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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7052964" data-attributes="member: 16586"><p>What is and is not in a GM's purview is something that I feel is up to debate. That depends entirely on the group. Part of that comes from the game we are playing, but in every moment of play we depend on the consent of other players. No authority is granted except that which is freely given. Trust is something that must be earned on a continual basis. This is something that applies to all players.</p><p></p><p>I would also say that GM preparation does not entitle their contributions as more meaningful than the contributions of other players. When you prepare a specific narrative you are putting the game on your back, privileging your own contributions, and taking sole responsibility for the game. This is a choice that a GM <strong>chooses to make</strong>. This might be how your group likes to approach the game, but it is not a given part of running a game. Neither is investing hours outside of the game in preparation a necessary part of GMing. I regularly run games with minimal to zero preparation. The game does not fall apart if you do not spend hours on world building and plotting. This is a choice. </p><p></p><p>Another player may choose to prepare specific plans for the game - particular actions to take, groups to build alliances with, groups to oppose, etc. That does not mean they necessarily have the right to have their contributions taken more seriously than players who just show up to play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7052964, member: 16586"] What is and is not in a GM's purview is something that I feel is up to debate. That depends entirely on the group. Part of that comes from the game we are playing, but in every moment of play we depend on the consent of other players. No authority is granted except that which is freely given. Trust is something that must be earned on a continual basis. This is something that applies to all players. I would also say that GM preparation does not entitle their contributions as more meaningful than the contributions of other players. When you prepare a specific narrative you are putting the game on your back, privileging your own contributions, and taking sole responsibility for the game. This is a choice that a GM [B]chooses to make[/B]. This might be how your group likes to approach the game, but it is not a given part of running a game. Neither is investing hours outside of the game in preparation a necessary part of GMing. I regularly run games with minimal to zero preparation. The game does not fall apart if you do not spend hours on world building and plotting. This is a choice. Another player may choose to prepare specific plans for the game - particular actions to take, groups to build alliances with, groups to oppose, etc. That does not mean they necessarily have the right to have their contributions taken more seriously than players who just show up to play. [/QUOTE]
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