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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7051574" data-attributes="member: 48965"><p>I have some questions here... I agree that setting the DC is a judgement call and that the action is likely to unfold one way or another depending on whether the DC is set high or low...</p><p></p><p>That said I have to ask, you say it had not occurred to you that the blood might be caught in a vessel and that there was no preconception on your part of any ultimate destination... but you knew that the players were there for the blood (or am I mistaken here?) and you purposefully set the DC low. So are you at this point influencing the action to go in a certain direction. Something like a soft/hard push as opposed to a blatant railroad? </p><p></p><p></p><p></p><p>I'm curious as to what you see as the difference from setting a DC so high it is virtually guaranteed failure (though one still has a very small chance to succeed) or so low it is almost a guaranteed success (though still with a very small chance of failure)?</p><p></p><p></p><p></p><p>I agree an absolute decision is railroading but where it gets murky for me is at what point is it not a railroad...if you give the PC's a 5% chance to find that vessel... is that still for all intents and purposes railroading or is it not since there is a chance, however small that it could happen?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7051574, member: 48965"] I have some questions here... I agree that setting the DC is a judgement call and that the action is likely to unfold one way or another depending on whether the DC is set high or low... That said I have to ask, you say it had not occurred to you that the blood might be caught in a vessel and that there was no preconception on your part of any ultimate destination... but you knew that the players were there for the blood (or am I mistaken here?) and you purposefully set the DC low. So are you at this point influencing the action to go in a certain direction. Something like a soft/hard push as opposed to a blatant railroad? I'm curious as to what you see as the difference from setting a DC so high it is virtually guaranteed failure (though one still has a very small chance to succeed) or so low it is almost a guaranteed success (though still with a very small chance of failure)? I agree an absolute decision is railroading but where it gets murky for me is at what point is it not a railroad...if you give the PC's a 5% chance to find that vessel... is that still for all intents and purposes railroading or is it not since there is a chance, however small that it could happen? [/QUOTE]
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