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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7105638" data-attributes="member: 42582"><p>As far as I'm aware the answer is "yes", because Luke Crane discusses this sort of thing, in relation to his home game, in the Adventure Burner.</p><p></p><p>This is no different from the secret door upthread. Exactly the same principles apply.</p><p></p><p>If the check is failed and consequences have to be narrated by the GM, one essential component of those consequences is that the intent was not realised: the PC does not see a vessel suitable for catching the blood in. The rest has to be established by the GM in accordance with the general principles that by now have been discussed at great length.</p><p></p><p>Whether or not it would make sense, somewhere down the track, to narrate the existence of a vessel in the room, would depend utterly on the context. If, as is probably more likely, the matter never comes up again, then we will never know whether or not there was a vessel there that was overlooked, or there was no vessel there.</p><p></p><p>This is not uncommon for works of fiction. How long does Conan keep his fingernails? Presumably there is some fact of the matter or other, but REH never tells us.</p><p></p><p>I'm not that interested in roleplaying sitting around the campfire. If I want to sit around and talk to people, I'll do that in real life rather than doing it while pretending to be someone else.</p><p></p><p>What I'm interested in is the dramatic and thematic significance of the things I mentioned. Will my (that is, my PC's) cooking sustain me and Aramina? Can I persuade her to mend my armour even though she's angry with me? I don't see how to put these questions into play without mechanics.</p><p></p><p>The context is extremely different from 3E. I would very strongly assert that 3E doesn't have the mechanics to make these prosaic matters a significant part of the game. I mean, just for starters, 3E has no mechanic whereby success or failure on a Cooking check contributes to wellbeing while travelling; it has no mechanic for damage to armour, and hence for repair of armour; and it has no mechanic for adjudicating arguments between characters.</p><p></p><p>4e can handle the first of these - a Nature check made to cook could be part of a journey resolved as a skill challenge - but it also doesn't have the armour thing, and while it has a mechanic for adjudicating arguments with NPCs (skill challenges) it doesn't have such a mechanic that would work well for an argument between companions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7105638, member: 42582"] As far as I'm aware the answer is "yes", because Luke Crane discusses this sort of thing, in relation to his home game, in the Adventure Burner. This is no different from the secret door upthread. Exactly the same principles apply. If the check is failed and consequences have to be narrated by the GM, one essential component of those consequences is that the intent was not realised: the PC does not see a vessel suitable for catching the blood in. The rest has to be established by the GM in accordance with the general principles that by now have been discussed at great length. Whether or not it would make sense, somewhere down the track, to narrate the existence of a vessel in the room, would depend utterly on the context. If, as is probably more likely, the matter never comes up again, then we will never know whether or not there was a vessel there that was overlooked, or there was no vessel there. This is not uncommon for works of fiction. How long does Conan keep his fingernails? Presumably there is some fact of the matter or other, but REH never tells us. I'm not that interested in roleplaying sitting around the campfire. If I want to sit around and talk to people, I'll do that in real life rather than doing it while pretending to be someone else. What I'm interested in is the dramatic and thematic significance of the things I mentioned. Will my (that is, my PC's) cooking sustain me and Aramina? Can I persuade her to mend my armour even though she's angry with me? I don't see how to put these questions into play without mechanics. The context is extremely different from 3E. I would very strongly assert that 3E doesn't have the mechanics to make these prosaic matters a significant part of the game. I mean, just for starters, 3E has no mechanic whereby success or failure on a Cooking check contributes to wellbeing while travelling; it has no mechanic for damage to armour, and hence for repair of armour; and it has no mechanic for adjudicating arguments between characters. 4e can handle the first of these - a Nature check made to cook could be part of a journey resolved as a skill challenge - but it also doesn't have the armour thing, and while it has a mechanic for adjudicating arguments with NPCs (skill challenges) it doesn't have such a mechanic that would work well for an argument between companions. [/QUOTE]
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