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<blockquote data-quote="Nytmare" data-source="post: 7733510" data-attributes="member: 55178"><p><storytime></p><p></p><p>There was an old "portal-esque" rpg I had played in when I was in college. I don't remember how much of it might have been published vs how much of it was the guy running the game(s) making stuff up, but he had had a (kinda silly in retrospect) set of real life tests that he would use to define our/our characters' base physical and mental stats. Every week we'd build a new character based roughly off of us, for a different genre of game, and we'd have a little afternoon one-shot. </p><p></p><p>During the second one of those one shots we started to recognize recurring names and themes and set pieces, and every week there'd be more things we'd recognize from previous games. The guy running it also encouraged not only the idea of meta-gaming between those adventures, even introducing problems that were solved with either real life knowledge or knowledge from previous games, but he also encouraged the arguments over whether or not we should be doing it. </p><p></p><p>As the semester finished up, we started up a new one-shot where we just used the basic characters without any tweaks or spells or laser guns. We were us, playing ourselves as patients who were staging an escape from the real world Psychiatric Hospital that was a couple blocks away, and that the guy running the game had spent a little bit of time at during the previous semester. He had also mirrored players leaving the game, or new players joining as people being discharged or as new patients being admitted. We also, realized that lots of the things we "saw in the distance" in-game had been actual Pittsburgh landmarks (I'm assuming) you were able to see from the windows of Western Psych.</p><p></p><p>I think that at least part of the inspiration for that game might have been taken from a 4 or 5 page rpg called Power Kill, that had been packaged along with another old RPG called Puppet Land. I don't remember much about it, but it was a kind of overlay game that you'd play after "normal" murderhobo RPG sessions. The game master would play the part of a psychiatrist replaying and retelling the events that happened in the game as actual real world crimes that the players (ie patients) had committed during a psychotic break.</p><p></p><p></storytime></p></blockquote><p></p>
[QUOTE="Nytmare, post: 7733510, member: 55178"] <storytime> There was an old "portal-esque" rpg I had played in when I was in college. I don't remember how much of it might have been published vs how much of it was the guy running the game(s) making stuff up, but he had had a (kinda silly in retrospect) set of real life tests that he would use to define our/our characters' base physical and mental stats. Every week we'd build a new character based roughly off of us, for a different genre of game, and we'd have a little afternoon one-shot. During the second one of those one shots we started to recognize recurring names and themes and set pieces, and every week there'd be more things we'd recognize from previous games. The guy running it also encouraged not only the idea of meta-gaming between those adventures, even introducing problems that were solved with either real life knowledge or knowledge from previous games, but he also encouraged the arguments over whether or not we should be doing it. As the semester finished up, we started up a new one-shot where we just used the basic characters without any tweaks or spells or laser guns. We were us, playing ourselves as patients who were staging an escape from the real world Psychiatric Hospital that was a couple blocks away, and that the guy running the game had spent a little bit of time at during the previous semester. He had also mirrored players leaving the game, or new players joining as people being discharged or as new patients being admitted. We also, realized that lots of the things we "saw in the distance" in-game had been actual Pittsburgh landmarks (I'm assuming) you were able to see from the windows of Western Psych. I think that at least part of the inspiration for that game might have been taken from a 4 or 5 page rpg called Power Kill, that had been packaged along with another old RPG called Puppet Land. I don't remember much about it, but it was a kind of overlay game that you'd play after "normal" murderhobo RPG sessions. The game master would play the part of a psychiatrist replaying and retelling the events that happened in the game as actual real world crimes that the players (ie patients) had committed during a psychotic break. </storytime> [/QUOTE]
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