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Just finished to run my Zeigeist campaing and.... (minor spoilers inside)
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<blockquote data-quote="Hitomi Camacho" data-source="post: 7435028" data-attributes="member: 6673222"><p>We started to run the campaign as soon as it was released and we usually played 2 o 3 times a month. Not sure how long has it taken, 5 years? We used the 4th edition and my group agreed it a perfect system for this kind of campaign (we never understood the criticism to 4th edition, I always believed the "failure" of 4th ed. was the lack of an early OGL and good adventures like Zeitgeist)</p><p></p><p>Favourite encounters? well, the encounter with the obscurati at the train station at the end of "Always in time" when Lya Jierre appeared and the duel it followed was remarkable. In fact all the duels against Lya and her vorpal swords where pretty scary for my PCs. Also, the fight against Leone Quital at the train station with train wagons crashing all around where great. </p><p></p><p>About the NPCs, my group fell in love with the guys from "La Agencia" that's El Extraño and the kobold from Ber. What a bunch of great scenes! </p><p></p><p>Lya Jierre almost convinced two players that the whole colossus thing was an arm race from Danor to match the power of Risur titans (Mutual assured destruction doctrine it is)</p><p></p><p>Pemberton was another great NPC changing from a menace (and the source of one of the best quotes from the game, when the group discovered it was A DRAGON! they contacted Delft with the news and the possibility of a pact only to get this official answer "Risur doesn't negotiate with Dragons") to a "trusted" ally.</p><p></p><p>Ashima Shimtu was quite interesting to play also. (as you can see my group is quite fond of dubious characters)</p><p></p><p></p><p>One NPC of notice was Grappa, the lich stealing ritual of adventure 7 arose lots of suspicions from my players. I almost ended the campaign making the final villain Grappa possessing the body of Nicodemus (In the end Nic was an idealist and Grappa realises the only way for the ob to succeed was to ensure the Colossus or Clockwork plan went into motion)</p><p></p><p>The group was composed of</p><p></p><p>Human ranger gunslinger with a jaguar pet</p><p>Half-elf sorcerer spirit medium</p><p>Eladrin warlord vekeshi mystic (died with the fall of triegenes)</p><p>Deva sword mage, yerasol veteran (ended being the king of Risur)</p><p>Human brawler warrior, technologist</p></blockquote><p></p>
[QUOTE="Hitomi Camacho, post: 7435028, member: 6673222"] We started to run the campaign as soon as it was released and we usually played 2 o 3 times a month. Not sure how long has it taken, 5 years? We used the 4th edition and my group agreed it a perfect system for this kind of campaign (we never understood the criticism to 4th edition, I always believed the "failure" of 4th ed. was the lack of an early OGL and good adventures like Zeitgeist) Favourite encounters? well, the encounter with the obscurati at the train station at the end of "Always in time" when Lya Jierre appeared and the duel it followed was remarkable. In fact all the duels against Lya and her vorpal swords where pretty scary for my PCs. Also, the fight against Leone Quital at the train station with train wagons crashing all around where great. About the NPCs, my group fell in love with the guys from "La Agencia" that's El Extraño and the kobold from Ber. What a bunch of great scenes! Lya Jierre almost convinced two players that the whole colossus thing was an arm race from Danor to match the power of Risur titans (Mutual assured destruction doctrine it is) Pemberton was another great NPC changing from a menace (and the source of one of the best quotes from the game, when the group discovered it was A DRAGON! they contacted Delft with the news and the possibility of a pact only to get this official answer "Risur doesn't negotiate with Dragons") to a "trusted" ally. Ashima Shimtu was quite interesting to play also. (as you can see my group is quite fond of dubious characters) One NPC of notice was Grappa, the lich stealing ritual of adventure 7 arose lots of suspicions from my players. I almost ended the campaign making the final villain Grappa possessing the body of Nicodemus (In the end Nic was an idealist and Grappa realises the only way for the ob to succeed was to ensure the Colossus or Clockwork plan went into motion) The group was composed of Human ranger gunslinger with a jaguar pet Half-elf sorcerer spirit medium Eladrin warlord vekeshi mystic (died with the fall of triegenes) Deva sword mage, yerasol veteran (ended being the king of Risur) Human brawler warrior, technologist [/QUOTE]
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Just finished to run my Zeigeist campaing and.... (minor spoilers inside)
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