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Just for fun: What;s youyr favorite Wiz build
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<blockquote data-quote="Greenfield" data-source="post: 6978577" data-attributes="member: 6669384"><p>I like flexibility as well. Understand, I'm not building a character right now, just asking for people's ideas on builds.</p><p></p><p>It's easy to plan a powerful/useful level 20 character. Everyone's a just-this-side-of-Godzilla at level 20, compared to the game world at large. Level 7 seemed a good, medium range to think about.</p><p></p><p>Your choice of gear is pretty straightforward, and looks like a good set. Feats are interesting.</p><p></p><p>Improved Initiative really only matters in the first round. After that cyclic initiative makes it meaningless. I guess it's nice to be able to get your defensive or buffing spells up early.</p><p></p><p>I noticed that you didn't do very much about AC, other than Dex. I'd figured that the minimum AC to even be on the battlefield is about Level plus 14, with three or four points higher needed if the character is going to be in the thick of things. Your build is AC 14 (Dex), plus whatever buffs or defensive spells he/she can cast. If we presume that <em>Mage Armor</em> is already up, a <em>Shield</em> spell and that Dex puts the PC at AC 22. Acceptable, but barely.</p><p></p><p>If I was going to invest in an item, it would be a Natural Armor amulet. The Wiz can already get Deflection, Armor, Shield and Dodge bonuses from various spells. NA is the one common category that's out of his/her normal reach.</p><p></p><p><em>Alter self</em>, of course, can change that. There are a number of medium Humanoids with Natural Armor whose for could be assumed. The top of the list is the Troglodyte, with a +6 NA bonus, but his stench penalizes your own party so it's a "desperate measures" kind of thing.</p><p></p><p>What's your preferred defensive spell set, keeping in mind that the PC is also supposed to be participating in a conflice. (I mean, anyone can run/hide or spend the entire battle buffing up.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6978577, member: 6669384"] I like flexibility as well. Understand, I'm not building a character right now, just asking for people's ideas on builds. It's easy to plan a powerful/useful level 20 character. Everyone's a just-this-side-of-Godzilla at level 20, compared to the game world at large. Level 7 seemed a good, medium range to think about. Your choice of gear is pretty straightforward, and looks like a good set. Feats are interesting. Improved Initiative really only matters in the first round. After that cyclic initiative makes it meaningless. I guess it's nice to be able to get your defensive or buffing spells up early. I noticed that you didn't do very much about AC, other than Dex. I'd figured that the minimum AC to even be on the battlefield is about Level plus 14, with three or four points higher needed if the character is going to be in the thick of things. Your build is AC 14 (Dex), plus whatever buffs or defensive spells he/she can cast. If we presume that [I]Mage Armor[/I] is already up, a [I]Shield[/I] spell and that Dex puts the PC at AC 22. Acceptable, but barely. If I was going to invest in an item, it would be a Natural Armor amulet. The Wiz can already get Deflection, Armor, Shield and Dodge bonuses from various spells. NA is the one common category that's out of his/her normal reach. [I]Alter self[/I], of course, can change that. There are a number of medium Humanoids with Natural Armor whose for could be assumed. The top of the list is the Troglodyte, with a +6 NA bonus, but his stench penalizes your own party so it's a "desperate measures" kind of thing. What's your preferred defensive spell set, keeping in mind that the PC is also supposed to be participating in a conflice. (I mean, anyone can run/hide or spend the entire battle buffing up.) [/QUOTE]
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