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Community
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*Pathfinder & Starfinder
Just how compatible is Pathfinder?
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<blockquote data-quote="pawsplay" data-source="post: 5600484" data-attributes="member: 15538"><p>It's kind of a tough call. Once upon a time, one of the upsides was access to the old materials. But Pathfinder now has equivalents to many of the old sourcebooks, in some cases, vastly better versions. So it's a plus in that Pathfinder is, overall, a better game, but the downside is that those 3.5 books aren't as useful as they were a year go. I used mine to finish my first Pathfinder campaign, then I sold them off recently.</p><p></p><p></p><p></p><p>It is pretty much the same, only simpler, faster, and better balanced.</p><p></p><p></p><p></p><p>I'm not a Golarion die-hard; I prefer a more toned-down world. Pathfinder will do toned-down just fine. You might have to address some specific character options that don't match your campaign.</p><p></p><p>In regards to the classes, fighters are still fighters, but they get a little math help. IMO, fighters have always been the best fighters, but overall, they were not as good fighters as wizards were wizards. Pathfinder made good strides in that area. Sorcerers get more flavor and a reason to single class. Barbarians, bards, and rogues are more interesting and customizable. Paladins are about the same in terms of peak power, but are not as weak out of their element. Clerics, wizards, druids are about the same, although polymorph got the fix it always needed, and certain combos have been nerfed (or left out, in the case of nightsticks and such garbage). Rangers are a sort of "best of 3.0/3.5 edition" with medium armor and strong hit dice, but good skils, options, and fighting bonuses. Monks are a bloody mess, but that's what they were before; now they're a bloody mess that can at least pull off a credible full attack.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5600484, member: 15538"] It's kind of a tough call. Once upon a time, one of the upsides was access to the old materials. But Pathfinder now has equivalents to many of the old sourcebooks, in some cases, vastly better versions. So it's a plus in that Pathfinder is, overall, a better game, but the downside is that those 3.5 books aren't as useful as they were a year go. I used mine to finish my first Pathfinder campaign, then I sold them off recently. It is pretty much the same, only simpler, faster, and better balanced. I'm not a Golarion die-hard; I prefer a more toned-down world. Pathfinder will do toned-down just fine. You might have to address some specific character options that don't match your campaign. In regards to the classes, fighters are still fighters, but they get a little math help. IMO, fighters have always been the best fighters, but overall, they were not as good fighters as wizards were wizards. Pathfinder made good strides in that area. Sorcerers get more flavor and a reason to single class. Barbarians, bards, and rogues are more interesting and customizable. Paladins are about the same in terms of peak power, but are not as weak out of their element. Clerics, wizards, druids are about the same, although polymorph got the fix it always needed, and certain combos have been nerfed (or left out, in the case of nightsticks and such garbage). Rangers are a sort of "best of 3.0/3.5 edition" with medium armor and strong hit dice, but good skils, options, and fighting bonuses. Monks are a bloody mess, but that's what they were before; now they're a bloody mess that can at least pull off a credible full attack. [/QUOTE]
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Community
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Just how compatible is Pathfinder?
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