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Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7061544" data-attributes="member: 6696971"><p>Yeah, this is where things get difficult because I definitely believe that GMing is at least as much science than art! And I'm definitely a proponent of advanced analytics in all sports!</p><p></p><p></p><p></p><p>Sequential in terms of "there are these things on a granular, keyed map and play is about serially searching and exploring this granular, keyed map." Unless you have profound means of obstacle obviation, you're going to make your discoveries and encounter your dangers in a sequential order (with respect to the spatial relations of that prepped map and temporally with respect to things like time:exploration and Wandering Monster clock odds) and there is nothing to be done about it. </p><p></p><p>Playing out that map 10 times is not going to have profound deviation in play experience (there will be nuance, but not profundity or extreme dynamism). </p><p></p><p>Abstract conflict resolution is very different (in terms of prep, in terms of player agency, and in terms dynamism).</p><p></p><p></p><p></p><p>If that helps you conceptualize the paradigm, then sure. It forgoes the nuance, but that is a decent enough fundamental property.</p><p></p><p>Though I would probably say:</p><p></p><p>1) the system replaces a keyed map with "an abstract, yet focused, one with room for discovery/reveal for all participants" </p><p></p><p>2) it replaces the wandering monster clock with "systematized and principled introduction of danger and discovery"</p><p></p><p>3) the 7-9 result is the best result because it gives everyone something they want while perpetuating a snowballing of the present situation.</p><p></p><p>[HR][/HR]</p><p></p><p>We can probably leave it at that. I think we've gotten the mileage we're going to get out of this. Thanks for the conversation.</p><p></p><p>I think I want to move on to "how GMing principles, an integrated and robust reward cycle, and transparent resolution mechanics and play procedures disable GM Force and Illusionism...and how the opposite enables it." </p><p></p><p>I'll post about that this weekend.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7061544, member: 6696971"] Yeah, this is where things get difficult because I definitely believe that GMing is at least as much science than art! And I'm definitely a proponent of advanced analytics in all sports! Sequential in terms of "there are these things on a granular, keyed map and play is about serially searching and exploring this granular, keyed map." Unless you have profound means of obstacle obviation, you're going to make your discoveries and encounter your dangers in a sequential order (with respect to the spatial relations of that prepped map and temporally with respect to things like time:exploration and Wandering Monster clock odds) and there is nothing to be done about it. Playing out that map 10 times is not going to have profound deviation in play experience (there will be nuance, but not profundity or extreme dynamism). Abstract conflict resolution is very different (in terms of prep, in terms of player agency, and in terms dynamism). If that helps you conceptualize the paradigm, then sure. It forgoes the nuance, but that is a decent enough fundamental property. Though I would probably say: 1) the system replaces a keyed map with "an abstract, yet focused, one with room for discovery/reveal for all participants" 2) it replaces the wandering monster clock with "systematized and principled introduction of danger and discovery" 3) the 7-9 result is the best result because it gives everyone something they want while perpetuating a snowballing of the present situation. [HR][/HR] We can probably leave it at that. I think we've gotten the mileage we're going to get out of this. Thanks for the conversation. I think I want to move on to "how GMing principles, an integrated and robust reward cycle, and transparent resolution mechanics and play procedures disable GM Force and Illusionism...and how the opposite enables it." I'll post about that this weekend. [/QUOTE]
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