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<blockquote data-quote="Douane" data-source="post: 1406114" data-attributes="member: 157"><p><strong> Doran Kalduras</strong></p><p><strong>Male Human Fighter 4/Ranger 1/Rogue 2/Devoted Defender 3</strong></p><p><strong>Region:</strong> Waterdeep</p><p><strong>Patron Diety:</strong> Mielikki</p><p><strong>Alignment:</strong> CG</p><p><strong>Height:</strong> 6' 4''</p><p><strong>Weight:</strong> 179 lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Gray</p><p><strong>Age:</strong> 28</p><p></p><p><strong>Str:</strong> 14 (+2) [6 points] </p><p><strong>Dex:</strong> 16 (+3) [6 points, +2 levels]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 14 (+2) [6 points] </p><p><strong>Wis:</strong> 10 (+0) [2 points] </p><p><strong>Cha:</strong> 14 (+2) [6 points] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, Favored Enemey: Undead, Sneak attack +1d6, Evasion, Harm's Way, Defensive Strike, Deflect Attack +1.</p><p></p><p><strong>Hit Dice:</strong> 2D6 + 5d10 + 3d12 </p><p><strong>HP:</strong> 95</p><p><strong>AC:</strong> 19 (+3 Dex, +6 Armor, +2 to AC only when defending another, +2 to Ac vs. one opponent when wielding two swords)</p><p><strong>Init:</strong> +9 (+4 Improved Initiative, +2 Thug, +3 Dex)</p><p><strong>Speed:</strong> 30ft </p><p><strong>Armor Check Penalty:</strong> -2</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +11 [+9 base, +2 Con]</p><p>Reflex +10 [+7 base, +3 Dex]</p><p>Will +2 [+2 base, +0 Wis]</p><p></p><p><strong>BAB:</strong> +9/+4</p><p><strong>Melee Atk:</strong> 2WF: +11/+6 (1d6+5, 19-20, x2, glassteel shortsword right hand); +10/+5 (1d6+3, 19-20, x2, shortsword left hand) </p><p><strong>Ranged Atk:</strong> +12/+7 (1d4+2, 19-20, 10 ft. range, dagger)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +17 [13 ranks, +2 Cha, +2 Cosmopolitan]</p><p>Diplomacy +12 [6 ranks, +2 Cha, +2 synergy from bluff, +2 synergy from sense motive]</p><p>Disguise +16(+18) [4 ranks, +2 Int, +2 synergy to act in character from bluff, +10 Hat of Disguise]</p><p>Forgery +6 [4 ranks, +2 Int]</p><p>Intimidate +19 [13 ranks, +2 Cha, +2 Thug, +2 synergy from bluff]</p><p>Innuendo +8 [4 ranks, +2 Int, +2 synergy from bluff / sense motive]</p><p>Listen +15 [13 ranks, +0 Wis, +2 Alertness]</p><p>Perform: Pan pipes +6 [4 rank, +2 Cha]</p><p>Read Lips +3 [1 rank, +2 Int]</p><p>Search +6 [4 ranks, +2 Int]</p><p>Sense Motive +13 [13 ranks, +0 Wis]</p><p>Spot +20 [13 ranks, +0 Wis, +2 Alertness, +5 <em>Eyes of the Eagle</em>]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Cosmopolitan - Bluff (Region)</p><p>Alertness (1st level)</p><p>Improved Initiative (human)</p><p>Track (1st level Ranger)</p><p>Weapon Focus: Shortsword (1st level Fighter)</p><p>Thug (3rd level)</p><p>Combat Reflexes (2nd level Fighter)</p><p>Weapon Specialization: Shortsword (4th level Fighter)</p><p>Twin.Sword Style (6th level)</p><p>Improved Two Weapon Fighting (9th level)</p><p> </p><p></p><p><strong>Languages</strong></p><p>Common, Chondathan, Elven, Illuskan</p><p></p><p><strong>Equipment:</strong></p><p><em>Eyes of the Eagle </em> [1,000 GP]</p><p><em>Gem of Disguise </em> [(=Hat of Disguise) 2,000 GP]</p><p>Glassteel Shortsword [3,310 GP]</p><p><em>Elven Chain +1 </em> [5,150 GP]</p><p><em>Glove of Storing </em> [2,200 GP]</p><p><em>Signet Ring of the Cassalanter Family </em> [(= Purple Dragon Ring) 2,125 GP]</p><p><em>Pipes of Sounding and Haunting</em> [8,300 GP]</p><p></p><p></p><p></p><p><strong>Appearance:</strong></p><p>A large, though graceful, man, Doran has lived most of his 28 years next to or in <em>the</em> City of the Sword Coast, if not the whole of Faerun. His clothes the very epitome of current Waterdhavian fashion, Doran also wears a certain amount of jewelry as further accessories to accentuate his good looks. Five rings alone on right hand, ranging from a simple golden band to delicate sliver snake biting its own tail with tiny opals as eyes, the big Cassalanter signet ring on his left, various bracelets circling his forearms, an earring and even an anklet constitute the most of his worn jewelry, but the most striking piece is certainly the large and finely cut aquamarine set into his forehead.</p><p></p><p>Doran also wears a pendant in the shape of a scimitar in honor of his patron deity Mielikki; while this choice might seem unusual (or even improper) to many it reflects his own education and point-of-view, as his parents were members of a somewhat more militant faction of Mielikki worshippers who never adopted Lurue as their symbol.</p><p></p><p>His long black hair is usually is kept unbound, excepting occasions when he expects fighting. While he likes to don his gleaming suit of chainmail to make that all-important favourable first impression, he is mostly seen without it. A very different matter are his weapons: As a result of combining his ranger training and customs (and equipment) of the City Guard Doran adopted a style of fighting with two shortswords, both of which never leave his side; not even on the most formal events.</p><p></p><p></p><p><strong>Personality:</strong></p><p>Above all, Doran is a professional. While he generally sees himself as one of the “good guys”, all such considerations will vanish once he takes a job on. To protect his client Doran will do almost everything, including, but not limited to, merciless dispatching of assailants to ensure that there won’t be any repeated attempts. Summing up, the normal Doran is a very, very different person from the bodyguard Doran.</p><p></p><p>The “private” Doran is a rather outgoing fellow and a charmer of somewhat “legendary” repute in certain circles. Many of his interpersonal skills were sharpened during his work for the various noble families of Waterdeep. However, often enough the shadier sides of his abilities came into play, usually when spoiled children decided to buck established traditions or to go “slumming”. </p><p></p><p>From his parents Doran has inherited a fondness for everything Elven. He still wields the short glassteel blade elves bestowed on one of his ancestors 12 generations ago as a reward for saving them and has since managed to get the local elves to make a set of their famed chainmail appropriate for a his size. </p><p></p><p>While his love for romping around in the wilds is decidedly smaller than that of his late parents (or any of his ancestors), he nevertheless enjoys relaxing in the wilder parts of Waterdeep’s environs so much that he will sometimes even do so if he has no “company”. Lately Doran has taken to playing his newly acquired set of pan pipes on these occasions which were given to him by a strange green-haired elf-maiden whom he “entertained” for a while.</p><p></p><p></p><p><strong>Background:</strong></p><p>As the son of two rangers working for the “outbound" department of the Waterdeep City Guard and charged with patroling the environs of Waterdeep, Doran would have probably followed suit in their footsteps as a ranger, if only due to a sense of tradition and not to an actual preference of his own. In fact, he simply lacked the understanding of nature both of his parents displayed and never felt any true connection his inner self to nature. </p><p> </p><p>With the Times of Trouble and the attack of the Minions of Myrkul the life of young Doran changed rather drastically, as both of his parents were killed while valiantly defending the city along with so many others. In the aftermath he was taken in by the City Guard, as Doran already displayed a rather formidable fighting prowess for his age. Thus began his downfall.</p><p> </p><p>The following years saw a steady decline in his general habits, status and morals. Growing somewhat corrupt and enjoying the "city life" to the max, he was finally expelled from the Guard and took up even less reputable fighting jobs for everyone who paid. He lacked any kind of inner focus and drifted from job to job, from inn to inn and from to bed to bed. Soon the City of Splendors would have claimed another victim, had Doran not one evening stumbled about an attempt to kidnap Miri Cassalanter, daugher of Ohrl Cassalanter, the head of this noble family. He managed to rescue her and bring her back safely to the family compound, even though he had to fight through another attempt. While the Cassalanters rewarded him generously for this, they also offered him something else: Since their daughter was obviously in danger, she needed a protector and the family trusted him enough as he had already proven himself once.</p><p> </p><p>Doran took the chance they offered him and never looked back. Eventually he and the Cassalanters parted ways, but he kept his occupation, working for several other noble houses as a protector and bodyguard.</p><p> </p><p>Though his past came back to haunt him, he never gave in to it.</p><p></p><p></p><p>Lately, Doran began to develop some doubts concerning his present situation. During a recent sparring match with Ohrl Cassalanter he had to admit that he had absolutely no idea when asked about his plans for the future. Having grown somewhat beyond the every-day conflicts (and routines) of Waterdeep and his chosen job, he finally took Ohrl‘s advice to venture truly beyond the city’s boundaries for the very first time.</p><p></p><p></p><p></p><p></p><p>Wishlist:</p><p></p><p>1. Bracers of Arrow Snaring</p><p>2. Special Shortsword (something funky and unusual, please! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p>[3. Ring of Swimming (not exactly because I want/need it, more to fit the probable campaign elements)]</p><p></p><p>I was very impressed with many of the magic items you did for your AU games, Isida, so if you have one (or more) interesting items like that on your mind, please include them! </p><p></p><p>As seen by my choice of the Pipes and chainmail over a chain shirt, overall effectiveness is not a exactly a primary concern. (Loved the Ioun Stones, too. Though they would probably clash with his other pieces of jewelry. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="Douane, post: 1406114, member: 157"] [b] Doran Kalduras Male Human Fighter 4/Ranger 1/Rogue 2/Devoted Defender 3 Region:[/b] Waterdeep [b]Patron Diety:[/b] Mielikki [b]Alignment:[/b] CG [b]Height:[/b] 6' 4'' [b]Weight:[/b] 179 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Gray [b]Age:[/b] 28 [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 16 (+3) [6 points, +2 levels] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, Favored Enemey: Undead, Sneak attack +1d6, Evasion, Harm's Way, Defensive Strike, Deflect Attack +1. [b]Hit Dice:[/b] 2D6 + 5d10 + 3d12 [b]HP:[/b] 95 [b]AC:[/b] 19 (+3 Dex, +6 Armor, +2 to AC only when defending another, +2 to Ac vs. one opponent when wielding two swords) [b]Init:[/b] +9 (+4 Improved Initiative, +2 Thug, +3 Dex) [b]Speed:[/b] 30ft [b]Armor Check Penalty:[/b] -2 [b]Saves:[/b] Fortitude +11 [+9 base, +2 Con] Reflex +10 [+7 base, +3 Dex] Will +2 [+2 base, +0 Wis] [b]BAB:[/b] +9/+4 [b]Melee Atk:[/b] 2WF: +11/+6 (1d6+5, 19-20, x2, glassteel shortsword right hand); +10/+5 (1d6+3, 19-20, x2, shortsword left hand) [b]Ranged Atk:[/b] +12/+7 (1d4+2, 19-20, 10 ft. range, dagger) [b]Skills:[/b] Bluff +17 [13 ranks, +2 Cha, +2 Cosmopolitan] Diplomacy +12 [6 ranks, +2 Cha, +2 synergy from bluff, +2 synergy from sense motive] Disguise +16(+18) [4 ranks, +2 Int, +2 synergy to act in character from bluff, +10 Hat of Disguise] Forgery +6 [4 ranks, +2 Int] Intimidate +19 [13 ranks, +2 Cha, +2 Thug, +2 synergy from bluff] Innuendo +8 [4 ranks, +2 Int, +2 synergy from bluff / sense motive] Listen +15 [13 ranks, +0 Wis, +2 Alertness] Perform: Pan pipes +6 [4 rank, +2 Cha] Read Lips +3 [1 rank, +2 Int] Search +6 [4 ranks, +2 Int] Sense Motive +13 [13 ranks, +0 Wis] Spot +20 [13 ranks, +0 Wis, +2 Alertness, +5 [I]Eyes of the Eagle[/I]] [b]Feats:[/b] Cosmopolitan - Bluff (Region) Alertness (1st level) Improved Initiative (human) Track (1st level Ranger) Weapon Focus: Shortsword (1st level Fighter) Thug (3rd level) Combat Reflexes (2nd level Fighter) Weapon Specialization: Shortsword (4th level Fighter) Twin.Sword Style (6th level) Improved Two Weapon Fighting (9th level) [b]Languages[/b] Common, Chondathan, Elven, Illuskan [b]Equipment:[/b] [I]Eyes of the Eagle [/I] [1,000 GP] [I]Gem of Disguise [/I] [(=Hat of Disguise) 2,000 GP] Glassteel Shortsword [3,310 GP] [I]Elven Chain +1 [/I] [5,150 GP] [I]Glove of Storing [/I] [2,200 GP] [I]Signet Ring of the Cassalanter Family [/I] [(= Purple Dragon Ring) 2,125 GP] [I]Pipes of Sounding and Haunting[/I] [8,300 GP] [b]Appearance:[/b] A large, though graceful, man, Doran has lived most of his 28 years next to or in [I]the[/i] City of the Sword Coast, if not the whole of Faerun. His clothes the very epitome of current Waterdhavian fashion, Doran also wears a certain amount of jewelry as further accessories to accentuate his good looks. Five rings alone on right hand, ranging from a simple golden band to delicate sliver snake biting its own tail with tiny opals as eyes, the big Cassalanter signet ring on his left, various bracelets circling his forearms, an earring and even an anklet constitute the most of his worn jewelry, but the most striking piece is certainly the large and finely cut aquamarine set into his forehead. Doran also wears a pendant in the shape of a scimitar in honor of his patron deity Mielikki; while this choice might seem unusual (or even improper) to many it reflects his own education and point-of-view, as his parents were members of a somewhat more militant faction of Mielikki worshippers who never adopted Lurue as their symbol. His long black hair is usually is kept unbound, excepting occasions when he expects fighting. While he likes to don his gleaming suit of chainmail to make that all-important favourable first impression, he is mostly seen without it. A very different matter are his weapons: As a result of combining his ranger training and customs (and equipment) of the City Guard Doran adopted a style of fighting with two shortswords, both of which never leave his side; not even on the most formal events. [b]Personality:[/b] Above all, Doran is a professional. While he generally sees himself as one of the “good guys”, all such considerations will vanish once he takes a job on. To protect his client Doran will do almost everything, including, but not limited to, merciless dispatching of assailants to ensure that there won’t be any repeated attempts. Summing up, the normal Doran is a very, very different person from the bodyguard Doran. The “private” Doran is a rather outgoing fellow and a charmer of somewhat “legendary” repute in certain circles. Many of his interpersonal skills were sharpened during his work for the various noble families of Waterdeep. However, often enough the shadier sides of his abilities came into play, usually when spoiled children decided to buck established traditions or to go “slumming”. From his parents Doran has inherited a fondness for everything Elven. He still wields the short glassteel blade elves bestowed on one of his ancestors 12 generations ago as a reward for saving them and has since managed to get the local elves to make a set of their famed chainmail appropriate for a his size. While his love for romping around in the wilds is decidedly smaller than that of his late parents (or any of his ancestors), he nevertheless enjoys relaxing in the wilder parts of Waterdeep’s environs so much that he will sometimes even do so if he has no “company”. Lately Doran has taken to playing his newly acquired set of pan pipes on these occasions which were given to him by a strange green-haired elf-maiden whom he “entertained” for a while. [b]Background:[/b] As the son of two rangers working for the “outbound" department of the Waterdeep City Guard and charged with patroling the environs of Waterdeep, Doran would have probably followed suit in their footsteps as a ranger, if only due to a sense of tradition and not to an actual preference of his own. In fact, he simply lacked the understanding of nature both of his parents displayed and never felt any true connection his inner self to nature. With the Times of Trouble and the attack of the Minions of Myrkul the life of young Doran changed rather drastically, as both of his parents were killed while valiantly defending the city along with so many others. In the aftermath he was taken in by the City Guard, as Doran already displayed a rather formidable fighting prowess for his age. Thus began his downfall. The following years saw a steady decline in his general habits, status and morals. Growing somewhat corrupt and enjoying the "city life" to the max, he was finally expelled from the Guard and took up even less reputable fighting jobs for everyone who paid. He lacked any kind of inner focus and drifted from job to job, from inn to inn and from to bed to bed. Soon the City of Splendors would have claimed another victim, had Doran not one evening stumbled about an attempt to kidnap Miri Cassalanter, daugher of Ohrl Cassalanter, the head of this noble family. He managed to rescue her and bring her back safely to the family compound, even though he had to fight through another attempt. While the Cassalanters rewarded him generously for this, they also offered him something else: Since their daughter was obviously in danger, she needed a protector and the family trusted him enough as he had already proven himself once. Doran took the chance they offered him and never looked back. Eventually he and the Cassalanters parted ways, but he kept his occupation, working for several other noble houses as a protector and bodyguard. Though his past came back to haunt him, he never gave in to it. Lately, Doran began to develop some doubts concerning his present situation. During a recent sparring match with Ohrl Cassalanter he had to admit that he had absolutely no idea when asked about his plans for the future. Having grown somewhat beyond the every-day conflicts (and routines) of Waterdeep and his chosen job, he finally took Ohrl‘s advice to venture truly beyond the city’s boundaries for the very first time. Wishlist: 1. Bracers of Arrow Snaring 2. Special Shortsword (something funky and unusual, please! ;) ) [3. Ring of Swimming (not exactly because I want/need it, more to fit the probable campaign elements)] I was very impressed with many of the magic items you did for your AU games, Isida, so if you have one (or more) interesting items like that on your mind, please include them! As seen by my choice of the Pipes and chainmail over a chain shirt, overall effectiveness is not a exactly a primary concern. (Loved the Ioun Stones, too. Though they would probably clash with his other pieces of jewelry. :D ) [/QUOTE]
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