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Joy. It's the Buddy's Girlfriend.
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<blockquote data-quote="I'm A Banana" data-source="post: 4143034" data-attributes="member: 2067"><p>Man, you seem kind of predisposed to not enjoy this opportunity. Sorry for the both of ya. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Some advice:</p><p></p><p>#1: Whip up a few sample characters, let her choose amongst them. Strong archetype is important, so think Paladin or Warlock or Fighter or Rogue or Wizard. I'd shy away from Warlords and Rogues and Rangers and other characters who use a lot of strategic abilities.</p><p></p><p>#2: Assuming she's new to RPG's in general, jump right in with a stirring combat, and encourage her to participate. After the combat, make sure you specifically ask her what she does and where she goes, and maybe even ask her why she's taking those actions. Since she's new, you'll have to give some special attention to her.</p><p></p><p>#3: If she gets wierded out by this attention and doesn't really want to participate after the first couple of encounters, don't force the issue. She's not into it, she probably won't be back, so just make it as painless as possible for her. IMO, this is the worst potential problem, but some people just don't have fun imagining to be an elf for four hours on a weekend. It's cool that she's willing to try, but if she's not open, no biggie. Don't get exasperated, don't get offended.</p><p></p><p>#5: General advice: don't let other people run her character. Nothing chases of newbs quite like the old hats saying "Oh! You should do X!" Let her decide, let her make mistakes, and maybe offer some advice if she seems a bit lost. If she's asking "what can I do?" maybe point out some good strategies. But that's because you're the DM. Don't let her boyfriend or any other player take control. </p><p></p><p>Honestly, I'd see this as an opportunity to show someone else that the game can be buckets o' fun. She's obviously got at least SOME nerd-tolerance, so maybe she'll be into it. And if not, no big deal, eh?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4143034, member: 2067"] Man, you seem kind of predisposed to not enjoy this opportunity. Sorry for the both of ya. :p Some advice: #1: Whip up a few sample characters, let her choose amongst them. Strong archetype is important, so think Paladin or Warlock or Fighter or Rogue or Wizard. I'd shy away from Warlords and Rogues and Rangers and other characters who use a lot of strategic abilities. #2: Assuming she's new to RPG's in general, jump right in with a stirring combat, and encourage her to participate. After the combat, make sure you specifically ask her what she does and where she goes, and maybe even ask her why she's taking those actions. Since she's new, you'll have to give some special attention to her. #3: If she gets wierded out by this attention and doesn't really want to participate after the first couple of encounters, don't force the issue. She's not into it, she probably won't be back, so just make it as painless as possible for her. IMO, this is the worst potential problem, but some people just don't have fun imagining to be an elf for four hours on a weekend. It's cool that she's willing to try, but if she's not open, no biggie. Don't get exasperated, don't get offended. #5: General advice: don't let other people run her character. Nothing chases of newbs quite like the old hats saying "Oh! You should do X!" Let her decide, let her make mistakes, and maybe offer some advice if she seems a bit lost. If she's asking "what can I do?" maybe point out some good strategies. But that's because you're the DM. Don't let her boyfriend or any other player take control. Honestly, I'd see this as an opportunity to show someone else that the game can be buckets o' fun. She's obviously got at least SOME nerd-tolerance, so maybe she'll be into it. And if not, no big deal, eh? [/QUOTE]
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