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Jonathan Tweet talks "13th Age"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5915218" data-attributes="member: 82106"><p>Quite true. Guess I can't XP you again, lol. </p><p></p><p>Remember guys, this is a niche game. It is small press and while Rob and Jonathan are pretty well-known RPG designers it isn't like this game is going to be all over the place and one you're going to feel like you almost have to relate to, like say 5e might. Take a look at it, decide for yourselves what you think of this game's particular mix of elements, and play it or not based on your own tastes, or at least decide if some of the ideas presented are interesting enough to snag and use in some other context.</p><p></p><p>My own experience with it is that they've managed to package together some pretty classic elements with some other things in a way that is somewhat unique. It isn't a ground-breaking game but it has its own sensibilities and puts a bit of a twist on some old ideas. It certainly isn't the game I would design, nor the game I have been thinking I'd want, but there's stuff in here to think about and it certainly can be fun to play. I'm also pretty sure that you will be able to rework it in various ways if you want. Icons for instance could be easily left out, or transformed into a more general relationship framework. You could certainly play out combat on a grid or with minis and a map and a ruler if you wanted, etc. </p><p></p><p>Anyway, I'll be interested to see how it turns out. I'm sure the game will be solid. It may not become a lot of people's goto FRPG, but at the very least it is worth looking at as an example of and experiment in combining RPG elements in a fairly original way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5915218, member: 82106"] Quite true. Guess I can't XP you again, lol. Remember guys, this is a niche game. It is small press and while Rob and Jonathan are pretty well-known RPG designers it isn't like this game is going to be all over the place and one you're going to feel like you almost have to relate to, like say 5e might. Take a look at it, decide for yourselves what you think of this game's particular mix of elements, and play it or not based on your own tastes, or at least decide if some of the ideas presented are interesting enough to snag and use in some other context. My own experience with it is that they've managed to package together some pretty classic elements with some other things in a way that is somewhat unique. It isn't a ground-breaking game but it has its own sensibilities and puts a bit of a twist on some old ideas. It certainly isn't the game I would design, nor the game I have been thinking I'd want, but there's stuff in here to think about and it certainly can be fun to play. I'm also pretty sure that you will be able to rework it in various ways if you want. Icons for instance could be easily left out, or transformed into a more general relationship framework. You could certainly play out combat on a grid or with minis and a map and a ruler if you wanted, etc. Anyway, I'll be interested to see how it turns out. I'm sure the game will be solid. It may not become a lot of people's goto FRPG, but at the very least it is worth looking at as an example of and experiment in combining RPG elements in a fairly original way. [/QUOTE]
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