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Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7094887" data-attributes="member: 48965"><p>Please don't do that. I said what my observations/complaint was (and it was never about DW needing extra creativity during adjudication from the GM, because honestly I don't feel it does... the GM providing color throughout an encounter is a part of the creativity outlet inherent in arguably all roleplaying games during resolution and outcome in said encounters)... as GM I am forced into a particular outcome by the players roll... that is both constraining around agency and creativity, IMO. Re-framing my complaint in a (possibly??) disingenuous way is not going to foster good discussion or understanding.</p><p></p><p></p><p></p><p>You are repeating what was said earlier... but still no matter how much color I interject the situation <strong>must</strong> become more dangerous... right? Can it become less? Can it stay the same? I never said there was zero room for creativity within said constraints only that they exist upon the GM and are determined by the player. I also asserted such constraints are generally not a part of D&D and thus creativity being constrained in said way is not a concern when I run D&D. Perhaps it is constrained in a different way but so far that hasn't been asserted by anyone... and I don't think it is.</p><p></p><p>EDIT: At this point I'm a little unclear on what exactly you are trying to convey. You seem to agree it's a constraint on DM creativity and forces the encounter into a general direction (one of becoming more dangerous)... are you trying to claim that this constraint doesn't matter? Is not important or something else?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7094887, member: 48965"] Please don't do that. I said what my observations/complaint was (and it was never about DW needing extra creativity during adjudication from the GM, because honestly I don't feel it does... the GM providing color throughout an encounter is a part of the creativity outlet inherent in arguably all roleplaying games during resolution and outcome in said encounters)... as GM I am forced into a particular outcome by the players roll... that is both constraining around agency and creativity, IMO. Re-framing my complaint in a (possibly??) disingenuous way is not going to foster good discussion or understanding. You are repeating what was said earlier... but still no matter how much color I interject the situation [B]must[/B] become more dangerous... right? Can it become less? Can it stay the same? I never said there was zero room for creativity within said constraints only that they exist upon the GM and are determined by the player. I also asserted such constraints are generally not a part of D&D and thus creativity being constrained in said way is not a concern when I run D&D. Perhaps it is constrained in a different way but so far that hasn't been asserted by anyone... and I don't think it is. EDIT: At this point I'm a little unclear on what exactly you are trying to convey. You seem to agree it's a constraint on DM creativity and forces the encounter into a general direction (one of becoming more dangerous)... are you trying to claim that this constraint doesn't matter? Is not important or something else? [/QUOTE]
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