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Judges vs. The Drongo Brothers: An Example Of Play
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<blockquote data-quote="MarkB" data-source="post: 7730457" data-attributes="member: 40176"><p>It all looks very busy, and the coupling of identifying placards to each speech bubble as a stand-in for actual artwork to show us who's talking is both unaesthetic and cumbersome to follow. If this is just a placeholder until you get some art, fair enough, but if not, you're better off abandoning the entire faux-comic concept and writing it as prose.</p><p></p><p>Also, it works well enough as a very general concept of play for someone who has no experience of RPGs whatsoever, but it's also so completely generic and system-neutral that it tells me nothing about why playing this particular system will do a better job of portraying this setting than any of dozens of others.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7730457, member: 40176"] It all looks very busy, and the coupling of identifying placards to each speech bubble as a stand-in for actual artwork to show us who's talking is both unaesthetic and cumbersome to follow. If this is just a placeholder until you get some art, fair enough, but if not, you're better off abandoning the entire faux-comic concept and writing it as prose. Also, it works well enough as a very general concept of play for someone who has no experience of RPGs whatsoever, but it's also so completely generic and system-neutral that it tells me nothing about why playing this particular system will do a better job of portraying this setting than any of dozens of others. [/QUOTE]
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