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<blockquote data-quote="Jemal" data-source="post: 2420221" data-attributes="member: 9026"><p>Alright, we are now ready to start this campaign. Before anybody posts what they are doing, I would like a character history posted here before anyone starts. This will make an easy reference, as well as let us know who the active players are. Now remember that you are on opposing sides, so posts made on the other side are not to be read (or at least not used in game). We will not tolerate abuse of this rule. Other than that, good luck and have fun. </p><p></p><p></p><p>Greetings to all good PCs. You are going to be starting in the Plane of Good, known as Mamanth. It is connected to the good fortress city of Amella. You are the elite guard for all of the good forces who were gathered by the Great Silver Dragon Darius Cierellyx. It has come to the attention of the good forces that an invasion of the port city of Maleign is imminent. You are going to be sent to defend the city. No reinforcements are going to be sent to your aid, because there is way too much of a risk of a back attack if a large number of troops were to move to the front. But that is not too much of a problem. Maleign is a natural fortress. Its dock is pressed up against a crescent shaped side of a mountain range, while the rest of the city is located in a flat and fertile plains found in the middle of the mountains. Tunnels allow access to the city from either outside, or the docks, but aside from flight there is no other good way into the city. Many towers dot the top of the mountains to keep watch for an aerial attack. Once you penetrate the mountain range, you come to farms which provide food for the city. There, you proceed to underground tunnels where all of the other buildings are located. Inside and under the mountains is an extensive tunnel system with many openings for the various areas of the city. The city itself spans about 40 square miles and houses over three million people. Its defenses include the mountains themselves, 20,000 troops and 300 weapon emplacements and siege weapons. The dock contains a passage that leads to an underground lake in order for the ships to gain cover. A huge adamantine wall is lowered when the dock is attacked to protect all the ships. Inside the dock is also one warship, the Amperage. Its 500 meters long, built out of Antimagic steel and contains a spellpool in the middle which powers the 40 guns built into the ship which can fire rays or exploding balls of magical energy (element is the choice of the person firing). The siege weapons include portable ballista emplacements and catapults, with an assortment of trebuchets added for some extra punch. Out of the 20,000 troops defending the city, 2,000 of them are spellcasters, 10,000 are ranged attack based, 4,000 are scouts, and 4,000 are melee attack squads. The preferred tactics of the city is to use hit and run style in the mountains and surprise attacks on enemy troops who get separated from their main forces using the melee troops. Defenses include scout towers powered by mages dotting the mountains, Large gates covering the two dozen various tunnel entrances on the outside of the mountain, a castle that stands over the farm entrance to the tunnel system and various traps placed inside the tunnels themselves. Intelligence comes in from the three small cities near Maleign named Arbosh, Calentation, and Bornt. The area surrounding the mountains consists mainly of plains and flatlands. You must use these resources to keep the evil forces from taking the city. Be warned that if the farms are taken, the city will only have resources to last for three months. Now go and make preparations to save the city.</p></blockquote><p></p>
[QUOTE="Jemal, post: 2420221, member: 9026"] Alright, we are now ready to start this campaign. Before anybody posts what they are doing, I would like a character history posted here before anyone starts. This will make an easy reference, as well as let us know who the active players are. Now remember that you are on opposing sides, so posts made on the other side are not to be read (or at least not used in game). We will not tolerate abuse of this rule. Other than that, good luck and have fun. Greetings to all good PCs. You are going to be starting in the Plane of Good, known as Mamanth. It is connected to the good fortress city of Amella. You are the elite guard for all of the good forces who were gathered by the Great Silver Dragon Darius Cierellyx. It has come to the attention of the good forces that an invasion of the port city of Maleign is imminent. You are going to be sent to defend the city. No reinforcements are going to be sent to your aid, because there is way too much of a risk of a back attack if a large number of troops were to move to the front. But that is not too much of a problem. Maleign is a natural fortress. Its dock is pressed up against a crescent shaped side of a mountain range, while the rest of the city is located in a flat and fertile plains found in the middle of the mountains. Tunnels allow access to the city from either outside, or the docks, but aside from flight there is no other good way into the city. Many towers dot the top of the mountains to keep watch for an aerial attack. Once you penetrate the mountain range, you come to farms which provide food for the city. There, you proceed to underground tunnels where all of the other buildings are located. Inside and under the mountains is an extensive tunnel system with many openings for the various areas of the city. The city itself spans about 40 square miles and houses over three million people. Its defenses include the mountains themselves, 20,000 troops and 300 weapon emplacements and siege weapons. The dock contains a passage that leads to an underground lake in order for the ships to gain cover. A huge adamantine wall is lowered when the dock is attacked to protect all the ships. Inside the dock is also one warship, the Amperage. Its 500 meters long, built out of Antimagic steel and contains a spellpool in the middle which powers the 40 guns built into the ship which can fire rays or exploding balls of magical energy (element is the choice of the person firing). The siege weapons include portable ballista emplacements and catapults, with an assortment of trebuchets added for some extra punch. Out of the 20,000 troops defending the city, 2,000 of them are spellcasters, 10,000 are ranged attack based, 4,000 are scouts, and 4,000 are melee attack squads. The preferred tactics of the city is to use hit and run style in the mountains and surprise attacks on enemy troops who get separated from their main forces using the melee troops. Defenses include scout towers powered by mages dotting the mountains, Large gates covering the two dozen various tunnel entrances on the outside of the mountain, a castle that stands over the farm entrance to the tunnel system and various traps placed inside the tunnels themselves. Intelligence comes in from the three small cities near Maleign named Arbosh, Calentation, and Bornt. The area surrounding the mountains consists mainly of plains and flatlands. You must use these resources to keep the evil forces from taking the city. Be warned that if the farms are taken, the city will only have resources to last for three months. Now go and make preparations to save the city. [/QUOTE]
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