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General Tabletop Discussion
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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7052291" data-attributes="member: 29398"><p>Well, convention games kinda have to do this - you only have a certain amount of time to get through the adventure, after all.</p><p></p><p>And in a setting like neither of the above...a homebrew that pretty much exists only so I can run my game in it...almost anything that happens is either going to be a contrived coincidence now or be the result of a contrived coincidence sometime during its back history.</p><p></p><p>They'll question it quick enough when it leads to an adventure designed for 6th-8th level characters and they're all raw 1st.</p><p>Maybe. Or maybe they'll choose to ignore it and keep going back to town to spend that dragon hoard they just scooped. Their choice. And if they ignore the meteorite then doubtless some other adventuring group will go out and see to it; meanwhile I'll either bait some different hooks or just wait and see what they do next, dependent on the feedback I get.</p><p></p><p>But I'm not (usually) going to bait an adventure hook that leads to something they just can't handle...or, conversely, that leads to something so trivially easy they might as well not have bothered. Thus, when they get somewhere close to a level that makes sense for that adventure down comes the meteorite.</p><p></p><p>That said, if they decide to ignore the baited hooks and go off in their own direction (which is fine) then down come the safety nets; they very easily could blunder into something they can't handle, or something they could have done 6 levels ago, or not find anything to do at all.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7052291, member: 29398"] Well, convention games kinda have to do this - you only have a certain amount of time to get through the adventure, after all. And in a setting like neither of the above...a homebrew that pretty much exists only so I can run my game in it...almost anything that happens is either going to be a contrived coincidence now or be the result of a contrived coincidence sometime during its back history. They'll question it quick enough when it leads to an adventure designed for 6th-8th level characters and they're all raw 1st. Maybe. Or maybe they'll choose to ignore it and keep going back to town to spend that dragon hoard they just scooped. Their choice. And if they ignore the meteorite then doubtless some other adventuring group will go out and see to it; meanwhile I'll either bait some different hooks or just wait and see what they do next, dependent on the feedback I get. But I'm not (usually) going to bait an adventure hook that leads to something they just can't handle...or, conversely, that leads to something so trivially easy they might as well not have bothered. Thus, when they get somewhere close to a level that makes sense for that adventure down comes the meteorite. That said, if they decide to ignore the baited hooks and go off in their own direction (which is fine) then down come the safety nets; they very easily could blunder into something they can't handle, or something they could have done 6 levels ago, or not find anything to do at all. Lanefan [/QUOTE]
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