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<blockquote data-quote="Mouseferatu" data-source="post: 1140045" data-attributes="member: 1288"><p>Of course, the corallary to that is, I don't believe the players <em>should</em> always know what their allies and their foes can do. NPCs and monsters should be able to surprise even those players who have read the rulebooks cover to cover.</p><p></p><p>To put it in more real-world terms, I have <em>no</em> understanding of physics, beyond the very basics. That doesn't mean I don't believe nuclear fission works, or that planes can't fly. I don't know <em>how</em> they do. (Well, in details; I know the basic principles, of course.) I just accept that it happens via ways I don't understand.</p><p></p><p>I consider the rules of the game the same thing. They are the way the world works, for the most part, but exceptions can and do exist, and even the wisest PCs are going to be ignorant of a few details and loopholes here and there. I believe that the vast majority of a game should be conducted within the rules, but if the DM feels the need to make something up that violates those rules--and if he's not doing so purely as a means to screw the characters, of course--I say, more power to him.</p><p></p><p>And let's be honest--a lot of experienced DMs can make up house rules, even on the fly, that are better than some of the published material. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1140045, member: 1288"] Of course, the corallary to that is, I don't believe the players [i]should[/i] always know what their allies and their foes can do. NPCs and monsters should be able to surprise even those players who have read the rulebooks cover to cover. To put it in more real-world terms, I have [i]no[/i] understanding of physics, beyond the very basics. That doesn't mean I don't believe nuclear fission works, or that planes can't fly. I don't know [i]how[/i] they do. (Well, in details; I know the basic principles, of course.) I just accept that it happens via ways I don't understand. I consider the rules of the game the same thing. They are the way the world works, for the most part, but exceptions can and do exist, and even the wisest PCs are going to be ignorant of a few details and loopholes here and there. I believe that the vast majority of a game should be conducted within the rules, but if the DM feels the need to make something up that violates those rules--and if he's not doing so purely as a means to screw the characters, of course--I say, more power to him. And let's be honest--a lot of experienced DMs can make up house rules, even on the fly, that are better than some of the published material. :D [/QUOTE]
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