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Jumpgate Is An Overhaul of the Roll20 VTT
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<blockquote data-quote="MNblockhead" data-source="post: 9205696" data-attributes="member: 6796661"><p>Glad to see this. The more the major VTTs up their game the better tools available to customers. </p><p></p><p>While I run my games in Foundry, I occasionally play in Roll20 games run by other people. I've experienced no major issues with it, but improvements in its interface and performance would be welcome. </p><p></p><p>Now I would just like to see more publishers up their game. I appreciate the fact that it is likely not cost efficient for many smaller publishers to invest in building workable game systems in even one VTT, much less multiple. But as a customer, I'm not at the point where I'm choosing game systems AND VTTs based on how well the system is supported.</p><p></p><p>I was considering running DCC Dying Earth after my current 5e campaign end (this weekend!), but while the DCC core system has decent support in Foundry and Fantasy Grounds, the Dying Earth series doesn't. I might do the work to add the tables etc., but to getting the new classes working in Foundry or Fantasy Grounds requires way too much work than I'm willing to expend. I'm fine with HTML and CSS customizations, but the Java programming needed would make it take that much longer for me. And I just don't want to run DCC from PDFs with all the constant table look up. </p><p></p><p>So I took a look at Warhammer Fantasy Role Play 4e. Cubicle7 has done a great job in building support for the system in Foundry. Their Foundry modules are excellent and well worth the money. That was the hook and which made me take a look at the system and lore, which I'm falling in love with again. </p><p></p><p>Heck, I could live without having the system in a VTT if there were ANY thought to digital support. But so many publishers have no decent web tools. Even the PDFs from most publishers are terrible to use on smaller screens, have no ebook versions, etc. For most systems I would happily pay a subscription for a well designed, searchable, well hyperlinked on-line version.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9205696, member: 6796661"] Glad to see this. The more the major VTTs up their game the better tools available to customers. While I run my games in Foundry, I occasionally play in Roll20 games run by other people. I've experienced no major issues with it, but improvements in its interface and performance would be welcome. Now I would just like to see more publishers up their game. I appreciate the fact that it is likely not cost efficient for many smaller publishers to invest in building workable game systems in even one VTT, much less multiple. But as a customer, I'm not at the point where I'm choosing game systems AND VTTs based on how well the system is supported. I was considering running DCC Dying Earth after my current 5e campaign end (this weekend!), but while the DCC core system has decent support in Foundry and Fantasy Grounds, the Dying Earth series doesn't. I might do the work to add the tables etc., but to getting the new classes working in Foundry or Fantasy Grounds requires way too much work than I'm willing to expend. I'm fine with HTML and CSS customizations, but the Java programming needed would make it take that much longer for me. And I just don't want to run DCC from PDFs with all the constant table look up. So I took a look at Warhammer Fantasy Role Play 4e. Cubicle7 has done a great job in building support for the system in Foundry. Their Foundry modules are excellent and well worth the money. That was the hook and which made me take a look at the system and lore, which I'm falling in love with again. Heck, I could live without having the system in a VTT if there were ANY thought to digital support. But so many publishers have no decent web tools. Even the PDFs from most publishers are terrible to use on smaller screens, have no ebook versions, etc. For most systems I would happily pay a subscription for a well designed, searchable, well hyperlinked on-line version. [/QUOTE]
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