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<blockquote data-quote="Sammael99" data-source="post: 224709" data-attributes="member: 1157"><p>This thread aims at starting a working group to adapt the d20 system to the most excellent (and unfortunately in Limbo) RPG <strong>Skyrelms of Jorune</strong>. </p><p></p><p>I don’t want to get all philosophical about it, but in just a few words, the reasoning behind it is as follows : although I’m pretty sure some will disagree, I always believed that the Jorune system did the game disservice. It was extremely complicated for no particular reason, especially since the game is not per se very action oriented. We could get into a very heavy discussion as to whether the d20 is the right system for Jorune. I certainly don’t think it’s ideal, but it has one big advantage : it’s the most well-known system around.</p><p></p><p>Here are the tasks that I’m identifying off the top of my head that need to be addressed :</p><p></p><p><strong>General game mechanics :</strong> a number of generic game mechanics have a huge impact on the flavour of the game. Since I don’t believe that a standard Jorune campaign is quite as high powered as the standard D&D campaign, we may want to look at a number of alternate mechanics for things like hit points, armour, etc. I believe that relatively small tweaks may have a very interesting impact in that respect. Other d20 adaptations or system offshoots (like d20 CoC) may give us some ideas in that respect.</p><p></p><p><strong>Classes and races :</strong> Jorune really is about many different races interacting. A lot of the flavour of the game (and the judgement of the hard-core fans) will depend on how well we adapt races, and especially classes. I don’t believe in 100% equivalence, that would probably make the system so specific that it would end up being very far indeed from d20.</p><p></p><p><strong>Isho :</strong> Adapting the “magic” system will be another big task, especially since there are many radical differences between the standard d20 system and the isho system.</p><p></p><p><strong>Skills :</strong> Jorune has a number of very specific skills whereas d20 tries to limit the number of skills and broaden their usage. We need to discuss how to approach that.</p><p></p><p><strong>Feats :</strong> One of the interesting additions of d20 in terms of character customisation is feats. They may help us to solve a few issues about Isho and combat.</p><p></p><p>Am I forgetting anything ?</p><p></p><p>For those who didn’t read the post on the Jorune Yahoo Group, I don’t have a lot of material handy here and in particular, I don’t have the 3rd Edition book with me, so bear with me if memory fails me and I ask stupid questions. My next post will be about classes and how we can try to adapt them.</p></blockquote><p></p>
[QUOTE="Sammael99, post: 224709, member: 1157"] This thread aims at starting a working group to adapt the d20 system to the most excellent (and unfortunately in Limbo) RPG [B]Skyrelms of Jorune[/B]. I don’t want to get all philosophical about it, but in just a few words, the reasoning behind it is as follows : although I’m pretty sure some will disagree, I always believed that the Jorune system did the game disservice. It was extremely complicated for no particular reason, especially since the game is not per se very action oriented. We could get into a very heavy discussion as to whether the d20 is the right system for Jorune. I certainly don’t think it’s ideal, but it has one big advantage : it’s the most well-known system around. Here are the tasks that I’m identifying off the top of my head that need to be addressed : [B]General game mechanics :[/B] a number of generic game mechanics have a huge impact on the flavour of the game. Since I don’t believe that a standard Jorune campaign is quite as high powered as the standard D&D campaign, we may want to look at a number of alternate mechanics for things like hit points, armour, etc. I believe that relatively small tweaks may have a very interesting impact in that respect. Other d20 adaptations or system offshoots (like d20 CoC) may give us some ideas in that respect. [B]Classes and races :[/B] Jorune really is about many different races interacting. A lot of the flavour of the game (and the judgement of the hard-core fans) will depend on how well we adapt races, and especially classes. I don’t believe in 100% equivalence, that would probably make the system so specific that it would end up being very far indeed from d20. [B]Isho :[/B] Adapting the “magic” system will be another big task, especially since there are many radical differences between the standard d20 system and the isho system. [B]Skills :[/B] Jorune has a number of very specific skills whereas d20 tries to limit the number of skills and broaden their usage. We need to discuss how to approach that. [B]Feats :[/B] One of the interesting additions of d20 in terms of character customisation is feats. They may help us to solve a few issues about Isho and combat. Am I forgetting anything ? For those who didn’t read the post on the Jorune Yahoo Group, I don’t have a lot of material handy here and in particular, I don’t have the 3rd Edition book with me, so bear with me if memory fails me and I ask stupid questions. My next post will be about classes and how we can try to adapt them. [/QUOTE]
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