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Jonathan Tweet talks "13th Age"
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<blockquote data-quote="Alphastream" data-source="post: 5919103" data-attributes="member: 11365"><p>13th Age is a very cool game. Our group participated in the first playtest and we are now participating in the second round. Two of our group are part of the <a href="http://goinglast.net/2012/05/session-69/" target="_blank">Going Last podcast and recorded an interview found here</a>.</p><p></p><p>When playtesting I don't like to share details until a game is released, even when allowed to do so. Much can change.</p><p></p><p>At a very high level, the icons really are fantastic. I hope the finished product really speaks to that further. Really, reading the icons just filled me with "cool!" the way few RPG books have over the last twenty years. I wanted to play immediately.</p><p></p><p>Like any game in playtesting, there were things that needed to be worked through. 13th Age has even shared some of them (such as multiclassing), which speaks to how effective playtesting can be and also to the game being improved.</p><p></p><p>How much we liked 13th Age varied across our group. Some of us really dug what we saw and wanted to really play it a ton. Some of us saw it as being a cool side game we play from time to time. I think all of us would expect it to improve and based upon that would recommend its purchase. </p><p></p><p>The game really is well suited to story and RP heavier games, but it doesn't require that. While pulling from 4E, it doesn't seek to use a grid and using a battlemat is entirely optional. We didn't (our choice) when playtesting. </p><p></p><p>For certain, 13th Age has a nice blend of innovation, 4E, and previous editions. It doesn't feel like a clone of D&D Next at all (though I of course can't state the reasons). It has its own approach at blending editions and this may appeal to different gamers for different reasons. </p><p></p><p>Bottom line: I find tons to like with this game and I recommend that gamers check it out. This is likely to be a very cool game. Jonathan Tweet and Rob Heinsoo should be really proud of what they have done here.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5919103, member: 11365"] 13th Age is a very cool game. Our group participated in the first playtest and we are now participating in the second round. Two of our group are part of the [URL="http://goinglast.net/2012/05/session-69/"]Going Last podcast and recorded an interview found here[/URL]. When playtesting I don't like to share details until a game is released, even when allowed to do so. Much can change. At a very high level, the icons really are fantastic. I hope the finished product really speaks to that further. Really, reading the icons just filled me with "cool!" the way few RPG books have over the last twenty years. I wanted to play immediately. Like any game in playtesting, there were things that needed to be worked through. 13th Age has even shared some of them (such as multiclassing), which speaks to how effective playtesting can be and also to the game being improved. How much we liked 13th Age varied across our group. Some of us really dug what we saw and wanted to really play it a ton. Some of us saw it as being a cool side game we play from time to time. I think all of us would expect it to improve and based upon that would recommend its purchase. The game really is well suited to story and RP heavier games, but it doesn't require that. While pulling from 4E, it doesn't seek to use a grid and using a battlemat is entirely optional. We didn't (our choice) when playtesting. For certain, 13th Age has a nice blend of innovation, 4E, and previous editions. It doesn't feel like a clone of D&D Next at all (though I of course can't state the reasons). It has its own approach at blending editions and this may appeal to different gamers for different reasons. Bottom line: I find tons to like with this game and I recommend that gamers check it out. This is likely to be a very cool game. Jonathan Tweet and Rob Heinsoo should be really proud of what they have done here. [/QUOTE]
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