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<blockquote data-quote="Wynter Wolf" data-source="post: 1406542" data-attributes="member: 13213"><p><strong>Erik Von Horne</strong></p><p><strong>Male</strong> <strong>Human FTR 5/ BondBlade 5</strong></p><p><strong>Region</strong>: Dale Lands</p><p><strong>Patron Deity</strong>: Torm</p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>Height</strong>: 5' 11''</p><p><strong>Weight</strong>: 195lbs</p><p><strong>Hair</strong>: Black</p><p><strong>Eyes</strong>: Hazel</p><p><strong>Age</strong>: 24</p><p></p><p><strong>Str</strong>: 20 (+5) {10 Points, +2 lvl, +2 gauntlets}</p><p><strong>Dex</strong>: 12 (+1) {4 Points}</p><p><strong>Con</strong>: 16 (+3) {6 Points, bracers +2} </p><p><strong>Int</strong>: 12 (+1) {4 Points}</p><p><strong>Wis</strong>: 12 (+1) [4 points}</p><p><strong>Cha</strong>: 12 (+1) {4 Points}</p><p></p><p><strong>Class and Racial Abilties</strong>:</p><p>Awaken the Blade I, II, III ,Its a kind of magic I, II ,Weapon spec, Brothers in arms, Soul ofsteel</p><p>My one and Only, By your side I</p><p></p><p><strong>Hit Dice</strong>: 10d10+20(+10)</p><p><strong>HP</strong>: 107</p><p><strong>AC</strong>: 25 (+1 Dex, +10 Armor, +4 Shield)</p><p><strong>Init</strong>: +7 { +1 dex, +4 improved init, +2 Blooded}</p><p><strong>Speed</strong>: 30ft(20ft in armor) </p><p><strong>Armor Check Penalty</strong>: -6</p><p></p><p></p><p><strong>Saves</strong>:</p><p>Fortitude +11 [+3 Con, +8 Class]</p><p>Reflex +3 [+1 Dex, +2 Class]</p><p>Willpower +3 [+1 Wis, +2 Class] 2 saves Mind affecting</p><p></p><p><strong>BAB</strong>: +10/+5</p><p><strong>Melee Atk</strong>: +20/+15 (1d8+10, 17-20/x2, Razor Sentinel)</p><p><strong>Ranged Atk</strong>: +11/+6</p><p></p><p><strong>Skills</strong>:</p><p>Craft Weaponsmith +14 (+13 ranks, +1 int)</p><p>Jump +40 (+11 Ranks, +5 str, +30 boots, -6 armor)</p><p>Swim +15(+10 ranks, +5 str, )</p><p>Spot +5 (+2 alertness, +2 blooded, +1 wis)</p><p>Listen +8 (+5 ranks, +2 alertness, +1 wis)</p><p>Sense Motive +6 (+5 ranks, +1 wis)</p><p>Ride +9 (+8 ranks, +1 dex)</p><p></p><p><strong>Languages</strong>: Common, Chondathan, Elven</p><p></p><p><strong>Feats</strong>:</p><p>Blooded, WF longsword, Alertness, Quick draw, Power Attack, Improved Crit LongSword, WS Long Sword, Cleave</p><p></p><p></p><p><strong>Razor Sentinel</strong>: +3 Defender LongSword, Considered +4 for DR</p><p>Int 6 WIs 17 Chr 14</p><p>Grants x2 rolls for sense motive and listen</p><p>Speaks: Common, Elven, Telepathic</p><p></p><p></p><p><strong>Equipment</strong>:</p><p>+2 Full Plate of the deep, +2 Large Steel Shield, Hewards Handy Haversack, Gauntlets of Ogre power, Bracers Of health +2, , 2 potion Cure serious, 3 potion cure moderate, Everburning torch, Horn of Good and Evil, Necklace of Fireballs type I, oil of timelessness, potion of spider climbing, Ring of jumping</p><p>Bed roll, Blanket, 1 wk trail rations, 2 gallons water.</p><p></p><p></p><p><strong>Money</strong> 152gp </p><p></p><p><strong>Appearance</strong>:</p><p>Well kept hair in a pony tail shoulder length, Neat appearance. </p><p></p><p><strong>Personality</strong>: TO others Erik seems quite preocupied with the sword on his belt. Tho when you can talk to him he seems nice enough</p><p>He seems a little distrustfull of Arcane Spell casters.</p><p></p><p></p><p><strong>Background</strong>:</p><p>Raised in Dagger dale Erik learned the art of crafting weapons from his father. At the age of 16 Erik joined the militia and blooded </p><p>himself early on during orc and zhentarim raids. Erik showing skill raised up in the ranks of the militia to seargent. When </p><p>on a cold winter night Erik on patrol encountered a Zhentarim agent. the battle ensued Erik versus the mage Erik knew he was outclassed but </p><p>he knew that he must win. Callin on the Guidance of Torm the only God he could think of at the time. He struck out at the Wizard as </p><p>the Wizard started casting, His aim true the sword struck deep, spoiling the spell causing it to missfire. The mages soul was sucked out of his</p><p>Body thru the sword as Erik felt the pull of his soul into the sword. In a brief painfull teror filled moment it was over. The wizard was dead </p><p>and Erik felt as if a piece of him was missing. Time grew to tell Erik the truth about what really happened. Now Erik wanders the Realms </p><p>seeking adventure the days as a militia man behind him. Erik still seeks the guidance of Torm in his travels.</p></blockquote><p></p>
[QUOTE="Wynter Wolf, post: 1406542, member: 13213"] [B]Erik Von Horne[/B] [B]Male[/B] [B]Human FTR 5/ BondBlade 5[/B] [B]Region[/B]: Dale Lands [B]Patron Deity[/B]: Torm [B]Alignment[/B]: Chaotic Good [B]Height[/B]: 5' 11'' [B]Weight[/B]: 195lbs [B]Hair[/B]: Black [B]Eyes[/B]: Hazel [B]Age[/B]: 24 [B]Str[/B]: 20 (+5) {10 Points, +2 lvl, +2 gauntlets} [B]Dex[/B]: 12 (+1) {4 Points} [B]Con[/B]: 16 (+3) {6 Points, bracers +2} [B]Int[/B]: 12 (+1) {4 Points} [B]Wis[/B]: 12 (+1) [4 points} [B]Cha[/B]: 12 (+1) {4 Points} [B]Class and Racial Abilties[/B]: Awaken the Blade I, II, III ,Its a kind of magic I, II ,Weapon spec, Brothers in arms, Soul ofsteel My one and Only, By your side I [B]Hit Dice[/B]: 10d10+20(+10) [B]HP[/B]: 107 [B]AC[/B]: 25 (+1 Dex, +10 Armor, +4 Shield) [B]Init[/B]: +7 { +1 dex, +4 improved init, +2 Blooded} [B]Speed[/B]: 30ft(20ft in armor) [B]Armor Check Penalty[/B]: -6 [B]Saves[/B]: Fortitude +11 [+3 Con, +8 Class] Reflex +3 [+1 Dex, +2 Class] Willpower +3 [+1 Wis, +2 Class] 2 saves Mind affecting [B]BAB[/B]: +10/+5 [B]Melee Atk[/B]: +20/+15 (1d8+10, 17-20/x2, Razor Sentinel) [B]Ranged Atk[/B]: +11/+6 [B]Skills[/B]: Craft Weaponsmith +14 (+13 ranks, +1 int) Jump +40 (+11 Ranks, +5 str, +30 boots, -6 armor) Swim +15(+10 ranks, +5 str, ) Spot +5 (+2 alertness, +2 blooded, +1 wis) Listen +8 (+5 ranks, +2 alertness, +1 wis) Sense Motive +6 (+5 ranks, +1 wis) Ride +9 (+8 ranks, +1 dex) [B]Languages[/B]: Common, Chondathan, Elven [B]Feats[/B]: Blooded, WF longsword, Alertness, Quick draw, Power Attack, Improved Crit LongSword, WS Long Sword, Cleave [B]Razor Sentinel[/B]: +3 Defender LongSword, Considered +4 for DR Int 6 WIs 17 Chr 14 Grants x2 rolls for sense motive and listen Speaks: Common, Elven, Telepathic [B]Equipment[/B]: +2 Full Plate of the deep, +2 Large Steel Shield, Hewards Handy Haversack, Gauntlets of Ogre power, Bracers Of health +2, , 2 potion Cure serious, 3 potion cure moderate, Everburning torch, Horn of Good and Evil, Necklace of Fireballs type I, oil of timelessness, potion of spider climbing, Ring of jumping Bed roll, Blanket, 1 wk trail rations, 2 gallons water. [B]Money[/B] 152gp [B]Appearance[/B]: Well kept hair in a pony tail shoulder length, Neat appearance. [B]Personality[/B]: TO others Erik seems quite preocupied with the sword on his belt. Tho when you can talk to him he seems nice enough He seems a little distrustfull of Arcane Spell casters. [B]Background[/B]: Raised in Dagger dale Erik learned the art of crafting weapons from his father. At the age of 16 Erik joined the militia and blooded himself early on during orc and zhentarim raids. Erik showing skill raised up in the ranks of the militia to seargent. When on a cold winter night Erik on patrol encountered a Zhentarim agent. the battle ensued Erik versus the mage Erik knew he was outclassed but he knew that he must win. Callin on the Guidance of Torm the only God he could think of at the time. He struck out at the Wizard as the Wizard started casting, His aim true the sword struck deep, spoiling the spell causing it to missfire. The mages soul was sucked out of his Body thru the sword as Erik felt the pull of his soul into the sword. In a brief painfull teror filled moment it was over. The wizard was dead and Erik felt as if a piece of him was missing. Time grew to tell Erik the truth about what really happened. Now Erik wanders the Realms seeking adventure the days as a militia man behind him. Erik still seeks the guidance of Torm in his travels. [/QUOTE]
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