a specific era and a specific style of play. This is almost certainly not the last entire RPG either one of these two is going to design, and I highly doubt either one things this is "the one RPG that gets it right." [/QUOTE]
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