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<blockquote data-quote="Keia" data-source="post: 1550225" data-attributes="member: 98"><p><strong><span style="font-size: 12px">Rappai</span> <em>. . . .Working in her village</em></strong></p><p><strong>Female Grippli Cleric 7/Divine Oracle 4</strong></p><p><strong></strong></p><p><strong>[sblock]Region:</strong> Grippli</p><p><strong>Patron Deity:</strong> Is-aycha</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 2' 3''</p><p><strong>Weight:</strong> 32lbs</p><p><strong>Skin:</strong> Gray-Green with Blue markings</p><p><strong>Eyes:</strong> Yellow</p><p><strong>Age:</strong> 26</p><p><strong>Experience:</strong> 57,700 xps [59,000 starting – 1,300 crafting]</p><p></p><p><strong>Str:</strong> 10 (+0) [4 points, -2 racial] </p><p><strong>Dex:</strong> 16 (+3) [4 points, +2 racial +2 enhancement]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 14 (+2) [4 points, +2 racial] </p><p><strong>Wis:</strong> 24 (+7) [10 points, +2 racial +2 levels +4 enhancement] </p><p><strong>Cha:</strong> 10 (+0) [4 points, -2 racial] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Dark vision 60’, Marsh movement (no penalties to movement when traveling in marshes), +6 Hide bonus in swamps and forest, Turn Undead (3 per day), Scry Bonus (+1 level with Divination spells), Prescience Sense (Evasion, in armor), Uncanny Dodge (Dex bonus to AC).</p><p></p><p><strong>Hit Dice:</strong> 6d8 + 4d6 + 30</p><p><strong>HP:</strong> 82</p><p><strong>AC:</strong> 22 (+3 Dex, +8 Armor, +1 Size)</p><p><strong>Init:</strong> +3 [+3 Dex]</p><p><strong>Speed:</strong> 40ft (40ft climb) [20 ft base + 20 Sandals]</p><p><strong>Armor Check Penalty:</strong> -0</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +13 [+6 base, +2 Con, +3 from cloak, +2 Survivor]</p><p>Reflex +9 [+3 base, +3 Dex, +3 from cloak]</p><p>Will +19 [+9 base, +7 Wis, +3 from cloak]</p><p></p><p><strong>BAB:</strong> +7/+2</p><p><strong>Melee Atk:</strong> +9/+4 (1d6+0, x3, MW Darkwood Staff)</p><p><strong>Ranged Atk:</strong> +10/+5 (1d6+0, x2, 30ft. range, half-spear)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +8 [6 ranks, +2 Con]</p><p>Diplomacy +16 [14 ranks, +2 Trustworthy]</p><p>Heal +14 [7 ranks, +7 Wis]</p><p>Hide +9 [0 ranks, +3 Dex, +6 in forest or swamp] </p><p>Jump +10 [0 ranks, +0 Str, +10 enhancement (boots)]</p><p>Knowledge (arcana) +4 [2 ranks, +2 Int]</p><p>Knowledge (History) +9 [7 ranks, +2 Int]</p><p>Knowledge (religion) +16 [14 ranks, +2 Int]</p><p>Sense Motive +9 [0 ranks, +7 Wis +2 Trustworthy]</p><p>Spot +12 [0 ranks, +7 Wis, +5 Eyes]</p><p>Spellcraft +6 [4 ranks, +2 Int]</p><p>Survival +11 [2 ranks, +7 Wis, +2 Survivor]</p><p></p><p><strong>Feats:</strong></p><p>Survivor (regional – bonus feat) [+2 Fortitude, +2 Survival]</p><p>Trustworthy (1st level)</p><p>Augment Healing (3rd level) [+2/lvl of spell to healing magic]</p><p>Craft Wondrous Item (6th level)</p><p>Leadership (9th level)</p><p></p><p><strong>Languages</strong></p><p>Common, Grippli, Celestial, Draconic.</p><p></p><p><u><strong>Spells: (Divine)</strong></u></p><p><strong>Domains:</strong> Protection, Travel, Oracle</p><p></p><p><strong>Spells per day</strong></p><p>Save DC: Spell Level +7</p><p>0th: 6; 1st: 7 + 1; 2nd: 6 + 1; 3rd: 6 + 1; 4th: 4 + 1; 5th: 3 + 1; 6th: 2 + 1 </p><p></p><p><strong>Spells Prepared:</strong></p><p>Domains: 1st: Identify, 2nd: Augury, 3rd: Fly, 4th: Scrying, 5th: Teleport, 6th: Find the Path</p><p>0th: Create Water, Detect Magic (x2), Detect Poison, Purify Food and Drink, Read Magic</p><p>1st: Bless, Comprehend Languages, Divine Favor, Faith Healing, Wield skill (x2)</p><p>2nd: Augury, Bear’s Endurance, Bull’s Strength (x2), Hold Person, Silence</p><p>3rd: Blindness, Daylight, Magic Circle vs. Evil, Remove Blindness, Remove Disease, Water Breathing</p><p>4th: Know Vulnerabilities, Neutralize Poison, Recitation, Restoration</p><p>5th: Bear’s Heart, Flame Strike, True Seeing</p><p>6th: Harm, Heal</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Amulet of Is-aycha (Amulet of Wisdom +4 and holy symbol) [8,000gp crafted, 640xps], +3 mithral breastplate of Maneuverability [20,200gp], MW Darkwood staff [340 gp], +3 cloak of resistance [4,500gp crafted, 320xps], +2 Gloves of the Grippli (as Gloves of Dex +2) [2,000gp, crafted, 160xps], Eyes of Awareness (As Eyes of the Eagle) [500gp crafted, 40xps], Sandals of Striding and Springing (As Boots) [1,250gp crafted, 100xps], potion of <em>Cure Moderate Wounds</em> (regional) [0gp], Wand of <em>cure light wounds</em> [750gp], explorer’s outfit [0gp], backpack [2gp], bedroll [2 sp], two flasks of alchemist's fire [40 gp], four vials of holy water [100 gp], Healer’s kit [50 gp].</p><p></p><p><strong><u>Unique Items for Rappai</u></strong></p><p></p><p><strong>Bones of the Oracle</strong> - These bones allow one skilled in their use to determine things about the future. 5,000gp (seperate). (From Material Magica)</p><p></p><p><strong>Mirror Rod</strong> - This shiny silver rod measures four inches long and appears otherwise unremarkable. Upon command, however, it transforms into an appropriate mirror for <em>scrying</em>. It can remain in mirror form for up to one hour before reverting, and then it must spend another hour as a rod before being activated again[/b] - 2,400gp (From BoEM)</p><p></p><p><strong>Chalk of Portals</strong> - This silvery-gray chalk will allows one to draw a door on a wall, creating a passage two feet deep as per the <em>passwall</em> spell. This door remains for 1 hour, then vanishes. The chalk has enough for five uses. 3,500go (From Materia Magica)</p><p></p><p><strong>Potion of <em>cure moderate wounds</em></strong> - This potion is emerald green and the consistency of honey, with a scent of wildflowers. It is stored in a toughed gourd. 300gp</p><p></p><p><strong>Money Remaining:</strong></p><p>GP: 67 SP: 8</p><p></p><p><strong>Appearance:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rappai looks much like any other Grippli, except for two distinctive blue markings on her abdomen. The rest of her skin is a grey green with dark green colorations. She is one of the few Grippli who wear any armor – though it is a fine mithral breast plate, enameled in greens. Her yellow eyes gleam, and are quite expressive. Standing just over two feet tall, wearing a mithral breastplate and carrying a darkwood quarterstaff, Rappai makes an interesting adventurer</span></p><p></p><p><strong>Personality:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rappai is concerned for the future . . . her future, the future of her people, the future of the lands she called home. Most who worship Is-aycha consider the more natural aspects, Rappai however was more interested in traveling her lands, protecting those within, and learning what she could. Rappai isn’t one for combat, preferring to avoid any dangers that come her way. </span></p><p></p><p><strong>Background:</strong></p><p></p><p></p><p><strong>Patron Deity:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rappai follows Is-aycha, the grippli goddess of the forest for her protection and comfort in her travels. To her, there is no one else to follow.</span></p><p></p><p><u><strong>Cohort:</strong></u></p><p><strong>Jarrijan, male grippli Monk 9</strong>: CR 9; Size S (2 ft., 4 in. tall); HD 9d8; hp 65; Init +5 (+5 Dex); Spd 40 ft., climb 20 ft.; AC 23 (+1 Armor, +5 Dex, +5 Wis, +1 Mnk, +1 Size); Attack +10/+5 melee (1d4+2/18-20, kukri), or +10/+7 monk (1d8+3), or +13/+8 ranged (1d4+2, 20 ft. range, dart), +6 grapple; SV Fort +6, Ref +11, Will +11; AL LG; Str 14, Dex 20, Con 11, Int 14, Wis 20, Cha 8.</p><p></p><p><em>Languages Spoken:</em> Grippli, Common, Chultan, Sylvan.</p><p></p><p><em>Skills and feats:</em> Balance +17, Escape Artist +19, Hide +14 (+20 in marsh or forested areas), Jump +37, Listen +17, Move Silently +11, Swim +10, Tumble +17; Disentangler (regional) Blind Fight (1st), Blindsight 5 ft. radius (3rd), Eyes in the Back of Your Head (6th), Mantis Leap (9th).</p><p></p><p><em>Monk Abilities:</em> Unarmed Strike, Stunning Attack 8/day DC 19, Evasion, Deflect Arrows, Still Mind (+2 bonus vs. Enchantments), Slow Fall (50 ft.), Purity of Body (immunity to diseases), Improved Trip, Wholeness of Body (16 hit points per day), Leap of the Clouds, Improved Evasion. </p><p></p><p><em>Grippli Racial Abilities:</em> Darkvision 60 ft., <em>Marsh Move:</em> take no penalties when moving across marshlands, swamps, or mud.</p><p></p><p><strong>Possessions:</strong></p><p><strong><em>ring of jumping</em></strong> – green stone ring with a small frog carved on it</p><p><strong><em>amulet of mighty fists +1</em></strong> – small bead made from a dragon’s claws hung on a leather thong</p><p><strong>masterwork kukri</strong> – made of the finest steel, this is mirror-bright</p><p><strong><em>bracers of armor +1</em></strong> – made of fine leather dyed dark green and black, tooled with a stegosaurus</p><p><strong>10 masterwork darts</strong> (regional equipment)</p><p><strong>belt pouch</strong></p><p><strong>grippli monk’s outfit</strong></p><p><strong>wooden holy symbol of Is-aycha (eye over forest canopy)</strong></p><p></p><p><span style="font-size: 9px">Jarrijan is one of the relatively rare grippli monks, called the Order of the Forest Watchers. They are heavily involved with the priesthood of Is-aycha, and strike to embody her watchful eye over all the grippli under their protection. They tend to both go on missions in small groups to stop people from harming the woods, or watch over a Wise One or Woodswalker. They consider this a great honor.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jarrijan is very pleased to be guarding Rappai, The Seer. He too has strived to anticipate the ways of life, so that he is never caught off-guard, and feels a connecting with The Seer. He is a very serious grippli with gray and green coloration, and dark eyes. He is quiet and unassuming, content to stay in the background unless The Seer has need of his protection. If something needs to be done, he will simply <em>do</em> it, or try to anticipate it needing to be done, without direction from others.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Keia, post: 1550225, member: 98"] [b][size=3]Rappai[/size] [I]. . . .Working in her village[/I] Female Grippli Cleric 7/Divine Oracle 4 [sblock]Region:[/b] Grippli [b]Patron Deity:[/b] Is-aycha [b]Alignment:[/b] Neutral Good [b]Height:[/b] 2' 3'' [b]Weight:[/b] 32lbs [b]Skin:[/b] Gray-Green with Blue markings [b]Eyes:[/b] Yellow [b]Age:[/b] 26 [b]Experience:[/b] 57,700 xps [59,000 starting – 1,300 crafting] [b]Str:[/b] 10 (+0) [4 points, -2 racial] [b]Dex:[/b] 16 (+3) [4 points, +2 racial +2 enhancement] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 14 (+2) [4 points, +2 racial] [b]Wis:[/b] 24 (+7) [10 points, +2 racial +2 levels +4 enhancement] [b]Cha:[/b] 10 (+0) [4 points, -2 racial] [b]Class and Racial Abilities:[/b] Dark vision 60’, Marsh movement (no penalties to movement when traveling in marshes), +6 Hide bonus in swamps and forest, Turn Undead (3 per day), Scry Bonus (+1 level with Divination spells), Prescience Sense (Evasion, in armor), Uncanny Dodge (Dex bonus to AC). [b]Hit Dice:[/b] 6d8 + 4d6 + 30 [b]HP:[/b] 82 [b]AC:[/b] 22 (+3 Dex, +8 Armor, +1 Size) [b]Init:[/b] +3 [+3 Dex] [b]Speed:[/b] 40ft (40ft climb) [20 ft base + 20 Sandals] [b]Armor Check Penalty:[/b] -0 [b]Saves:[/b] Fortitude +13 [+6 base, +2 Con, +3 from cloak, +2 Survivor] Reflex +9 [+3 base, +3 Dex, +3 from cloak] Will +19 [+9 base, +7 Wis, +3 from cloak] [b]BAB:[/b] +7/+2 [b]Melee Atk:[/b] +9/+4 (1d6+0, x3, MW Darkwood Staff) [b]Ranged Atk:[/b] +10/+5 (1d6+0, x2, 30ft. range, half-spear) [b]Skills:[/b] Concentration +8 [6 ranks, +2 Con] Diplomacy +16 [14 ranks, +2 Trustworthy] Heal +14 [7 ranks, +7 Wis] Hide +9 [0 ranks, +3 Dex, +6 in forest or swamp] Jump +10 [0 ranks, +0 Str, +10 enhancement (boots)] Knowledge (arcana) +4 [2 ranks, +2 Int] Knowledge (History) +9 [7 ranks, +2 Int] Knowledge (religion) +16 [14 ranks, +2 Int] Sense Motive +9 [0 ranks, +7 Wis +2 Trustworthy] Spot +12 [0 ranks, +7 Wis, +5 Eyes] Spellcraft +6 [4 ranks, +2 Int] Survival +11 [2 ranks, +7 Wis, +2 Survivor] [b]Feats:[/b] Survivor (regional – bonus feat) [+2 Fortitude, +2 Survival] Trustworthy (1st level) Augment Healing (3rd level) [+2/lvl of spell to healing magic] Craft Wondrous Item (6th level) Leadership (9th level) [b]Languages[/b] Common, Grippli, Celestial, Draconic. [u][b]Spells: (Divine)[/b][/u] [b]Domains:[/b] Protection, Travel, Oracle [b]Spells per day[/b] Save DC: Spell Level +7 0th: 6; 1st: 7 + 1; 2nd: 6 + 1; 3rd: 6 + 1; 4th: 4 + 1; 5th: 3 + 1; 6th: 2 + 1 [b]Spells Prepared:[/b] Domains: 1st: Identify, 2nd: Augury, 3rd: Fly, 4th: Scrying, 5th: Teleport, 6th: Find the Path 0th: Create Water, Detect Magic (x2), Detect Poison, Purify Food and Drink, Read Magic 1st: Bless, Comprehend Languages, Divine Favor, Faith Healing, Wield skill (x2) 2nd: Augury, Bear’s Endurance, Bull’s Strength (x2), Hold Person, Silence 3rd: Blindness, Daylight, Magic Circle vs. Evil, Remove Blindness, Remove Disease, Water Breathing 4th: Know Vulnerabilities, Neutralize Poison, Recitation, Restoration 5th: Bear’s Heart, Flame Strike, True Seeing 6th: Harm, Heal [b]Equipment:[/b] Amulet of Is-aycha (Amulet of Wisdom +4 and holy symbol) [8,000gp crafted, 640xps], +3 mithral breastplate of Maneuverability [20,200gp], MW Darkwood staff [340 gp], +3 cloak of resistance [4,500gp crafted, 320xps], +2 Gloves of the Grippli (as Gloves of Dex +2) [2,000gp, crafted, 160xps], Eyes of Awareness (As Eyes of the Eagle) [500gp crafted, 40xps], Sandals of Striding and Springing (As Boots) [1,250gp crafted, 100xps], potion of [i]Cure Moderate Wounds[/i] (regional) [0gp], Wand of [i]cure light wounds[/i] [750gp], explorer’s outfit [0gp], backpack [2gp], bedroll [2 sp], two flasks of alchemist's fire [40 gp], four vials of holy water [100 gp], Healer’s kit [50 gp]. [b][u]Unique Items for Rappai[/u][/b] [b]Bones of the Oracle[/b] - These bones allow one skilled in their use to determine things about the future. 5,000gp (seperate). (From Material Magica) [b]Mirror Rod[/b] - This shiny silver rod measures four inches long and appears otherwise unremarkable. Upon command, however, it transforms into an appropriate mirror for [i]scrying[/i]. It can remain in mirror form for up to one hour before reverting, and then it must spend another hour as a rod before being activated again[/b] - 2,400gp (From BoEM) [b]Chalk of Portals[/b] - This silvery-gray chalk will allows one to draw a door on a wall, creating a passage two feet deep as per the [i]passwall[/i] spell. This door remains for 1 hour, then vanishes. The chalk has enough for five uses. 3,500go (From Materia Magica) [b]Potion of [i]cure moderate wounds[/i][/b] - This potion is emerald green and the consistency of honey, with a scent of wildflowers. It is stored in a toughed gourd. 300gp [b]Money Remaining:[/b] GP: 67 SP: 8 [b]Appearance:[/b][size=1] Rappai looks much like any other Grippli, except for two distinctive blue markings on her abdomen. The rest of her skin is a grey green with dark green colorations. She is one of the few Grippli who wear any armor – though it is a fine mithral breast plate, enameled in greens. Her yellow eyes gleam, and are quite expressive. Standing just over two feet tall, wearing a mithral breastplate and carrying a darkwood quarterstaff, Rappai makes an interesting adventurer[/size] [b]Personality:[/b][size=1] Rappai is concerned for the future . . . her future, the future of her people, the future of the lands she called home. Most who worship Is-aycha consider the more natural aspects, Rappai however was more interested in traveling her lands, protecting those within, and learning what she could. Rappai isn’t one for combat, preferring to avoid any dangers that come her way. [/size] [b]Background:[/b] [b]Patron Deity:[/b][size=1] Rappai follows Is-aycha, the grippli goddess of the forest for her protection and comfort in her travels. To her, there is no one else to follow.[/size] [u][b]Cohort:[/b][/u] [b]Jarrijan, male grippli Monk 9[/b]: CR 9; Size S (2 ft., 4 in. tall); HD 9d8; hp 65; Init +5 (+5 Dex); Spd 40 ft., climb 20 ft.; AC 23 (+1 Armor, +5 Dex, +5 Wis, +1 Mnk, +1 Size); Attack +10/+5 melee (1d4+2/18-20, kukri), or +10/+7 monk (1d8+3), or +13/+8 ranged (1d4+2, 20 ft. range, dart), +6 grapple; SV Fort +6, Ref +11, Will +11; AL LG; Str 14, Dex 20, Con 11, Int 14, Wis 20, Cha 8. [I]Languages Spoken:[/I] Grippli, Common, Chultan, Sylvan. [I]Skills and feats:[/I] Balance +17, Escape Artist +19, Hide +14 (+20 in marsh or forested areas), Jump +37, Listen +17, Move Silently +11, Swim +10, Tumble +17; Disentangler (regional) Blind Fight (1st), Blindsight 5 ft. radius (3rd), Eyes in the Back of Your Head (6th), Mantis Leap (9th). [I]Monk Abilities:[/I] Unarmed Strike, Stunning Attack 8/day DC 19, Evasion, Deflect Arrows, Still Mind (+2 bonus vs. Enchantments), Slow Fall (50 ft.), Purity of Body (immunity to diseases), Improved Trip, Wholeness of Body (16 hit points per day), Leap of the Clouds, Improved Evasion. [I]Grippli Racial Abilities:[/i] Darkvision 60 ft., [I]Marsh Move:[/I] take no penalties when moving across marshlands, swamps, or mud. [b]Possessions:[/b] [b][I]ring of jumping[/I][/b] – green stone ring with a small frog carved on it [b][I]amulet of mighty fists +1[/I][/b] – small bead made from a dragon’s claws hung on a leather thong [b]masterwork kukri[/b] – made of the finest steel, this is mirror-bright [b][I]bracers of armor +1[/I][/b] – made of fine leather dyed dark green and black, tooled with a stegosaurus [b]10 masterwork darts[/b] (regional equipment) [b]belt pouch[/b] [b]grippli monk’s outfit[/b] [b]wooden holy symbol of Is-aycha (eye over forest canopy)[/b] [size=1]Jarrijan is one of the relatively rare grippli monks, called the Order of the Forest Watchers. They are heavily involved with the priesthood of Is-aycha, and strike to embody her watchful eye over all the grippli under their protection. They tend to both go on missions in small groups to stop people from harming the woods, or watch over a Wise One or Woodswalker. They consider this a great honor. Jarrijan is very pleased to be guarding Rappai, The Seer. He too has strived to anticipate the ways of life, so that he is never caught off-guard, and feels a connecting with The Seer. He is a very serious grippli with gray and green coloration, and dark eyes. He is quiet and unassuming, content to stay in the background unless The Seer has need of his protection. If something needs to be done, he will simply [I]do[/I] it, or try to anticipate it needing to be done, without direction from others.[/size][/sblock] [/QUOTE]
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