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Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="RSIxidor" data-source="post: 7926186" data-attributes="member: 6695558"><p>I love this train of thought. I think it might be a similar train of thought that led to the Focus spells in Pathfinder 2E. These are the encounter powers to match the standard spells (the daily powers). But some classes only get at-wills alongside their encounter powers, and some don't get encounter powers at all and only have their at-will abilities. I do think it allows for the classes to feel distinct from each other, but I'm not sure that they've solved the 15 minute work day issue. It does allow casters to go a bit longer but they're still going to want those daily spells back, I think. I haven't gotten much chance to play PF2E so I'm basing this solely around what I've seen of the system, would love for someone who's played more to comment on how well it's worked there.</p><p></p><p>I haven't played a lot of 13th Age and it's been some time since I've played, but what I did I mostly enjoyed (I never liked the randomness of needing evens/odds/15+ whatever on the rolls to sometimes get effects, felt like it took away player agency to me). I don't think I realized at the time some of the other little bits about the system that are really interesting, like the 4 day rest, the way it feels tactical without having to use a grid. I should give it another read sometime.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7926186, member: 6695558"] I love this train of thought. I think it might be a similar train of thought that led to the Focus spells in Pathfinder 2E. These are the encounter powers to match the standard spells (the daily powers). But some classes only get at-wills alongside their encounter powers, and some don't get encounter powers at all and only have their at-will abilities. I do think it allows for the classes to feel distinct from each other, but I'm not sure that they've solved the 15 minute work day issue. It does allow casters to go a bit longer but they're still going to want those daily spells back, I think. I haven't gotten much chance to play PF2E so I'm basing this solely around what I've seen of the system, would love for someone who's played more to comment on how well it's worked there. I haven't played a lot of 13th Age and it's been some time since I've played, but what I did I mostly enjoyed (I never liked the randomness of needing evens/odds/15+ whatever on the rolls to sometimes get effects, felt like it took away player agency to me). I don't think I realized at the time some of the other little bits about the system that are really interesting, like the 4 day rest, the way it feels tactical without having to use a grid. I should give it another read sometime. [/QUOTE]
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