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<blockquote data-quote="Nthal" data-source="post: 7490226" data-attributes="member: 6971069"><p><strong>Dandelions in Triboar (Updated 9/5/2018)</strong></p><p></p><p><strong><p style="text-align: center">Session 1 – Dandelions in Triboar</p></strong></p><p style="text-align: center"><strong></p><p></strong></p><p style="text-align: center"><em>Sodding…the Prime. What crime did I commit to be sent here? I mean, it isn’t a host of other nasty places like Carceri or Gehenna. But why at all? Why now? Unanswerable questions right up there with “What can change the nature of a man?” Pike that. “What can change the location of this woman” was more important at the time.</em></p> <p style="text-align: center"><em></em></p><p></p><p>The town wasn’t far down the road I was travelling. I hadn’t been very far outside of Sigil before. A couple of gatetowns in the Outland and Aborea once. But I was still reflecting on what had happened. The kid’s reaction to me was strange to say the least. Yes, I have hair that looks like spun gold (I wish..that would solve a lot of jink issues). Yes, my eyes are like polished mirrors. Strong looks sure…but the reaction seemed a bit much. I had heard that some primes are more isolated than others. Because of that, I decided to put the hood up of my cloak, covering my hair, and keeping my eyes into the shadows. Because if he reacted this way, how were others going to? And he was only a kid. Adults I hoped would be more receptive.</p><p></p><p>I hoped.</p><p></p><p>Then there was a matter on what to do next. Part of me wanted to head back to Sigil. But the other part of me, the Sensate wanted to explore. While it was a prime, it still was an adventure. Something to be experienced and learn about. So, I was going to play it cautious, but I might as well make the most of it, while I find a way home.</p><p></p><p>I guess I wanted to go home mostly because I had just put money down on a kip and had some small mementos stored away. Nothing valuable, but personal items I didn’t really want to lose. It annoyed me that in a day or two, those all would be dross for someone else to sell. </p><p></p><p>But, I had my daggers, and a mace strapped to the bottom of my pack, some jinx and a symbol of my faith on me. So, I was sort of prepared to travel. But not outdoors. I did do that once in Aborea and was loaned out bedrolls and stuff. But that was a small problem. I didn’t know where I was really which was a bigger concern. Some primes are harder to leave than others after all. That and finding a blood to do it, or a portal or something was going to take some time.</p><p></p><p>Then there was the matter of jink, or rather that I didn’t have a significant amount of it. I could probably survive a month with the thirty-odd jinx I had on hand. But, I was lanned enough to know, that without a lot of jink, acquiring a portal key, or a spell from a fingerpainter, or even just the local chant was going to be challenging. Add the fact I had little idea about where I was, didn’t give me a lot to work with in terms of options. Granted, a festhall with some gaming I could earn some, but I was better at running a table as a host compared with dicing. Somehow I didn’t think they knew how to play ‘Styxes and Sixes’ here.</p><p></p><p>Finally, the most pressing matter was food. Food in Sigil is easy. Just wandering around the wards could find carts with the stuff…if sometimes of a questionable source. But some you could trust. A nice sooty za would be really rum right now. But I didn’t have any food, let alone za, and I was getting hungry.</p><p></p><p>So, the town was the only real option.</p><p></p><p>I strode into town and at first look it was…quaint? It had all the feelings of a gatetown, but smaller and missing the gate. It is also not a destination, but a place to travel through to go elsewhere. It appeared to straddle the intersection of a main road going…</p><p></p><p>…How DO you tell directions here? Spikeward and Downward don’t work. Something to learn I guess.</p><p></p><p>Anyway, I entered the town and was between what looked to be a place that sold large animals, and another which seemed to be a collection of costermongers with large wagons, and animals to pull them. I walked onto the grounds of the latter and listened. I didn’t want to mark myself as a newcomer and get bobbed in the bargain, so I couldn’t take notes. Really can’t afford to lose anything now, so avoiding getting bobbed was a concern. But by listening to the ‘mongers and others I found out the name of the town; ‘Triboar’, and it sat on an intersection of the ‘Long Road’ and the ‘Evermoor Way.’ I also heard directions like ‘North’ and ‘West’ but had no idea what they meant.</p><p></p><p>But one thing did catch my ear, was that one of the ‘mongers was complaining about a rider in his caravan. A loud wizard, who thought very highly of himself, his father, his projects, and his annoying golden owl. I was about to ignore them at that point when of one of them said ‘…and he wouldn’t shut up about his planar…thing.’</p><p></p><p>It was stretching my hopes to be sure. But a loud wizard shouldn’t be hard to find. And as it turned out it wasn’t. But, it was even easier to find the owl.</p><p></p><p>The owl, was a bright shiny gold color, like my hair. But the tone was closer to brass, than gold. It was flying around here and there, but it was following someone heading to a two-story tower in the center of town. Getting closer I soon figured out who it was following. </p><p></p><p>At the time I wasn’t sure, but I learned later it was a gnome. And for the record, telling gnomes, halflings, and dwarves apart took a bit of learning. They aren’t common in Sigil, so any mistaken racial assignments are all my fault.</p><p></p><p>But he was loud. And he was laying into a guardsman at the tower about someone inside. I was guessing that the tower must have served as a birdcage along with other functions, based on the phrase ‘let him go.’ I at that point, circled the tower, and placed myself on the edge of a one of the caravan areas and watched. I then saw two things.</p><p></p><p>The first was after several moments, the gnome was let inside the tower, leaving his owl outside. That told me he was planning to leave soonish. The second thing was more interesting; I wasn’t the only one interested in the gnome. </p><p></p><p>Across the way at another caravan area was a Tinman. He was human, dressed in chain mail and with a shield slung on his back. And he was watching both the owl and the entrance to the tower intently.</p><p></p><p>I wasn’t sure if he noticed me doing the same thing. So, I sank down to the dirt and basically occupied myself with a greensteel file and working on my nails to pass the time. I didn’t need to see the entrance; I just needed to see the owl. Or hear it. It regularly made a sound that was roughly like “Beee-poooo.” I seemed to remember a story that a power once gave a mortal something like that, so I wondered if this was a bad trope come to life.</p><p></p><p>Time passed, and the owl got excited, and I glanced over at the tower. It appeared that the gnome must have paid the bellman and sprung free a human. I remained seated and looked at the human.</p><p>This one was…well dirty. No filthy. Like he hadn’t seen a bath, let alone water in some time. He was dressed in dark ragged clothing and had unkempt hair and a light beard. But, I noticed he was quickly buckling a short sword and dagger around his waist, but in a manner so that the rags he wore concealed them somewhat. This gave me an impression that he was a knight of the post.</p><p></p><p>Fortunately enough, the pair was going to walk right by me. As they came closer, a small animal darted from the crowd and made a beeline to the dirty one and climbed on his shoulder. It was small, brown furred, and kinda looked like a real ugly human child, but cute in that small animal way. I mean it had hands after all. No idea what it was at the time, but the human started to feed it something, and it gave the human back something in return; something shiny. I suspected another bad trope concerning a Knight of the Post and his pet. I just needed a third and the Rule-of-Three would be completed.</p><p></p><p>As they got closer, the Tinman approached the pair and very intentionally ran into the dirty human, and said, “Meet me at Dandelions” and then walked right past where I was sitting and turned into the caravan grounds. </p><p></p><p>The pair were taken by surprise at this and looked at each other blankly. I couldn’t hear the human, but the gnome’s voice was clear, saying “Well I don’t know who that was either!” followed by soft mumbling, and again the loud response “I think it’s odd, so perhaps we should investigate. Where is this ‘Dandelions? And who names a bar after a flower?’ </p><p></p><p>I agreed with that sentiment; why would you name a bar that? I’m sure there is a story there, but it isn’t one I really want to care about. They continued onward, and I remained seated. I didn’t really want to follow either the Tinman or the pair. That’s a good way to marked as a cony-catcher or a spiv.</p><p></p><p>Fortunately, I remembered seeing a ramshackle inn with a flower on a sign, before I reached the place selling the large animals. So, after a moment, I pulled myself up and backtracked. All the while I kept the hood up, and at least gave the appearance that I knew where I was going. And not a soul noticed or cared.</p><p></p><p>I just hoped that this was going to either lead me home, a way to make some jink, or at least an interesting experience.</p><p></p><p>As I found out. It was a bit of each.</p><p></p><p><strong>Session Breakdown</strong> </p><p></p><p>There is a lot going on in the first session, so I am posting a bit ahead of my schedule, just to get things going. 200 pages of is a lot to work with.</p><p></p><p>And so, without involving a bar fight (which I was told was another option being considered) we have four people trying to come up with a credible way to meet and start adventuring. Credit to the DM for giving enough hooks for us to rationalize the characters behavior.</p><p></p><p>The dialog is fairly close to my notes, as is the name of the bar. The only things that I retcon’d from my notes was the layout of Triboar itself to match what was documented in Storm Kings Thunder. And no there isn’t a “Dandelions” there either…but there is an abandoned inn!</p><p></p><p>Also…you’ll notice that there is a bit of the cant throughout the dialog from Myrai. I know some people hate it, but in this group it went over very well, and they got very attached to Myrai as a concept. The language was a big part of that. If you need translation to terms, go to <a href="http://www.mimir.net/cant/cant2.html" target="_blank">http://www.mimir.net/cant/cant2.html</a> which is the most complete source of cant online.</p><p></p><p>Mechanically we are all first level. Keep that in mind, as we go forward. We are also not using XP, but milestones. Some other notes are that this particular Forgotten Realms is a bit more…magic poor. Fewer wizards for certain. Otherwise, it resembles the Realms as you know.</p></blockquote><p></p>
[QUOTE="Nthal, post: 7490226, member: 6971069"] [b]Dandelions in Triboar (Updated 9/5/2018)[/b] [B][CENTER]Session 1 – Dandelions in Triboar [/CENTER] [/B] [CENTER][I]Sodding…the Prime. What crime did I commit to be sent here? I mean, it isn’t a host of other nasty places like Carceri or Gehenna. But why at all? Why now? Unanswerable questions right up there with “What can change the nature of a man?” Pike that. “What can change the location of this woman” was more important at the time. [/I][/CENTER] The town wasn’t far down the road I was travelling. I hadn’t been very far outside of Sigil before. A couple of gatetowns in the Outland and Aborea once. But I was still reflecting on what had happened. The kid’s reaction to me was strange to say the least. Yes, I have hair that looks like spun gold (I wish..that would solve a lot of jink issues). Yes, my eyes are like polished mirrors. Strong looks sure…but the reaction seemed a bit much. I had heard that some primes are more isolated than others. Because of that, I decided to put the hood up of my cloak, covering my hair, and keeping my eyes into the shadows. Because if he reacted this way, how were others going to? And he was only a kid. Adults I hoped would be more receptive. I hoped. Then there was a matter on what to do next. Part of me wanted to head back to Sigil. But the other part of me, the Sensate wanted to explore. While it was a prime, it still was an adventure. Something to be experienced and learn about. So, I was going to play it cautious, but I might as well make the most of it, while I find a way home. I guess I wanted to go home mostly because I had just put money down on a kip and had some small mementos stored away. Nothing valuable, but personal items I didn’t really want to lose. It annoyed me that in a day or two, those all would be dross for someone else to sell. But, I had my daggers, and a mace strapped to the bottom of my pack, some jinx and a symbol of my faith on me. So, I was sort of prepared to travel. But not outdoors. I did do that once in Aborea and was loaned out bedrolls and stuff. But that was a small problem. I didn’t know where I was really which was a bigger concern. Some primes are harder to leave than others after all. That and finding a blood to do it, or a portal or something was going to take some time. Then there was the matter of jink, or rather that I didn’t have a significant amount of it. I could probably survive a month with the thirty-odd jinx I had on hand. But, I was lanned enough to know, that without a lot of jink, acquiring a portal key, or a spell from a fingerpainter, or even just the local chant was going to be challenging. Add the fact I had little idea about where I was, didn’t give me a lot to work with in terms of options. Granted, a festhall with some gaming I could earn some, but I was better at running a table as a host compared with dicing. Somehow I didn’t think they knew how to play ‘Styxes and Sixes’ here. Finally, the most pressing matter was food. Food in Sigil is easy. Just wandering around the wards could find carts with the stuff…if sometimes of a questionable source. But some you could trust. A nice sooty za would be really rum right now. But I didn’t have any food, let alone za, and I was getting hungry. So, the town was the only real option. I strode into town and at first look it was…quaint? It had all the feelings of a gatetown, but smaller and missing the gate. It is also not a destination, but a place to travel through to go elsewhere. It appeared to straddle the intersection of a main road going… …How DO you tell directions here? Spikeward and Downward don’t work. Something to learn I guess. Anyway, I entered the town and was between what looked to be a place that sold large animals, and another which seemed to be a collection of costermongers with large wagons, and animals to pull them. I walked onto the grounds of the latter and listened. I didn’t want to mark myself as a newcomer and get bobbed in the bargain, so I couldn’t take notes. Really can’t afford to lose anything now, so avoiding getting bobbed was a concern. But by listening to the ‘mongers and others I found out the name of the town; ‘Triboar’, and it sat on an intersection of the ‘Long Road’ and the ‘Evermoor Way.’ I also heard directions like ‘North’ and ‘West’ but had no idea what they meant. But one thing did catch my ear, was that one of the ‘mongers was complaining about a rider in his caravan. A loud wizard, who thought very highly of himself, his father, his projects, and his annoying golden owl. I was about to ignore them at that point when of one of them said ‘…and he wouldn’t shut up about his planar…thing.’ It was stretching my hopes to be sure. But a loud wizard shouldn’t be hard to find. And as it turned out it wasn’t. But, it was even easier to find the owl. The owl, was a bright shiny gold color, like my hair. But the tone was closer to brass, than gold. It was flying around here and there, but it was following someone heading to a two-story tower in the center of town. Getting closer I soon figured out who it was following. At the time I wasn’t sure, but I learned later it was a gnome. And for the record, telling gnomes, halflings, and dwarves apart took a bit of learning. They aren’t common in Sigil, so any mistaken racial assignments are all my fault. But he was loud. And he was laying into a guardsman at the tower about someone inside. I was guessing that the tower must have served as a birdcage along with other functions, based on the phrase ‘let him go.’ I at that point, circled the tower, and placed myself on the edge of a one of the caravan areas and watched. I then saw two things. The first was after several moments, the gnome was let inside the tower, leaving his owl outside. That told me he was planning to leave soonish. The second thing was more interesting; I wasn’t the only one interested in the gnome. Across the way at another caravan area was a Tinman. He was human, dressed in chain mail and with a shield slung on his back. And he was watching both the owl and the entrance to the tower intently. I wasn’t sure if he noticed me doing the same thing. So, I sank down to the dirt and basically occupied myself with a greensteel file and working on my nails to pass the time. I didn’t need to see the entrance; I just needed to see the owl. Or hear it. It regularly made a sound that was roughly like “Beee-poooo.” I seemed to remember a story that a power once gave a mortal something like that, so I wondered if this was a bad trope come to life. Time passed, and the owl got excited, and I glanced over at the tower. It appeared that the gnome must have paid the bellman and sprung free a human. I remained seated and looked at the human. This one was…well dirty. No filthy. Like he hadn’t seen a bath, let alone water in some time. He was dressed in dark ragged clothing and had unkempt hair and a light beard. But, I noticed he was quickly buckling a short sword and dagger around his waist, but in a manner so that the rags he wore concealed them somewhat. This gave me an impression that he was a knight of the post. Fortunately enough, the pair was going to walk right by me. As they came closer, a small animal darted from the crowd and made a beeline to the dirty one and climbed on his shoulder. It was small, brown furred, and kinda looked like a real ugly human child, but cute in that small animal way. I mean it had hands after all. No idea what it was at the time, but the human started to feed it something, and it gave the human back something in return; something shiny. I suspected another bad trope concerning a Knight of the Post and his pet. I just needed a third and the Rule-of-Three would be completed. As they got closer, the Tinman approached the pair and very intentionally ran into the dirty human, and said, “Meet me at Dandelions” and then walked right past where I was sitting and turned into the caravan grounds. The pair were taken by surprise at this and looked at each other blankly. I couldn’t hear the human, but the gnome’s voice was clear, saying “Well I don’t know who that was either!” followed by soft mumbling, and again the loud response “I think it’s odd, so perhaps we should investigate. Where is this ‘Dandelions? And who names a bar after a flower?’ I agreed with that sentiment; why would you name a bar that? I’m sure there is a story there, but it isn’t one I really want to care about. They continued onward, and I remained seated. I didn’t really want to follow either the Tinman or the pair. That’s a good way to marked as a cony-catcher or a spiv. Fortunately, I remembered seeing a ramshackle inn with a flower on a sign, before I reached the place selling the large animals. So, after a moment, I pulled myself up and backtracked. All the while I kept the hood up, and at least gave the appearance that I knew where I was going. And not a soul noticed or cared. I just hoped that this was going to either lead me home, a way to make some jink, or at least an interesting experience. As I found out. It was a bit of each. [B]Session Breakdown[/B] There is a lot going on in the first session, so I am posting a bit ahead of my schedule, just to get things going. 200 pages of is a lot to work with. And so, without involving a bar fight (which I was told was another option being considered) we have four people trying to come up with a credible way to meet and start adventuring. Credit to the DM for giving enough hooks for us to rationalize the characters behavior. The dialog is fairly close to my notes, as is the name of the bar. The only things that I retcon’d from my notes was the layout of Triboar itself to match what was documented in Storm Kings Thunder. And no there isn’t a “Dandelions” there either…but there is an abandoned inn! Also…you’ll notice that there is a bit of the cant throughout the dialog from Myrai. I know some people hate it, but in this group it went over very well, and they got very attached to Myrai as a concept. The language was a big part of that. If you need translation to terms, go to [URL]http://www.mimir.net/cant/cant2.html[/URL] which is the most complete source of cant online. Mechanically we are all first level. Keep that in mind, as we go forward. We are also not using XP, but milestones. Some other notes are that this particular Forgotten Realms is a bit more…magic poor. Fewer wizards for certain. Otherwise, it resembles the Realms as you know. [/QUOTE]
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