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Jungle Deeps and Ocean Depths Characters
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<blockquote data-quote="Erekose13" data-source="post: 1416439" data-attributes="member: 3387"><p><strong>Prince Undinar Deptholas</strong></p><p></p><p><strong><u><span style="font-size: 12px"><span style="color: SeaGreen">Prince Undinar Deptholas</span></span></u></strong></p><p><em>male Water Genasi Fighter 6/<a href="http://boards1.wizards.com/showthread.php?s=&threadid=45719" target="_blank">Living Spell</a> 4 </em></p><p>Height: 5'11" </p><p>Weight: 178lbs </p><p>Skin: deep sea green, scaled</p><p>Hair: green kelp-like </p><p>Eyes: black</p><p>Age: 29</p><p>Region: Vilhon Reach</p><p>Patron Diety: Deep Sashelas</p><p>Alignment: CG</p><p>XP: 59,000</p><p></p><p><strong>Attributes</strong></p><p><strong>Str:</strong> 18 (+4) (14 [6 points] +2 level + 2 magic) </p><p><strong>Dex:</strong> 14 (+2) (14 [6 points])</p><p><strong>Con:</strong> 16 (+3) (14 [6 points] +2 racial)</p><p><strong>Int: </strong> 14 (+2) (14 [6 points])</p><p><strong>Wis: </strong> 12 (+1) (12 [4 points]</p><p><strong>Cha: </strong> 10 (0) (12 [4 points] - 2 racial)</p><p></p><p><strong>Racial qualities:</strong> Darkvision 60ft.(ex), Breathe Water(ex), Spell-like abilities: <em>create water</em> 1/day as 5th level druid, +2 Con, -2 Cha, swim 30'.</p><p></p><p><strong>Class qualities:</strong> </p><p>Living Spell </p><p> - arrow 1/day, touch attack +11, 4d6 cold damage, Refl. save for half (DC 15) </p><p> - sphere 1/day, 20' diameter sphere, 2 versions, lasts 3 rounds. </p><p> -- Outward (2d4+3 cold damage to all within 10', Refl save for half (DC 15).</p><p> -- Inward (same damage unless target remains perfectly still)</p><p>Planar Magic Weapon I (<em>frost</em>).</p><p>Spell Attack I (single melee attack vs. target of Living Spell).</p><p></p><p><strong>Hit Dice:</strong> 6d10+5d8+33</p><p><strong>HP:</strong> 110 <span style="font-size: 9px">[Max@1st+75%after]</span></p><p><strong>AC:</strong> 20 [10 + 5 Armor + 3 Shield + 2 Dex] (Check Penalty 0)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30’, Swim 30' </p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +10 [+6 base, +3 Con, +1 Survivor] (+4 vs poison, sleep, paralysis, stunning)</p><p><strong>Ref: </strong> +5 [+3 base, +2 Dex]</p><p><strong>Will: </strong> +8 [+7 base, +1 Wis]</p><p>+2 save vs. water spells and effects</p><p></p><p><strong>BAB:</strong> +10 <span style="font-size: 9px"><strong>Grapple:</strong> +14</span></p><p><strong>Melee:</strong> +14 [+4 Strength]</p><p><strong>Ranged:</strong> +12 [+2 Dex]</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u></p><p><strong><em>Trident of Serenity</em></strong> +16/+11 melee [1d8 + 1d6 + 5 damage [+4 Strength, <em>Frost</em>], x2, 10', P]</p><p><strong>Masterwork Mighty (+4) Aquatic Composite Longbow</strong> +13/+8 ranged [1d8 + 4 damage [+4 Strength], x3, 110' (60' underwater with aquatic arrows), P]</p><p>--- 20 arrows, 20 aquatic arrows</p><p></p><p><strong><u>Skills:</u></strong> (fighter - 36, living spell - 16)</p><p>Knowledge (arcana) +7 [8 cc ranks + 1 rank]</p><p>Knowledge (planes) +6 [8 cc ranks]</p><p>Spellcraft +7 [8 cc ranks + 1 rank]</p><p>Swim +11 [8 ranks]</p><p>Climb +11 [8 ranks]</p><p>Spot +3 [4 cc ranks]</p><p>Wilderness Lore +6 [6 cc ranks + 2 Survivor]</p><p></p><p><strong>Feats:</strong> Survivor (region), Dodge (1st), Mobility (F 1st), Expertise (F 2nd), Quickdraw (3rd), Spring Attack (F 4th), Whirlwind Attack (F 6th), Elemental Bloodline (6th), Weapon Focus (Trident) (9th)</p><p></p><p><strong>Languages</strong> - Aquan, Common, Elven, Undercommon</p><p></p><p><strong>Possessions:</strong></p><p><em><u>Wearing/Carrying</u></em></p><p><em>Sure Striking Trident of Serenity</em> *RoF - 4lbs [11,315gp]</p><p>Aquatic Longbow and arrows *RoF - 3lbs [1,058gp]</p><p><em>Sharkskin Armor +2</em> *RoF - xlbs [4,235gp]</p><p><em>Darkwood Shield +1</em> - 5lbs [1,257gp]</p><p><em>Gauntlets of Ogre Power +2</em> - 2lbs [4,000gp]</p><p><em>Travel Cloak</em> *MoF - 2lbs [1,200gp]</p><p>Adventurer's Outfit - 5lbs </p><p></p><p><em><u>In backpack </u></em> backpack - 2lbs [2gp]</p><p><em>Coral dolphin figurine of wondrous power</em> *RoF - xlbs [10,000gp] </p><p><em>Wings of the Manta Ray</em> <span style="font-size: 9px">this slick, matte, blue-gray leather cloak acts as the wings of flying but only underwater (essentially increasing the swim speed of the user to that used in the <em>fly</em> spell) </span> - xlbs [5,500gp] </p><p><em>potion of spider climb</em> [50gp]</p><p><em>potion of cure light wounds</em> [50gp]</p><p>50' silk rope - 5lbs [10gp]</p><p>2 net bags - 1lb [2sp]</p><p>Jewelled flask - 1.5lb [85gp] </p><p>Waterskin - 4lb [1gp]</p><p></p><p><strong>Coin:</strong> 336gp, 8sp</p><p><strong>Encumbrance:</strong> Light (34.5lbs + armor)</p><p></p><p><strong>Appearance:</strong> <span style="font-size: 9px">Undinar's skin is a deep sea green. He has small scales from the back of his neck to the base of his spine, they are a softer blue green color. His face, the front of his neck and his chest are a lighter shade of green. His hair is short kelp like strands of very dark green, it is usually swept back. He has deep black eyes and his hands and feet are slightly webbed. He can usually be seen wearing his sharkskin armor which is a deep grey and covered with many small teeth. The trident he carries is a pale white and looks like it is made of bone. The tines are deadly sharp but it radiates an aura of peace and serenity. Outfitted for adventuring he wears his long brown cloak which has many pockets and he carries his darkwood shield. </span> </p><p></p><p><strong>Personality:</strong> <span style="font-size: 9px">Undinar is a patient man, he believes that the slow pace of time will eventually wear away at everything like the riverbed that digs its way through the plains. He yearns to find a place that will accept him, which is why he has accepted his grandfathers quest. He can seem a little standoff-ish as he has trouble relating with land-dwellers. When he makes friends that accept him he will stick by them through thick and thin. He speaks with a slow voice that reminds those he speaks to of the sound of waves lapping at the shore. Peace, calmness and tranquility are words that would best describe him.</span></p><p></p><p><strong>Backstory: </strong> <span style="font-size: 9px">Undinar's tale stretches back several years and across planes. He was originally found sleeping as a baby on the ocean floor by an aquatic elf. His adoptive mother told him that he was a gift sent by Deep Sashelas to the community. He lived with the community deep beneath the waves off Vilhon Reach in the Sea of Fallen Stars for many years. The elves cared for him as if he were indead a gift from their god. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Undinar trained at an early age in the defence of his adoptive clan. The community was often harrased by a cult of Sahuagin. The Sahuagin, who rode sharks, raided the kelp farms and coral beds of the elven community with impunity. Undinar helped the dolphin-riders - the city watch as it were - to rid the area of the foul creatures. When he was 15 he led a raid on their caves and fought against the leader of the cult, a foul priest named Sesshom. Together with the dolphin-riders he drove the cult from its caves and from the area near his home. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A few years later he was out patrolling the waterways beneath the sea and he came across a hermit, living out of the shell of a giant sea-crab. The hermit, named Lotharliss, recognized something in Undinar. Lotharliss was a half-water elemental who lived on his own caring for the coral reef near his home. They spoke many times after that initial greating and Lotharliss finally told Undinar what he had seen that first day, that they were related. According to the hermit, Undinar was one of his nephews. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Lotharliss told Undinar of the great water genie, Madripos, who often came to the Seas to explore and adventure. Madripos was a great king in another world and he had a large number of children and grandchildren scattered through out the seas of many planes. Lotharliss had once visited his father, who was very welcoming to any of his progeny. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Intrigued by the tales of his grandfather Undinar decided to seek him out. His departure from the elven community was a heart breaking one. He left with the blessings of the community and especially his adoptive mother. Upon leaving the dolphin-riders gifted him with the Trident of Serenity which he had used during the raid on the Sahuagin and a fine suit of sharkskin armor. He returned to Lotharliss who agreed to help him travel to the distant seas of King Madripos. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Undinar travelled a long long ways from his home. After many years he managed to find his way to the Kingdom of Madripos, the Marid. On the distant plane of Water, the Palace of the King stood in a giant coral city that hung as if suspended from someplace above. Undinar was welcomed into the court where he was introduced to the great King. Madripos always welcomed any of his progeny and listened to their tales with great interest. Undinar told his life story and the entire court listened intently. When he was finished Madripos spoke,</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: MediumTurquoise">"You have sung a beautiful story my grandson. We have all enjoyed it very much."</span> After much applause from the gathered creatures of the deep, the king continued, <span style="color: mediumturquoise">"My son Lotharliss did us a great service by helping you find our kingdom. The one thing that I dont think he told you was that to truely join us and sit in a place of honour in my court, I require something from you. Each of the beings around you have all contributed to this great palace in some way or another. My quest for you, if you desire it, is to find a rare treasure to be placed with the others arrayed around this room."</span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Undinar looked around the room and saw many bottles that sat upon coral shelves. Intrigued he looked back to the king, who continued, <span style="color: MediumTurquoise">"I would like you to bring me a bottle of water from your native home. I require not just any water however, I would like you to find water from the Sacred Spring of Umbatoa which lies at the heart of a great jungle on the surface of your world. If you wish it, I will send you directly back so that you might begin your search."</span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Pondering the task set before him, Undinar looked around the palace at the majesty of the creatures assembled there. They all stared at him wondering if he would accept a quest that would take him far from the waters he knew to the realm of land-dwellers. He looked back to the King, his grandfather and replied, <span style="color: SeaGreen">"I will accept your quest grandfather. I wish to return here and reside among such amazing company, in your presence."</span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">With that, the king replied, <span style="color: MediumTurquoise">"So be it."</span> Undinar was wisked away from the grand palace. He whirlwind journey deposited him in a place more familar, the coral reefs of Lotharliss. He set off immediately for the land wanting to find out what he could of this great jungle. He had yet to set foot on land and with some trepidation took that first step on the journey that would compel him forever more.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Travelling through the massive city, Saradush, Undinar was struck by how land-dwellers always built their structures towards the heavens, as if there was something to envy up there. As this was the first of such cities that Undinar had seen, he decided that it might be possible to find someone to help direct him towards the spring. Having asked around, always noticing the strange looks he got, he found his way to the arcane library. There he met an interesting individual who agreed to help him with his request for information. Taesshan, the librarian who agreed to help, managed to find a tome that spoke of the Spring deep with in a place called the Jungle of Chult. He spoke of some mystical properties which Undinar didnt really understand. Thanking Taesshan for the information, Undinar made ready to continue on his journey. He was somewhat suprised when the dark-skinned human asked to join him, saying that he wanted to further research the mystical properties that the tome had spoken of. A week later the two of them left the city of Saradush becoming fast friends in their travels.</span></p><p></p><p><strong>Patron Diety:</strong> <span style="font-size: 9px">Undinar follows Deep Sashelas, the patron diety of aquatic elves. Deep Sashelas was the diety revered by the aquatic elf community which adopted Undinar. Ever since he has remained true to his adopted family and their religious practices.</span></p></blockquote><p></p>
[QUOTE="Erekose13, post: 1416439, member: 3387"] [b]Prince Undinar Deptholas[/b] [b][u][SIZE=3][COLOR=SeaGreen]Prince Undinar Deptholas[/color][/SIZE][/u][/b] [I]male Water Genasi Fighter 6/[url=http://boards1.wizards.com/showthread.php?s=&threadid=45719]Living Spell[/url] 4 [/i] Height: 5'11" Weight: 178lbs Skin: deep sea green, scaled Hair: green kelp-like Eyes: black Age: 29 Region: Vilhon Reach Patron Diety: Deep Sashelas Alignment: CG XP: 59,000 [b]Attributes[/b] [B]Str:[/B] 18 (+4) (14 [6 points] +2 level + 2 magic) [B]Dex:[/B] 14 (+2) (14 [6 points]) [B]Con:[/B] 16 (+3) (14 [6 points] +2 racial) [B]Int: [/B] 14 (+2) (14 [6 points]) [B]Wis: [/B] 12 (+1) (12 [4 points] [B]Cha: [/B] 10 (0) (12 [4 points] - 2 racial) [b]Racial qualities:[/b] Darkvision 60ft.(ex), Breathe Water(ex), Spell-like abilities: [i]create water[/i] 1/day as 5th level druid, +2 Con, -2 Cha, swim 30'. [b]Class qualities:[/b] Living Spell - arrow 1/day, touch attack +11, 4d6 cold damage, Refl. save for half (DC 15) - sphere 1/day, 20' diameter sphere, 2 versions, lasts 3 rounds. -- Outward (2d4+3 cold damage to all within 10', Refl save for half (DC 15). -- Inward (same damage unless target remains perfectly still) Planar Magic Weapon I ([i]frost[/i]). Spell Attack I (single melee attack vs. target of Living Spell). [B]Hit Dice:[/B] 6d10+5d8+33 [B]HP:[/B] 110 [size=1][Max@1st+75%after][/size] [B]AC:[/B] 20 [10 + 5 Armor + 3 Shield + 2 Dex] (Check Penalty 0) [B]Initiative:[/B] +2 [B]Speed:[/B] 30’, Swim 30' [B]Saves[/B] [B]Fort:[/B] +10 [+6 base, +3 Con, +1 Survivor] (+4 vs poison, sleep, paralysis, stunning) [B]Ref: [/B] +5 [+3 base, +2 Dex] [B]Will: [/B] +8 [+7 base, +1 Wis] +2 save vs. water spells and effects [B]BAB:[/B] +10 [size=1][b]Grapple:[/b] +14[/size] [B]Melee:[/B] +14 [+4 Strength] [B]Ranged:[/B] +12 [+2 Dex] [u][B]Attacks-Weapons[/B]:[/u] [B][i]Trident of Serenity[/i][/B] +16/+11 melee [1d8 + 1d6 + 5 damage [+4 Strength, [i]Frost[/i]], x2, 10', P] [b]Masterwork Mighty (+4) Aquatic Composite Longbow[/b] +13/+8 ranged [1d8 + 4 damage [+4 Strength], x3, 110' (60' underwater with aquatic arrows), P] --- 20 arrows, 20 aquatic arrows [b][u]Skills:[/u][/b][u][/u] (fighter - 36, living spell - 16) Knowledge (arcana) +7 [8 cc ranks + 1 rank] Knowledge (planes) +6 [8 cc ranks] Spellcraft +7 [8 cc ranks + 1 rank] Swim +11 [8 ranks] Climb +11 [8 ranks] Spot +3 [4 cc ranks] Wilderness Lore +6 [6 cc ranks + 2 Survivor] [B]Feats:[/B] Survivor (region), Dodge (1st), Mobility (F 1st), Expertise (F 2nd), Quickdraw (3rd), Spring Attack (F 4th), Whirlwind Attack (F 6th), Elemental Bloodline (6th), Weapon Focus (Trident) (9th) [b]Languages[/b] - Aquan, Common, Elven, Undercommon [b]Possessions:[/b] [i][u]Wearing/Carrying[/u][/i][u][/u] [i]Sure Striking Trident of Serenity[/i] *RoF - 4lbs [11,315gp] Aquatic Longbow and arrows *RoF - 3lbs [1,058gp] [i]Sharkskin Armor +2[/i] *RoF - xlbs [4,235gp] [i]Darkwood Shield +1[/i] - 5lbs [1,257gp] [i]Gauntlets of Ogre Power +2[/i] - 2lbs [4,000gp] [i]Travel Cloak[/i] *MoF - 2lbs [1,200gp] Adventurer's Outfit - 5lbs [i][u]In backpack [/u][/i][u][/u] backpack - 2lbs [2gp] [i]Coral dolphin figurine of wondrous power[/i] *RoF - xlbs [10,000gp] [i]Wings of the Manta Ray[/i] [SIZE=1]this slick, matte, blue-gray leather cloak acts as the wings of flying but only underwater (essentially increasing the swim speed of the user to that used in the [i]fly[/i] spell) [/SIZE] - xlbs [5,500gp] [i]potion of spider climb[/i] [50gp] [i]potion of cure light wounds[/i] [50gp] 50' silk rope - 5lbs [10gp] 2 net bags - 1lb [2sp] Jewelled flask - 1.5lb [85gp] Waterskin - 4lb [1gp] [b]Coin:[/b] 336gp, 8sp [b]Encumbrance:[/b] Light (34.5lbs + armor) [b]Appearance:[/b] [SIZE=1]Undinar's skin is a deep sea green. He has small scales from the back of his neck to the base of his spine, they are a softer blue green color. His face, the front of his neck and his chest are a lighter shade of green. His hair is short kelp like strands of very dark green, it is usually swept back. He has deep black eyes and his hands and feet are slightly webbed. He can usually be seen wearing his sharkskin armor which is a deep grey and covered with many small teeth. The trident he carries is a pale white and looks like it is made of bone. The tines are deadly sharp but it radiates an aura of peace and serenity. Outfitted for adventuring he wears his long brown cloak which has many pockets and he carries his darkwood shield. [/SIZE] [b]Personality:[/b] [SIZE=1]Undinar is a patient man, he believes that the slow pace of time will eventually wear away at everything like the riverbed that digs its way through the plains. He yearns to find a place that will accept him, which is why he has accepted his grandfathers quest. He can seem a little standoff-ish as he has trouble relating with land-dwellers. When he makes friends that accept him he will stick by them through thick and thin. He speaks with a slow voice that reminds those he speaks to of the sound of waves lapping at the shore. Peace, calmness and tranquility are words that would best describe him.[/SIZE] [b]Backstory: [/b] [SIZE=1]Undinar's tale stretches back several years and across planes. He was originally found sleeping as a baby on the ocean floor by an aquatic elf. His adoptive mother told him that he was a gift sent by Deep Sashelas to the community. He lived with the community deep beneath the waves off Vilhon Reach in the Sea of Fallen Stars for many years. The elves cared for him as if he were indead a gift from their god. Undinar trained at an early age in the defence of his adoptive clan. The community was often harrased by a cult of Sahuagin. The Sahuagin, who rode sharks, raided the kelp farms and coral beds of the elven community with impunity. Undinar helped the dolphin-riders - the city watch as it were - to rid the area of the foul creatures. When he was 15 he led a raid on their caves and fought against the leader of the cult, a foul priest named Sesshom. Together with the dolphin-riders he drove the cult from its caves and from the area near his home. A few years later he was out patrolling the waterways beneath the sea and he came across a hermit, living out of the shell of a giant sea-crab. The hermit, named Lotharliss, recognized something in Undinar. Lotharliss was a half-water elemental who lived on his own caring for the coral reef near his home. They spoke many times after that initial greating and Lotharliss finally told Undinar what he had seen that first day, that they were related. According to the hermit, Undinar was one of his nephews. Lotharliss told Undinar of the great water genie, Madripos, who often came to the Seas to explore and adventure. Madripos was a great king in another world and he had a large number of children and grandchildren scattered through out the seas of many planes. Lotharliss had once visited his father, who was very welcoming to any of his progeny. Intrigued by the tales of his grandfather Undinar decided to seek him out. His departure from the elven community was a heart breaking one. He left with the blessings of the community and especially his adoptive mother. Upon leaving the dolphin-riders gifted him with the Trident of Serenity which he had used during the raid on the Sahuagin and a fine suit of sharkskin armor. He returned to Lotharliss who agreed to help him travel to the distant seas of King Madripos. Undinar travelled a long long ways from his home. After many years he managed to find his way to the Kingdom of Madripos, the Marid. On the distant plane of Water, the Palace of the King stood in a giant coral city that hung as if suspended from someplace above. Undinar was welcomed into the court where he was introduced to the great King. Madripos always welcomed any of his progeny and listened to their tales with great interest. Undinar told his life story and the entire court listened intently. When he was finished Madripos spoke, [COLOR=MediumTurquoise]"You have sung a beautiful story my grandson. We have all enjoyed it very much."[/color] After much applause from the gathered creatures of the deep, the king continued, [color=mediumturquoise]"My son Lotharliss did us a great service by helping you find our kingdom. The one thing that I dont think he told you was that to truely join us and sit in a place of honour in my court, I require something from you. Each of the beings around you have all contributed to this great palace in some way or another. My quest for you, if you desire it, is to find a rare treasure to be placed with the others arrayed around this room."[/color] Undinar looked around the room and saw many bottles that sat upon coral shelves. Intrigued he looked back to the king, who continued, [COLOR=MediumTurquoise]"I would like you to bring me a bottle of water from your native home. I require not just any water however, I would like you to find water from the Sacred Spring of Umbatoa which lies at the heart of a great jungle on the surface of your world. If you wish it, I will send you directly back so that you might begin your search."[/COLOR] Pondering the task set before him, Undinar looked around the palace at the majesty of the creatures assembled there. They all stared at him wondering if he would accept a quest that would take him far from the waters he knew to the realm of land-dwellers. He looked back to the King, his grandfather and replied, [COLOR=SeaGreen]"I will accept your quest grandfather. I wish to return here and reside among such amazing company, in your presence."[/color] With that, the king replied, [COLOR=MediumTurquoise]"So be it."[/color] Undinar was wisked away from the grand palace. He whirlwind journey deposited him in a place more familar, the coral reefs of Lotharliss. He set off immediately for the land wanting to find out what he could of this great jungle. He had yet to set foot on land and with some trepidation took that first step on the journey that would compel him forever more. Travelling through the massive city, Saradush, Undinar was struck by how land-dwellers always built their structures towards the heavens, as if there was something to envy up there. As this was the first of such cities that Undinar had seen, he decided that it might be possible to find someone to help direct him towards the spring. Having asked around, always noticing the strange looks he got, he found his way to the arcane library. There he met an interesting individual who agreed to help him with his request for information. Taesshan, the librarian who agreed to help, managed to find a tome that spoke of the Spring deep with in a place called the Jungle of Chult. He spoke of some mystical properties which Undinar didnt really understand. Thanking Taesshan for the information, Undinar made ready to continue on his journey. He was somewhat suprised when the dark-skinned human asked to join him, saying that he wanted to further research the mystical properties that the tome had spoken of. A week later the two of them left the city of Saradush becoming fast friends in their travels.[/SIZE] [b]Patron Diety:[/b] [SIZE=1]Undinar follows Deep Sashelas, the patron diety of aquatic elves. Deep Sashelas was the diety revered by the aquatic elf community which adopted Undinar. Ever since he has remained true to his adopted family and their religious practices.[/SIZE] [/QUOTE]
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