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Jumpgate Is An Overhaul of the Roll20 VTT
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<blockquote data-quote="Nebulous" data-source="post: 9236432" data-attributes="member: 31465"><p>Just curious, what kind of technical issues? We use Roll20 too but it almost always works perfectly. Only rarely has the server lagged. My opinion the past 3 years is the complete opposite, and for the price point, I like playing online better than playing in person as DM. I have full creative reign over every map and token and prop, most of which are free to implement.</p><p></p><p>We have used it going on 4 years now and also don't experience many problems. Very rarely does something glitch up. I pay for pro so use all the dynamic lighting and API scripts. If a new version of Roll20 rolls out one thing I would like to see is a smoother implementation of scripts, like a single toggle on toggle off. And weather effects. There's lots of little queues they could take from Foundry to improve on the immersion.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 9236432, member: 31465"] Just curious, what kind of technical issues? We use Roll20 too but it almost always works perfectly. Only rarely has the server lagged. My opinion the past 3 years is the complete opposite, and for the price point, I like playing online better than playing in person as DM. I have full creative reign over every map and token and prop, most of which are free to implement. We have used it going on 4 years now and also don't experience many problems. Very rarely does something glitch up. I pay for pro so use all the dynamic lighting and API scripts. If a new version of Roll20 rolls out one thing I would like to see is a smoother implementation of scripts, like a single toggle on toggle off. And weather effects. There's lots of little queues they could take from Foundry to improve on the immersion. [/QUOTE]
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Jumpgate Is An Overhaul of the Roll20 VTT
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