Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Jungle Deeps and Ocean Depths Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silentspace" data-source="post: 1550764" data-attributes="member: 14316"><p><strong>Invelion</strong></p><p><strong>Male Sun Elf Wizard 5/Harper Mage 4/Mage Killer 2</strong></p><p><strong>Region:</strong> Evermeet</p><p><strong>Patron Diety:</strong> Corellon Larethian</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Height:</strong> 5'3"</p><p><strong>Weight:</strong> 95 lb.</p><p><strong>Hair:</strong> Copper</p><p><strong>Skin:</strong> Bronze</p><p><strong>Eyes:</strong> Gold</p><p><strong>Age:</strong> 120</p><p></p><p><strong>Experience:</strong> 57,544 (59,000 –1,456 crafting) (66,000 to Level 12)</p><p></p><p><strong>Str:</strong> 8 (-1) [0 points] </p><p><strong>Dex:</strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 12 (+1) [6 points, -2 Sun Elf] </p><p><strong>Int:</strong> 22 (+6) [16 points, +2 Sun Elf, +2 levels] </p><p><strong>Wis:</strong> 8 (-1) [0 points] </p><p><strong>Cha:</strong> 14 (+2) [6 points] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>- -2 Con, +2 Int</p><p>- Medium-size, base speed 30ft</p><p>- immunity to magic sleep spells and effects</p><p>- +2 racial saving throw bonus against Enchantment spells or effects.</p><p>- Low-light Vision</p><p>- +2 racial bonus on Listen, Search, and Spot checks. </p><p>- Automatic search for secret or concealed doors within 5 ft.</p><p>- Automatic Languages: Common and Elven.</p><p>- Favored Class: Wizard.</p><p>- Racial Proficiency: longsword, shortbow, longbow, composite longbow, and composite shortbow.</p><p>- Wizard Proficiency: club, dagger, heavy crossbow, light crossbow, and quarterstaff.</p><p>- Racial Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>- Regional Bonus Languages: Aquan, Auran, Celestial, Chondathan, Illuskan, Sylvan</p><p>- Elf Wizard Substitution level: Generalist Wizardry</p><p>- Summon Familiar, Scribe Scroll</p><p>- Harper Knowledge +10 (+4 Levels, +6 Int), Oghma's Insight (Skill Focus Knowledge Arcana)</p><p>- Arcane Theory (Skill Focus Spellcraft), Extend Spell without preparation (3/day)</p><p>- Eschew Materials</p><p>- Improved Saves +1, Augment Summoning</p><p></p><p><strong>Hit Dice:</strong> 11d4 +11</p><p><strong>HP:</strong> 45</p><p><strong>AC:</strong> 19 (+1 Dex, +4 Mage Armor, +3 Shield, +1 Ring)</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30 ft., fly 40 ft.</p><p><strong>Armor Check Penalty:</strong> -0</p><p></p><p><strong>Saves:</strong></p><p>Fort +8 [+2 base, +1 Con, +2 Great Fortitude, +2 cloak, +1 Improved Saves]</p><p>Ref +9 [+2 base, +1 Dex, +2 Lightning Reflexes, +2 cloak, +2 familiar]</p><p>Will +12 [+11 base, -1 Wis, +2 cloak]</p><p></p><p><strong>BAB:</strong> +5</p><p><strong>Melee Atk:</strong> +6 (1d6+1, x2, Rod of Thunder and Lightning)</p><p><strong>Melee Atk:</strong> +4 (1d8-1, 19-20/x2, longsword)</p><p><strong>Ranged Atk:</strong> +6 (1d4-1, 19-20/x2, 10ft. range, dagger)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +7 [+5 ranks, +2 Cha]</p><p>Concentration +15 [14 ranks, +1 Con]</p><p>Craft Alchemy +17 [11 ranks, +6 Int]</p><p>Diplomacy +20 [+14 ranks, +2 Cha, +2 Bluff, +2 Sense Motive]</p><p>Disguise +4 [0 ranks, +2 Cha, +2 Bluff]</p><p>Hide +11 [0 ranks, +1 Dex, +10 Cloak]</p><p>Innuendo (send message) +4 [0 ranks, +2 Cha, +2 Bluff]</p><p>Intimidate +12 [8 ranks, +2 Cha, +2 Bluff]</p><p>Knowledge Arcana +21 [10 ranks, +6 Int, +2 Education, +3 Skill Focus]</p><p>Knowledge Architecture +7 [1 ranks, +6 Int]</p><p>Knowledge Dungeons +7 [1 ranks, +6 Int]</p><p>Knowledge Geography +7 [1 ranks, +6 Int]</p><p>Knowledge History +7 [1 ranks, +6 Int]</p><p>Knowledge Local +7 [1 ranks, +6 Int]</p><p>Knowledge Nature +7 [1 ranks, +6 Int]</p><p>Knowledge Nobility +7 [1 ranks, +6 Int]</p><p>Knowledge Planes +18 [10 ranks, +6 Int, +2 Education]</p><p>Knowledge Religion +7 [1 ranks, +6 Int]</p><p>Listen +3 [0 ranks, -1 Wis, +2 Sun Elf, +2 Alertness]</p><p>Move Silently +11 [0 ranks, +1 Dex, +10 Boots]</p><p>Search +8 [0 ranks, +6 Int, +2 Sun Elf]</p><p>Sense Motive +13 [12+2cc ranks, -1 Wis]</p><p>Spellcraft +23 [14 ranks, +6 Int, +3 Skill Focus]</p><p>Spot +8 [0 ranks, -1 Wis, +2 Sun Elf, +2 Alertness, +5 Eyes]</p><p></p><p><strong>Feats:</strong></p><p>Education (Bonus Region)</p><p>Combat Casting (Lev 1)</p><p>Scribe Scroll (Wiz 1)</p><p>Alertness (Familiar)</p><p>Lightning Reflexes (Lev 3)</p><p>Extend Spell (Wiz 5)</p><p>Great Fortitude (Lev 6)</p><p>Skill Focus Knowledge Arcana (Harper Mage 1)</p><p>Skill Focus Spellcraft (Harper Mage 2)</p><p>Craft Wondrous Item (Level 9)</p><p>Augment Summoning (Magekiller 2)</p><p>Eschew Materials (Harper Mage 4)</p><p></p><p><strong>Languages</strong></p><p>Base: Common, Elven</p><p>Bonus: Aquan, Auran, Celestial, Draconic, Gnome, Sylvan</p><p></p><p><strong>Spells Prepared:</strong></p><p><em>DC 16 +spell level</em></p><p>0th: Daze, Detect Magic, Prestidigitation, Resistance</p><p>1st: Charm Person, Know Protections, Mage Armor, Magic Missile x2, Shield</p><p>2nd: Endurance, Invisibility, Mirror Image, Scorching Ray, Snilloc's Snowball Storm, Web</p><p>3rd: Blink, Dispel Magic, Fireball, Water Breathing x2</p><p>4th: Dimension Door, Improved Invisibility, Polymorph Self, Shadow Conjuration</p><p>5th: Cloudkill, Summon Monster V, Teleport</p><p>6th: Chain Lightning, Disintegrate, Summon Monster VI</p><p></p><p><strong>Spells Per Day:</strong></p><p>0th: 4 (4)</p><p>1st: 6 (4, +2 Int) +1 pearl of power</p><p>2nd: 6 (4, +2 Int)</p><p>3rd: 5 (4, +1 Int)</p><p>4th: 4 (3, +1 Int)</p><p>5th: 3 (2, +1 Int)</p><p>6th: 3 (1, +1 Int, +1 Generalist Wizardry)</p><p></p><p><strong>Spellbook 1:</strong></p><p>0th: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizakaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Silent Portal, Stick</p><p>1st: Charm Person, Endure Elements, Expeditious Retreat, Grease, Identify, Jump, Know Protections, Mage Armor, Magic Missile, Spider Climb, Protection from Chaos/Evil/Good/Law, Shield</p><p>2nd: Endurance, Invisibility, Mirror Image, Scorching Ray, Snilloc's Snowball Storm, Web</p><p>3rd: Blink, Clairaudience/Clairvoyance, Dispel Magic, Fireball, Fly, Haste, Water Breathing</p><p></p><p><strong>Spellbook 2:</strong></p><p>4th: Dimension Door, Greater Invisibility, Polymorph, Scrying, Shadow Conjuration, Thunderlance</p><p>5th: Cloudkill, Contact Other Plane, Overland Flight, Permanency, Summon Monster V, Teleport</p><p>6th: Chain Lightning, Disintegrate, Summon Monster VI</p><p><em>Pages Used: 62/100 pages (4x8, +4x10, +2x12)</em></p><p></p><p><strong>Equipment:</strong></p><p>Scholar's Outfit [-gp; -#]</p><p>+2 Mithril Buckler [5,015gp; 2.5#] -0 ACP, 0% ASF</p><p>Rod of Thunder and Lightning [23,000gp; 6#] <span style="color: Wheat"><em><span style="font-size: 9px">A long iron rod, studded with silver rivets just below the head. The head itself is made from a fist-sized sapphire with a jagged bolt of golden yellow in the heart of it.</span></em></span></p><p>Staff of Fire [2#] <span style="color: Wheat"><em><span style="font-size: 9px">A magical darkwood staff, shod with gold, wrapped in red leather, decorated with phoenix feathers, having many red gemstones decorating the top.</span></em></span></p><p>Longsword [15gp; 4#]</p><p>Dagger [2gp; 1#]</p><p>Eyes of the Eagle [500gp, 40xp; -#]</p><p>Invelion's Cloak (Resistance +2, Cloak of Elvenkind) [3,100gp, 248xp; -#] </p><p>Ring of Protection +1 [2,000gp; -#] <span style="color: Wheat"><em><span style="font-size: 9px">This ring is shaped like a small parrying dagger wrapped around the wearer's finger.</span></em></span></p><p>Ring of the Ram <span style="color: Wheat"><em><span style="font-size: 9px">The massive silver ring has a ram's head carved on it.</span></em></span></p><p>Invelion's Boots (Boots of Speed, Elvenkind) [5,100gp, 408xp; -#] </p><p>Heward's Handy Haversack [2,000 gp; 5#]</p><p>- Ring of Underwater Breathing <span style="color: Wheat"><em><span style="font-size: 9px">A magical ring made of platinum, engraved with a miniature underwater scene.</span></em></span></p><p>- Carpet of Flying, 3x5 (200lb capacity) [10,000gp, 800xp; -#]</p><p>- Quaal's Feather Token, Bird [300gp; -#] <span style="color: Wheat"><em><span style="font-size: 9px">This is a miniature carving of a sparrow carved in applewood.</span></em></span></p><p>- Quaal's Feather Token, Tree [100gp; -#] <span style="color: Wheat"><em><span style="font-size: 9px">This is a minature wooden oak tree, with the leaves stained green.</span></em></span></p><p>- Scroll of Knock [Region, -#]</p><p>- Scroll of Invisibility [Region, -#]</p><p>- Teeth and claws <span style="color: Wheat"><em><span style="font-size: 9px">By spending an extra round casting a spell that causes damage, the damage can be increased by up to 15 points. Once cast, the tooth or claw vanishes into dust.</span></em></span></p><p>- Spellbook 1 [-gp; 3#]</p><p>- Spellbook 2 [15gp; 3#]</p><p>- Pearl of Power I [500gp, 40xp; -#]</p><p>- Candles, 10 [10cp; -#]</p><p>- Chalk, 10 pieces [1sp; -#]</p><p>- Flint and Steel [1gp; -#]</p><p>- Ink, 1 vial [8gp; -#]</p><p>- Inkpen [1sp; -#]</p><p>- Parchment, 3 [6sp; -#]</p><p>- Rations [5sp; 1#]</p><p>- Waterskin [1gp; 4#]</p><p>- Antitoxin, x3 [50gp; -#]</p><p>- Healing Salve, x15 (T&B, p72) [250gp; -#]</p><p>- 3pp, 46gp, 6sp [.5#]</p><p>- - - - -</p><p>- - - - -</p><p>- Cloak of the Manta Ray <span style="color: Wheat"><em><span style="font-size: 9px">A dark leather cloak.</span></em></span></p><p>- Lich's phylactery <span style="color: Wheat"><em><span style="font-size: 9px">A magical, palm-sized piece of coral, carved into a small, diamond-shaped cage. A glimmering, opaque light shines within.</span></em></span></p><p>- A pretty anklet [200 gp] <span style="color: Wheat"><em><span style="font-size: 9px">An anklet made of some kind of glittering sinew, strung with perfectly round polished beads of garnets, topazes, and citrines.</span></em></span></p><p>- A gold bracelet [5,000 gp] <span style="color: Wheat"><em><span style="font-size: 9px">A massive gold bracelet set with a emerald shark's tooth.</span></em></span></p><p>- 44,453 gp, 5 sp</p><p></p><p></p><p>Bedroll, slung over shoulder [1sp; 5#]</p><p><strong>Total Weight:</strong> 20.5# (Light 26/Medium 53/Heavy 80)</p><p></p><p><strong>Familiar:</strong> "Imperix" (Ferret)</p><p></p><p><strong>Appearance:</strong></p><p>Invelion looks very much like a Sun Elf, with copper hair, bronze skin, and sparkling gold eyes. He is a handsome Elf, thin, with an air of elegance and grace about him. He wears a simple scholar's outfit, which includes a smock/apron that he wears when doing alchemy. When not in use, the smock is folded over his belt. Imperix, his ferret familiar, almost never comes out of hiding. Few ever realize that Invelion has a familiar.</p><p></p><p><strong>Personality:</strong></p><p>Invelion is a very charming elf. His education and social graces are readily apparent in his manner of speech and action. He is quite elegant and diplomatic, and very civilized in all his interactions. </p><p></p><p><strong>Background:</strong></p><p>Invelion always felt lucky to be a Sun Elf, and luckier still to be born and raised in the magical land of Evermeet. Interested in Magic at a young age, Invelion was accepted to the University of Magic, where he excelled as a student. At the university he learned more of the world beyond Evermeet, and of the magical innovations created by other Wizards of Toril, many of them non-elves. Fascinated, he set off to travel Faerun. As a young student, he would Teleport to Faerun in the company of the more powerful Wizards, until eventually he was able to Teleport himself. He soaked up as much knowledge as he could, his thirst for knowledge gaining him easy entrance into the Harpers. </p><p></p><p>While a good Wizard and Harper Mage, Invelion knew he was also physically very frail, and had his weaknesses. He trained his body to increase his Fortitude and Reflexes, and as he advanced as a Wizard, began to follow the path of the Mage-Killer, though his focus was more survival than Mage-Slaying. Invelion is very conscious of his weaknesses as a Wizard and an Elf, and is always looking for ways to toughen himself. In this regard, he is focusing his studies on Arcana (to learn of new spells to increase his survivability), Alchemy (he's heard legends of exotic herbal concoctions that can toughen the body), and the Planes (searching for means to strengthen himself that are beyond the reach of most mortals). He is not sure what he will do in the future, although he's thinking of becoming an Archmage, Loremaster, or perhaps a Mindbender.</p><p></p><p>Growing up in Evermeet, Invelion was surrounded by Elves of all sorts, especially Sun Elves. He always enjoyed travelling Toril and meeting new people, but he often missed being surrounded by Elves. Once, in the markets of ___, he saw Mourn Calaborn, a curious Sun Elf and fellow student at the Evermeet University of Magic! Invelion shouted out a happy greeting to Mourn in Elven. Mourn turned in Invelion's direction, then quickly slipped away through the crowds. Well, that was strange, but perhaps he hadn't heard or seen Invelion properly. The markets were pretty crowded, after all.</p><p></p><p>Although Invelion has travelled extensively, he would always Teleport home. To one with Invelion's experiences though, 'home' can mean one of several places. His home village on Evermeet, the Evermeet University of Magic, or one of several Harper Guild locations.</p><p></p><p>Invelion has recently discovered the wonders of Chult. It was a tropical paradise, and Invelion found himself Teleporting in often, simply for some relaxation and conversation with the natives. </p><p></p><p><strong>Tactics:</strong></p><p>Invelion casts Mage Armor on himself every morning using the Harper Mage Extend Spell Ability. In combat he prefers blasting the enemy with Cloudkill, Fireballs, Snowball Storms, and Magic Missiles. (He plans on taking Spell Focus Evocation as he advances as a Mage Killer.) He supplements his evocations with Summoned Monsters (Augment Summoning) and Shadow Conjurations. He has Charm Person ready for when he surprises a foe. Additionally, he has many spells for protection, defense and utility: Shield, Invisibility, Mirror Image, Dimension Door, and Teleport. He is almost always flying, staying out of range of melee threats. He tries to avoid physical combat, but if necessary, he will Polymorph for melee.</p><p></p><p>Many of Invelion's spells were chosen for crafting purposes. He also creates his own alchemical items.</p><p></p><p>When travelling incognito, Invelion wears his smock over his clothes, and sells his services as an alchemist. He is quite a good alchemist, and has made relationships with several alchemy shops throughout Faerun, helping them out when he can in exchange for a little coin. When adventuring, Invelion flies. When he's with an adventuring party, he often flies just a few inches off the ground, staying amongst them. When scouting or spying, Invelion is usually polymorphed into some creature that fits seemlessly into the environment.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1550764, member: 14316"] [b]Invelion Male Sun Elf Wizard 5/Harper Mage 4/Mage Killer 2 Region:[/b] Evermeet [b]Patron Diety:[/b] Corellon Larethian [b]Alignment:[/b] Chaotic Good [b]Height:[/b] 5'3" [b]Weight:[/b] 95 lb. [b]Hair:[/b] Copper [b]Skin:[/b] Bronze [b]Eyes:[/b] Gold [b]Age:[/b] 120 [b]Experience:[/b] 57,544 (59,000 –1,456 crafting) (66,000 to Level 12) [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 12 (+1) [4 points] [b]Con:[/b] 12 (+1) [6 points, -2 Sun Elf] [b]Int:[/b] 22 (+6) [16 points, +2 Sun Elf, +2 levels] [b]Wis:[/b] 8 (-1) [0 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilties:[/b] - -2 Con, +2 Int - Medium-size, base speed 30ft - immunity to magic sleep spells and effects - +2 racial saving throw bonus against Enchantment spells or effects. - Low-light Vision - +2 racial bonus on Listen, Search, and Spot checks. - Automatic search for secret or concealed doors within 5 ft. - Automatic Languages: Common and Elven. - Favored Class: Wizard. - Racial Proficiency: longsword, shortbow, longbow, composite longbow, and composite shortbow. - Wizard Proficiency: club, dagger, heavy crossbow, light crossbow, and quarterstaff. - Racial Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. - Regional Bonus Languages: Aquan, Auran, Celestial, Chondathan, Illuskan, Sylvan - Elf Wizard Substitution level: Generalist Wizardry - Summon Familiar, Scribe Scroll - Harper Knowledge +10 (+4 Levels, +6 Int), Oghma's Insight (Skill Focus Knowledge Arcana) - Arcane Theory (Skill Focus Spellcraft), Extend Spell without preparation (3/day) - Eschew Materials - Improved Saves +1, Augment Summoning [b]Hit Dice:[/b] 11d4 +11 [b]HP:[/b] 45 [b]AC:[/b] 19 (+1 Dex, +4 Mage Armor, +3 Shield, +1 Ring) [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30 ft., fly 40 ft. [b]Armor Check Penalty:[/b] -0 [b]Saves:[/b] Fort +8 [+2 base, +1 Con, +2 Great Fortitude, +2 cloak, +1 Improved Saves] Ref +9 [+2 base, +1 Dex, +2 Lightning Reflexes, +2 cloak, +2 familiar] Will +12 [+11 base, -1 Wis, +2 cloak] [b]BAB:[/b] +5 [b]Melee Atk:[/b] +6 (1d6+1, x2, Rod of Thunder and Lightning) [b]Melee Atk:[/b] +4 (1d8-1, 19-20/x2, longsword) [b]Ranged Atk:[/b] +6 (1d4-1, 19-20/x2, 10ft. range, dagger) [b]Skills:[/b] Bluff +7 [+5 ranks, +2 Cha] Concentration +15 [14 ranks, +1 Con] Craft Alchemy +17 [11 ranks, +6 Int] Diplomacy +20 [+14 ranks, +2 Cha, +2 Bluff, +2 Sense Motive] Disguise +4 [0 ranks, +2 Cha, +2 Bluff] Hide +11 [0 ranks, +1 Dex, +10 Cloak] Innuendo (send message) +4 [0 ranks, +2 Cha, +2 Bluff] Intimidate +12 [8 ranks, +2 Cha, +2 Bluff] Knowledge Arcana +21 [10 ranks, +6 Int, +2 Education, +3 Skill Focus] Knowledge Architecture +7 [1 ranks, +6 Int] Knowledge Dungeons +7 [1 ranks, +6 Int] Knowledge Geography +7 [1 ranks, +6 Int] Knowledge History +7 [1 ranks, +6 Int] Knowledge Local +7 [1 ranks, +6 Int] Knowledge Nature +7 [1 ranks, +6 Int] Knowledge Nobility +7 [1 ranks, +6 Int] Knowledge Planes +18 [10 ranks, +6 Int, +2 Education] Knowledge Religion +7 [1 ranks, +6 Int] Listen +3 [0 ranks, -1 Wis, +2 Sun Elf, +2 Alertness] Move Silently +11 [0 ranks, +1 Dex, +10 Boots] Search +8 [0 ranks, +6 Int, +2 Sun Elf] Sense Motive +13 [12+2cc ranks, -1 Wis] Spellcraft +23 [14 ranks, +6 Int, +3 Skill Focus] Spot +8 [0 ranks, -1 Wis, +2 Sun Elf, +2 Alertness, +5 Eyes] [b]Feats:[/b] Education (Bonus Region) Combat Casting (Lev 1) Scribe Scroll (Wiz 1) Alertness (Familiar) Lightning Reflexes (Lev 3) Extend Spell (Wiz 5) Great Fortitude (Lev 6) Skill Focus Knowledge Arcana (Harper Mage 1) Skill Focus Spellcraft (Harper Mage 2) Craft Wondrous Item (Level 9) Augment Summoning (Magekiller 2) Eschew Materials (Harper Mage 4) [b]Languages[/b] Base: Common, Elven Bonus: Aquan, Auran, Celestial, Draconic, Gnome, Sylvan [b]Spells Prepared:[/b] [i]DC 16 +spell level[/i] 0th: Daze, Detect Magic, Prestidigitation, Resistance 1st: Charm Person, Know Protections, Mage Armor, Magic Missile x2, Shield 2nd: Endurance, Invisibility, Mirror Image, Scorching Ray, Snilloc's Snowball Storm, Web 3rd: Blink, Dispel Magic, Fireball, Water Breathing x2 4th: Dimension Door, Improved Invisibility, Polymorph Self, Shadow Conjuration 5th: Cloudkill, Summon Monster V, Teleport 6th: Chain Lightning, Disintegrate, Summon Monster VI [b]Spells Per Day:[/b] 0th: 4 (4) 1st: 6 (4, +2 Int) +1 pearl of power 2nd: 6 (4, +2 Int) 3rd: 5 (4, +1 Int) 4th: 4 (3, +1 Int) 5th: 3 (2, +1 Int) 6th: 3 (1, +1 Int, +1 Generalist Wizardry) [b]Spellbook 1:[/b] 0th: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizakaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Silent Portal, Stick 1st: Charm Person, Endure Elements, Expeditious Retreat, Grease, Identify, Jump, Know Protections, Mage Armor, Magic Missile, Spider Climb, Protection from Chaos/Evil/Good/Law, Shield 2nd: Endurance, Invisibility, Mirror Image, Scorching Ray, Snilloc's Snowball Storm, Web 3rd: Blink, Clairaudience/Clairvoyance, Dispel Magic, Fireball, Fly, Haste, Water Breathing [b]Spellbook 2:[/b] 4th: Dimension Door, Greater Invisibility, Polymorph, Scrying, Shadow Conjuration, Thunderlance 5th: Cloudkill, Contact Other Plane, Overland Flight, Permanency, Summon Monster V, Teleport 6th: Chain Lightning, Disintegrate, Summon Monster VI [i]Pages Used: 62/100 pages (4x8, +4x10, +2x12)[/i] [b]Equipment:[/b] Scholar's Outfit [-gp; -#] +2 Mithril Buckler [5,015gp; 2.5#] -0 ACP, 0% ASF Rod of Thunder and Lightning [23,000gp; 6#] [COLOR=Wheat][I][SIZE=1]A long iron rod, studded with silver rivets just below the head. The head itself is made from a fist-sized sapphire with a jagged bolt of golden yellow in the heart of it.[/SIZE][/I][/COLOR] Staff of Fire [2#] [COLOR=Wheat][I][SIZE=1]A magical darkwood staff, shod with gold, wrapped in red leather, decorated with phoenix feathers, having many red gemstones decorating the top.[/SIZE][/I][/COLOR] Longsword [15gp; 4#] Dagger [2gp; 1#] Eyes of the Eagle [500gp, 40xp; -#] Invelion's Cloak (Resistance +2, Cloak of Elvenkind) [3,100gp, 248xp; -#] Ring of Protection +1 [2,000gp; -#] [COLOR=Wheat][I][SIZE=1]This ring is shaped like a small parrying dagger wrapped around the wearer's finger.[/SIZE][/I][/COLOR] Ring of the Ram [COLOR=Wheat][I][SIZE=1]The massive silver ring has a ram's head carved on it.[/SIZE][/I][/COLOR] Invelion's Boots (Boots of Speed, Elvenkind) [5,100gp, 408xp; -#] Heward's Handy Haversack [2,000 gp; 5#] - Ring of Underwater Breathing [COLOR=Wheat][I][SIZE=1]A magical ring made of platinum, engraved with a miniature underwater scene.[/SIZE][/I][/COLOR] - Carpet of Flying, 3x5 (200lb capacity) [10,000gp, 800xp; -#] - Quaal's Feather Token, Bird [300gp; -#] [COLOR=Wheat][I][SIZE=1]This is a miniature carving of a sparrow carved in applewood.[/SIZE][/I][/COLOR] - Quaal's Feather Token, Tree [100gp; -#] [COLOR=Wheat][I][SIZE=1]This is a minature wooden oak tree, with the leaves stained green.[/SIZE][/I][/COLOR] - Scroll of Knock [Region, -#] - Scroll of Invisibility [Region, -#] - Teeth and claws [COLOR=Wheat][I][SIZE=1]By spending an extra round casting a spell that causes damage, the damage can be increased by up to 15 points. Once cast, the tooth or claw vanishes into dust.[/SIZE][/I][/COLOR] - Spellbook 1 [-gp; 3#] - Spellbook 2 [15gp; 3#] - Pearl of Power I [500gp, 40xp; -#] - Candles, 10 [10cp; -#] - Chalk, 10 pieces [1sp; -#] - Flint and Steel [1gp; -#] - Ink, 1 vial [8gp; -#] - Inkpen [1sp; -#] - Parchment, 3 [6sp; -#] - Rations [5sp; 1#] - Waterskin [1gp; 4#] - Antitoxin, x3 [50gp; -#] - Healing Salve, x15 (T&B, p72) [250gp; -#] - 3pp, 46gp, 6sp [.5#] - - - - - - - - - - - Cloak of the Manta Ray [COLOR=Wheat][I][SIZE=1]A dark leather cloak.[/SIZE][/I][/COLOR] - Lich's phylactery [COLOR=Wheat][I][SIZE=1]A magical, palm-sized piece of coral, carved into a small, diamond-shaped cage. A glimmering, opaque light shines within.[/SIZE][/I][/COLOR] - A pretty anklet [200 gp] [COLOR=Wheat][I][SIZE=1]An anklet made of some kind of glittering sinew, strung with perfectly round polished beads of garnets, topazes, and citrines.[/SIZE][/I][/COLOR] - A gold bracelet [5,000 gp] [COLOR=Wheat][I][SIZE=1]A massive gold bracelet set with a emerald shark's tooth.[/SIZE][/I][/COLOR] - 44,453 gp, 5 sp Bedroll, slung over shoulder [1sp; 5#] [B]Total Weight:[/B] 20.5# (Light 26/Medium 53/Heavy 80) [B]Familiar:[/B] "Imperix" (Ferret) [b]Appearance:[/b] Invelion looks very much like a Sun Elf, with copper hair, bronze skin, and sparkling gold eyes. He is a handsome Elf, thin, with an air of elegance and grace about him. He wears a simple scholar's outfit, which includes a smock/apron that he wears when doing alchemy. When not in use, the smock is folded over his belt. Imperix, his ferret familiar, almost never comes out of hiding. Few ever realize that Invelion has a familiar. [b]Personality:[/b] Invelion is a very charming elf. His education and social graces are readily apparent in his manner of speech and action. He is quite elegant and diplomatic, and very civilized in all his interactions. [b]Background:[/b] Invelion always felt lucky to be a Sun Elf, and luckier still to be born and raised in the magical land of Evermeet. Interested in Magic at a young age, Invelion was accepted to the University of Magic, where he excelled as a student. At the university he learned more of the world beyond Evermeet, and of the magical innovations created by other Wizards of Toril, many of them non-elves. Fascinated, he set off to travel Faerun. As a young student, he would Teleport to Faerun in the company of the more powerful Wizards, until eventually he was able to Teleport himself. He soaked up as much knowledge as he could, his thirst for knowledge gaining him easy entrance into the Harpers. While a good Wizard and Harper Mage, Invelion knew he was also physically very frail, and had his weaknesses. He trained his body to increase his Fortitude and Reflexes, and as he advanced as a Wizard, began to follow the path of the Mage-Killer, though his focus was more survival than Mage-Slaying. Invelion is very conscious of his weaknesses as a Wizard and an Elf, and is always looking for ways to toughen himself. In this regard, he is focusing his studies on Arcana (to learn of new spells to increase his survivability), Alchemy (he's heard legends of exotic herbal concoctions that can toughen the body), and the Planes (searching for means to strengthen himself that are beyond the reach of most mortals). He is not sure what he will do in the future, although he's thinking of becoming an Archmage, Loremaster, or perhaps a Mindbender. Growing up in Evermeet, Invelion was surrounded by Elves of all sorts, especially Sun Elves. He always enjoyed travelling Toril and meeting new people, but he often missed being surrounded by Elves. Once, in the markets of ___, he saw Mourn Calaborn, a curious Sun Elf and fellow student at the Evermeet University of Magic! Invelion shouted out a happy greeting to Mourn in Elven. Mourn turned in Invelion's direction, then quickly slipped away through the crowds. Well, that was strange, but perhaps he hadn't heard or seen Invelion properly. The markets were pretty crowded, after all. Although Invelion has travelled extensively, he would always Teleport home. To one with Invelion's experiences though, 'home' can mean one of several places. His home village on Evermeet, the Evermeet University of Magic, or one of several Harper Guild locations. Invelion has recently discovered the wonders of Chult. It was a tropical paradise, and Invelion found himself Teleporting in often, simply for some relaxation and conversation with the natives. [b]Tactics:[/b] Invelion casts Mage Armor on himself every morning using the Harper Mage Extend Spell Ability. In combat he prefers blasting the enemy with Cloudkill, Fireballs, Snowball Storms, and Magic Missiles. (He plans on taking Spell Focus Evocation as he advances as a Mage Killer.) He supplements his evocations with Summoned Monsters (Augment Summoning) and Shadow Conjurations. He has Charm Person ready for when he surprises a foe. Additionally, he has many spells for protection, defense and utility: Shield, Invisibility, Mirror Image, Dimension Door, and Teleport. He is almost always flying, staying out of range of melee threats. He tries to avoid physical combat, but if necessary, he will Polymorph for melee. Many of Invelion's spells were chosen for crafting purposes. He also creates his own alchemical items. When travelling incognito, Invelion wears his smock over his clothes, and sells his services as an alchemist. He is quite a good alchemist, and has made relationships with several alchemy shops throughout Faerun, helping them out when he can in exchange for a little coin. When adventuring, Invelion flies. When he's with an adventuring party, he often flies just a few inches off the ground, staying amongst them. When scouting or spying, Invelion is usually polymorphed into some creature that fits seemlessly into the environment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Jungle Deeps and Ocean Depths Characters
Top