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Just got the WotC 2008 Summer Catalog
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<blockquote data-quote="thalmin" data-source="post: 3921125" data-attributes="member: 662"><p>Just got my hands on the new catalog, covering May through August. I'll start with the rpg stuff.</p><p></p><p><span style="color: Red">Roleplaying Games</span></p><p><span style="color: Lime">May</span></p><p><span style="color: Orange"><strong>H1 Keep on the Shadowfell</strong></span> A D&D adventure by Bruce R. Cordell and Mike Mearls</p><p>The town of Winterhaven stands watch over a ruined keep that once served as a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his wayis a small yet determined band of heroes.</p><p><em>Keep on the Shadowfell</em> is an exciting <strong>Dungeons & Dragons</strong> adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures.</p><p>May 20, 2008 Non-Traditional format (folio?) 96 pages, $29.95</p><p></p><p><span style="color: Orange"><strong>Threats of the Galaxy</strong></span> A <strong>Star Wars</strong> Roleplaying Game Supplement by Robert J. Schwalb and Rodney Thompson</p><p>This beautifully illustrated book gives Gamemasters ready-to-play game statistics, tactics, and encounter ideas for more than 140 creatures, droids, and characters from the <strong>Star Wars</strong> universe. The various threats presented in this book are drawn from the <strong>Star Wars</strong> feature films and the Expanded Univers of <strong>Star Wars</strong> comics, video games, and novels. Gamemasters designing their own <strong>Star Wars</strong> <em>Roleplaying Game</em> adventures to challenge heroes of every level.</p><p>May 20, 2008 Hardcover 160 pages, $34.95</p><p></p><p><span style="color: Lime">June</span></p><p><span style="color: Orange"><strong>Player's Handbook</strong></span> (no writer credits)</p><p>The <strong>Player's Handbook</strong> presents the official <strong>Dungeons & Dragons</strong> <em>Roleplaying Game</em> rules as well as everything a player needs to create <strong>D&D</strong> characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, <strong><em>magic items</em></strong>, weapons armor, and much more.</p><p>June 6, 2008 Hardcover 320 pages, $34.95</p><p></p><p><span style="color: Orange"><strong>Dungeon Master's Guide</strong></span> (no writer credits)</p><p>The <strong>Dungeon Master's Guide </strong> gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition <strong>Dungeons & Dragons</strong> <em>Roleplaying Game</em>, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any <strong>D&D</strong> game.</p><p>June 6, 2008 Hardcover 224 pages, $34.95</p><p></p><p><span style="color: Orange"><strong>Monster Manual</strong></span> (no writer credits)</p><p>The <strong>Monster Manual </strong> presents more than 300 official <strong>Dungeons & Dragons</strong> <em>Roleplaying Game</em> monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how to best use the monster in <strong>D&D</strong> encounters.</p><p>June 6, 2008 Hardcover 288 pages, $34.95</p><p></p><p><span style="color: Orange"><strong>4th Edition Core Rulebook Gift Set</strong></span> (no writer credits)</p><p>This gift set features a handsome slipcase containing all three of the 4th edition <strong>D&D</strong> <em>Roleplaying Game</em> core rulebooks: the <strong>Player's Handbook</strong> rulebook, the <strong>Monster Manual</strong> rulebook, and the <strong>Dungeon Master's Guide</strong> rulebook.</p><p>June 6, 2008 Box $104.95</p><p></p><p><span style="color: Orange"><strong>D&D Premium Dice</strong></span></p><p>This product contains a dice bag and a complete set of dice for use in the Dungeons & Dragons Roleplaying Game: one 4-sided die, four 6-sided dice, one 8-sided die, one 10-sided die, one percentile die, one 12-sided die, and one 20-sided die.</p><p>June 17, 2008 $12.95</p><p></p><p><span style="color: Lime">July</span></p><p><span style="color: Orange"><strong>H2 Thunderspire Labyrinth</strong></span> <strong>D&D</strong> adventure by Richard Baker and Mike Mearls</p><p>Beneath Thunderspire Mountian lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters...</p><p><em>H2 Thunderspire Labyrinth</em> is a <strong>D&D</strong> adventure designed for heroic-tier characters of levels 4-6. It can be played as a stand-alone adventure or as the second part of a three-part series.</p><p>This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.</p><p>July 15, 2008 96 pages (plus 1 poster map) $24.95</p><p></p><p><span style="color: Orange"><strong>DU1 Halls of the Giant Kings: Dungeon Tiles</strong></span> a <strong>D&D</strong> Accessory</p><p>This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain for their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons and strongholds designed for use with Large and Huge D&D miniatures.</p><p>This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.</p><p>July 15, 2008 $9.95</p><p></p><p><span style="color: Orange"><strong>Character Record Sheets</strong></span> a <strong>D&D</strong> Accessory</p><p>Encased in a handy pocket folder, these official <strong>Dungeons & Dragons</strong> character sheets contain all the information players need to build, run, and track their 4th Edition <strong>D&D</strong> <em>Roleplaying Game</em> characters. Each character sheet is designed for optimal playability. In addition, these character sheets support characters of all classes and levels.</p><p>July 15, 2008 $9.95</p><p></p><p><span style="color: Orange"><strong>Dungeon Master's Screen</strong></span> a <strong>D&D</strong> Accessory</p><p>This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls privbate, without blocking their view of the game table. Easy-to-reference rules and table appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition <strong>Dungeons & Dragons</strong> <em>Roleplaying Game</em> core rulebooks.</p><p>July 15, 2008 $9.95</p><p></p><p><span style="color: Lime">August</span></p><p><span style="color: Orange"><strong>Forgotten Realms Campaign Guide</strong></span> A <strong>D&D</strong> Campaing Setting by Bruce R. Cordell, Ed Greenwood, Chris Sims and Philip Athans</p><p>Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The <strong>Forgotten Realms Campaign Guide</strong> presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.</p><p>This product includes everything a Dungeon Master needs to run a <strong>D&D</strong> campaign in the <strong>Forgotten Realms</strong> setting, as well as elements that DMs can incorporate into their own <strong>D&D</strong> campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.</p><p>August 19, 2008 Hardcover 288 pages (plus 1 poster map) $39.95</p><p></p><p><span style="color: Orange"><strong>H3 Pyramid of Shadows</strong></span> A <strong>D&D</strong> Adventure by Mike Mearls and James Wyatt</p><p>The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seek refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all - the Pyramid of Shadows.</p><p><strong>H3 Pyramid of Shadows</strong> is a <strong>D&D</strong> adventure designed for heroic-tier characters of levels 7-10. It can be played as a stand-alone adventure or as the final part of a three-part series.</p><p>This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.</p><p>August 19, 2008 96 pages (plus 1 poster map) $24.95</p><p></p><p><span style="color: Orange"><strong>Knights of the Old Republic Campaign Guide</strong></span> A <strong>Star Wars</strong> <em>Roleplaying Game</em> Supplement by Rodney Thompson, Sterling Hershey, John Jackson Miller, and Abel G. Peña</p><p>Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to proitect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitoprous allies oin every front.</p><p>Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Replublic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith</p><p>August 19, 2008 Hardcover 224 pages $39.95</p><p></p><p>I'll cover the minis and novels in a later post.</p></blockquote><p></p>
[QUOTE="thalmin, post: 3921125, member: 662"] Just got my hands on the new catalog, covering May through August. I'll start with the rpg stuff. [COLOR=Red]Roleplaying Games[/COLOR] [COLOR=Lime]May[/COLOR] [COLOR=Orange][B]H1 Keep on the Shadowfell[/B][/COLOR] A D&D adventure by Bruce R. Cordell and Mike Mearls The town of Winterhaven stands watch over a ruined keep that once served as a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his wayis a small yet determined band of heroes. [I]Keep on the Shadowfell[/I] is an exciting [B]Dungeons & Dragons[/B] adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures. May 20, 2008 Non-Traditional format (folio?) 96 pages, $29.95 [COLOR=Orange][B]Threats of the Galaxy[/B][/COLOR] A [B]Star Wars[/B] Roleplaying Game Supplement by Robert J. Schwalb and Rodney Thompson This beautifully illustrated book gives Gamemasters ready-to-play game statistics, tactics, and encounter ideas for more than 140 creatures, droids, and characters from the [B]Star Wars[/B] universe. The various threats presented in this book are drawn from the [B]Star Wars[/B] feature films and the Expanded Univers of [B]Star Wars[/B] comics, video games, and novels. Gamemasters designing their own [B]Star Wars[/B] [I]Roleplaying Game[/I] adventures to challenge heroes of every level. May 20, 2008 Hardcover 160 pages, $34.95 [COLOR=Lime]June[/COLOR] [COLOR=Orange][B]Player's Handbook[/B][/COLOR] (no writer credits) The [B]Player's Handbook[/B] presents the official [B]Dungeons & Dragons[/B] [I]Roleplaying Game[/I] rules as well as everything a player needs to create [B]D&D[/B] characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, [B][I]magic items[/I][/B], weapons armor, and much more. June 6, 2008 Hardcover 320 pages, $34.95 [COLOR=Orange][B]Dungeon Master's Guide[/B][/COLOR] (no writer credits) The [B]Dungeon Master's Guide [/B] gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition [B]Dungeons & Dragons[/B] [I]Roleplaying Game[/I], as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any [B]D&D[/B] game. June 6, 2008 Hardcover 224 pages, $34.95 [COLOR=Orange][B]Monster Manual[/B][/COLOR] (no writer credits) The [B]Monster Manual [/B] presents more than 300 official [B]Dungeons & Dragons[/B] [I]Roleplaying Game[/I] monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how to best use the monster in [B]D&D[/B] encounters. June 6, 2008 Hardcover 288 pages, $34.95 [COLOR=Orange][B]4th Edition Core Rulebook Gift Set[/B][/COLOR] (no writer credits) This gift set features a handsome slipcase containing all three of the 4th edition [B]D&D[/B] [I]Roleplaying Game[/I] core rulebooks: the [B]Player's Handbook[/B] rulebook, the [B]Monster Manual[/B] rulebook, and the [B]Dungeon Master's Guide[/B] rulebook. June 6, 2008 Box $104.95 [COLOR=Orange][B]D&D Premium Dice[/B][/COLOR] This product contains a dice bag and a complete set of dice for use in the Dungeons & Dragons Roleplaying Game: one 4-sided die, four 6-sided dice, one 8-sided die, one 10-sided die, one percentile die, one 12-sided die, and one 20-sided die. June 17, 2008 $12.95 [COLOR=Lime]July[/COLOR] [COLOR=Orange][B]H2 Thunderspire Labyrinth[/B][/COLOR] [B]D&D[/B] adventure by Richard Baker and Mike Mearls Beneath Thunderspire Mountian lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters... [I]H2 Thunderspire Labyrinth[/I] is a [B]D&D[/B] adventure designed for heroic-tier characters of levels 4-6. It can be played as a stand-alone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder. July 15, 2008 96 pages (plus 1 poster map) $24.95 [COLOR=Orange][B]DU1 Halls of the Giant Kings: Dungeon Tiles[/B][/COLOR] a [B]D&D[/B] Accessory This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain for their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons and strongholds designed for use with Large and Huge D&D miniatures. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. July 15, 2008 $9.95 [COLOR=Orange][B]Character Record Sheets[/B][/COLOR] a [B]D&D[/B] Accessory Encased in a handy pocket folder, these official [B]Dungeons & Dragons[/B] character sheets contain all the information players need to build, run, and track their 4th Edition [B]D&D[/B] [I]Roleplaying Game[/I] characters. Each character sheet is designed for optimal playability. In addition, these character sheets support characters of all classes and levels. July 15, 2008 $9.95 [COLOR=Orange][B]Dungeon Master's Screen[/B][/COLOR] a [B]D&D[/B] Accessory This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls privbate, without blocking their view of the game table. Easy-to-reference rules and table appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition [B]Dungeons & Dragons[/B] [I]Roleplaying Game[/I] core rulebooks. July 15, 2008 $9.95 [COLOR=Lime]August[/COLOR] [COLOR=Orange][B]Forgotten Realms Campaign Guide[/B][/COLOR] A [B]D&D[/B] Campaing Setting by Bruce R. Cordell, Ed Greenwood, Chris Sims and Philip Athans Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The [B]Forgotten Realms Campaign Guide[/B] presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before. This product includes everything a Dungeon Master needs to run a [B]D&D[/B] campaign in the [B]Forgotten Realms[/B] setting, as well as elements that DMs can incorporate into their own [B]D&D[/B] campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn. August 19, 2008 Hardcover 288 pages (plus 1 poster map) $39.95 [COLOR=Orange][B]H3 Pyramid of Shadows[/B][/COLOR] A [B]D&D[/B] Adventure by Mike Mearls and James Wyatt The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seek refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all - the Pyramid of Shadows. [B]H3 Pyramid of Shadows[/B] is a [B]D&D[/B] adventure designed for heroic-tier characters of levels 7-10. It can be played as a stand-alone adventure or as the final part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder. August 19, 2008 96 pages (plus 1 poster map) $24.95 [COLOR=Orange][B]Knights of the Old Republic Campaign Guide[/B][/COLOR] A [B]Star Wars[/B] [I]Roleplaying Game[/I] Supplement by Rodney Thompson, Sterling Hershey, John Jackson Miller, and Abel G. Peña Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to proitect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitoprous allies oin every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Replublic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith August 19, 2008 Hardcover 224 pages $39.95 I'll cover the minis and novels in a later post. [/QUOTE]
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