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Just Curious ... Hom many come from AD&D?
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<blockquote data-quote="Desdichado" data-source="post: 2344302" data-attributes="member: 2205"><p>Started around 1980 or so with one of the boxed sets. I didn't really take to it then, and I don't even remember which version of the game we played. My friend was really trying hard to run this adventure, while I was more interested in playing with his complete collection of Kenner Star Wars figures and action sets. In particular, I remember him trying to run a combat while I was trying to do something with the big 4-story Death Star action set.</p><p></p><p>A couple of years later, I played a bit with 1st edition AD&D, and although that sadly didn't go very far, I got a much better idea of what the game <em>could</em> be like. It wasn't until about 1985 or 1986 that I really started playing more for real with some friends, including other TSR games like Gamma World, Star Frontiers, Top Secret, etc.</p><p></p><p>I was early on disillusioned by D&D itself-- it was a combination of the folks I played with and the rules themselves, I think, and I dropped D&D before 2e even came out. I did play a bit of Traveller, Top Secret and Werewolf during the 90s, and had developed into one of those latte set gamers you might encounter at rpg.net even today who disparage D&D, but in 2000 when 3e started rolling out the doors of the printers, I was quite impressed. When the d20 rendition of Call of Cthulhu was actually extremely well done, I decided that I didn't really have any need to learn other systems anymore; d20, with some subtle variations in rules at times, can do anything I need it to for roleplaying. I don't really have any plans to run or play any other system.</p><p></p><p>I've come a bit full circle again -- in many ways, I'm frustrated with the D&Disms again, and I'm running a d20 fantasy game that has many extreme variations in rules and flavor from D&D while playing in a d20 Modern game</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2344302, member: 2205"] Started around 1980 or so with one of the boxed sets. I didn't really take to it then, and I don't even remember which version of the game we played. My friend was really trying hard to run this adventure, while I was more interested in playing with his complete collection of Kenner Star Wars figures and action sets. In particular, I remember him trying to run a combat while I was trying to do something with the big 4-story Death Star action set. A couple of years later, I played a bit with 1st edition AD&D, and although that sadly didn't go very far, I got a much better idea of what the game [i]could[/i] be like. It wasn't until about 1985 or 1986 that I really started playing more for real with some friends, including other TSR games like Gamma World, Star Frontiers, Top Secret, etc. I was early on disillusioned by D&D itself-- it was a combination of the folks I played with and the rules themselves, I think, and I dropped D&D before 2e even came out. I did play a bit of Traveller, Top Secret and Werewolf during the 90s, and had developed into one of those latte set gamers you might encounter at rpg.net even today who disparage D&D, but in 2000 when 3e started rolling out the doors of the printers, I was quite impressed. When the d20 rendition of Call of Cthulhu was actually extremely well done, I decided that I didn't really have any need to learn other systems anymore; d20, with some subtle variations in rules at times, can do anything I need it to for roleplaying. I don't really have any plans to run or play any other system. I've come a bit full circle again -- in many ways, I'm frustrated with the D&Disms again, and I'm running a d20 fantasy game that has many extreme variations in rules and flavor from D&D while playing in a d20 Modern game [/QUOTE]
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