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Judgement calls vs "railroading"
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<blockquote data-quote="Nagol" data-source="post: 7094868" data-attributes="member: 23935"><p>So, you complaint/observation is Dungeon World requires extra creativity during adjudication from the GM. That's true. Another complaint/observation is the players have more agency (and thus the GM less agency) over the immediate situation. That's also true. The player can have some control over the consequences of partial success as presented by the selected action.</p><p></p><p>As the GM you absolutely do not need to take the situation in a single direction based on player choice. The player gets to change one dimension of the situation (it has become more dangerous) but has no input to how that extra danger resolves. It could be additional adversaries arrive, it could be the next strike from the adversary will do more damage, It may be the player attack also knocked over an oil lamp and a fire is beginning to spread threatening everyone. It may be the food you ate earlier was in fact poisoned and the player's choice activates the toxin. It may be the adversary taunts you with how your loved one is about to be killed and you have a limited time to attempt a rescue. What the extra danger is wholly determined by the GM who remains in control of how the player's attempt affects the environment.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7094868, member: 23935"] So, you complaint/observation is Dungeon World requires extra creativity during adjudication from the GM. That's true. Another complaint/observation is the players have more agency (and thus the GM less agency) over the immediate situation. That's also true. The player can have some control over the consequences of partial success as presented by the selected action. As the GM you absolutely do not need to take the situation in a single direction based on player choice. The player gets to change one dimension of the situation (it has become more dangerous) but has no input to how that extra danger resolves. It could be additional adversaries arrive, it could be the next strike from the adversary will do more damage, It may be the player attack also knocked over an oil lamp and a fire is beginning to spread threatening everyone. It may be the food you ate earlier was in fact poisoned and the player's choice activates the toxin. It may be the adversary taunts you with how your loved one is about to be killed and you have a limited time to attempt a rescue. What the extra danger is wholly determined by the GM who remains in control of how the player's attempt affects the environment. [/QUOTE]
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Judgement calls vs "railroading"
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