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Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7080406" data-attributes="member: 6696971"><p>"Ask questions and use the answers" is definitely not something to be deployed for all play agendas/systems. It (of course) is a terrible principle for a game like B/X. It also is dysfunctional for a game like Torchbearer, it being a modernized (much more complicated) B/X but with aspirations and an experience of a different (more profound) sort.</p><p></p><p>These sorts of games have specific procedures for play conversation which focuses on testing/challenging the players, through their player characters, and finding out what happens. Torchbearer also has at its heart a much more grim and desperate disposition (which it, intentionally, infects the players with) due to the way all the parts work together. "Ask questions and use the answers" is (a) not necessary for these games (because each unit of conversation, the high utility prep, the fundamental play procedures, and the resolution mechanics all do their expectant job) and (b) it would actively work against the play agenda of Torchbearer because it could potentially mitigate some/much of that grim, anxious desperation that is part and parcel of the experience. There are some games where part of the experience of being protagonized is to allow the System Agency to do its thing and provoke your dread, your sense of forboding, your grim outlook, your sense of loss (My Life With Master, Dread, Torchbearer). "Ask questons and use the answers" is not for those systems.</p><p></p><p>Unrelated, I think there is some confusion as to the process here of "Ask questions and use the answers." I don't recall who I should summon here, so I'll just summon @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6802765" target="_blank">Xetheral</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u></strong></em> and cross my fingers that the clarification will be relevant to them.</p><p></p><p>"Who is this guy?...how do you know him?" is an offer. Its not "leading the witness" or an instruction/demand. It can absolutely be handled by the player how they see fit. The following is absolutely a legit response (whether this situation unfolded as a result of framing or was the product of a action resolution (perhaps the system's equivalent of a Contacts move resulted in either a Success with Complications or a Fail Forward/Twist).</p><p></p><p><strong>Player</strong>: <em>I cover my mouth and speak under my breath to my companions as the man makes a mess of himself toward our table. "I've never seen this man. Be on your guard." I casually slide my boot knife from its sheathe and keep that hand under the table...</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7080406, member: 6696971"] "Ask questions and use the answers" is definitely not something to be deployed for all play agendas/systems. It (of course) is a terrible principle for a game like B/X. It also is dysfunctional for a game like Torchbearer, it being a modernized (much more complicated) B/X but with aspirations and an experience of a different (more profound) sort. These sorts of games have specific procedures for play conversation which focuses on testing/challenging the players, through their player characters, and finding out what happens. Torchbearer also has at its heart a much more grim and desperate disposition (which it, intentionally, infects the players with) due to the way all the parts work together. "Ask questions and use the answers" is (a) not necessary for these games (because each unit of conversation, the high utility prep, the fundamental play procedures, and the resolution mechanics all do their expectant job) and (b) it would actively work against the play agenda of Torchbearer because it could potentially mitigate some/much of that grim, anxious desperation that is part and parcel of the experience. There are some games where part of the experience of being protagonized is to allow the System Agency to do its thing and provoke your dread, your sense of forboding, your grim outlook, your sense of loss (My Life With Master, Dread, Torchbearer). "Ask questons and use the answers" is not for those systems. Unrelated, I think there is some confusion as to the process here of "Ask questions and use the answers." I don't recall who I should summon here, so I'll just summon @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6802765"]Xetheral[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U][/B][/I] and cross my fingers that the clarification will be relevant to them. "Who is this guy?...how do you know him?" is an offer. Its not "leading the witness" or an instruction/demand. It can absolutely be handled by the player how they see fit. The following is absolutely a legit response (whether this situation unfolded as a result of framing or was the product of a action resolution (perhaps the system's equivalent of a Contacts move resulted in either a Success with Complications or a Fail Forward/Twist). [B]Player[/B]: [I]I cover my mouth and speak under my breath to my companions as the man makes a mess of himself toward our table. "I've never seen this man. Be on your guard." I casually slide my boot knife from its sheathe and keep that hand under the table...[/I] [/QUOTE]
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