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<blockquote data-quote="doghead" data-source="post: 1609622" data-attributes="member: 8243"><p>CONCEPT - early 20th century magic baroque anime style setting.</p><p></p><p>Inspirations: Last Exile, League of Extraordinary Gentlemen (mostly the equipment), Gin Roh.</p><p></p><p>What is laid out below is a mix of broad brushsrokes and incidental details. In other words, my initial musings on the idea. There is a certain bias in the material set out out below - it reflects what I am most familier with. I am also guilty of gross generalisations and stereotypes. I only have so much free time to do this in - so these simplicities are a necessary evil.</p><p></p><p>Which is why I am posting it. I would be more than happy to get your suggestions and ideas. There are a number of mechanical elements that I need to work through, and having another set of eyes on the job always helps avoid serious wrinkles </p><p></p><p>For those of you who love cluttering up other peoples threads telling them that their idea is stupid or wrong, I thank you for your concern. I also humbly submit that you save the time that you would spend writing that post and spend it elsewhere on something more rewarding. Because I'm just going to ignore you. No offence intended.</p><p></p><p>GOAL</p><p></p><p>As much as possible I would like to avoid changes to the basic rules. With one exception. I will be using Ken Hood's Revised Grim and Gritty Rules. Its is the best answer that I have seen to the bugbear of HP creep. It also incorporates two other elements that I hold dear - contested combat and wound effects. So appart from that I am looking to minimise the changes to the core rules as outlined in the SRDv3.5. For example, the Battlesuits are just built from the armour and magical armour rules, rather than a unique set of new rules.</p><p></p><p>CONTENTS</p><p></p><p>I intend to scavenge the early posts to keep a current summary of the material so far. There are some gaps in the post numbers because not all of the early posts are mine (although most of the latter ones are :\ )</p><p></p><p>Post 01: Introduction, Goal and Contents</p><p>Post 02: The Setting</p><p>Post 03: Character Generation</p><p>Post 04: Technobabble</p><p>Post 06: --</p><p>Post 10: --</p><p></p><p></p><p>NEXT: THE SETTING</p></blockquote><p></p>
[QUOTE="doghead, post: 1609622, member: 8243"] CONCEPT - early 20th century magic baroque anime style setting. Inspirations: Last Exile, League of Extraordinary Gentlemen (mostly the equipment), Gin Roh. What is laid out below is a mix of broad brushsrokes and incidental details. In other words, my initial musings on the idea. There is a certain bias in the material set out out below - it reflects what I am most familier with. I am also guilty of gross generalisations and stereotypes. I only have so much free time to do this in - so these simplicities are a necessary evil. Which is why I am posting it. I would be more than happy to get your suggestions and ideas. There are a number of mechanical elements that I need to work through, and having another set of eyes on the job always helps avoid serious wrinkles For those of you who love cluttering up other peoples threads telling them that their idea is stupid or wrong, I thank you for your concern. I also humbly submit that you save the time that you would spend writing that post and spend it elsewhere on something more rewarding. Because I'm just going to ignore you. No offence intended. GOAL As much as possible I would like to avoid changes to the basic rules. With one exception. I will be using Ken Hood's Revised Grim and Gritty Rules. Its is the best answer that I have seen to the bugbear of HP creep. It also incorporates two other elements that I hold dear - contested combat and wound effects. So appart from that I am looking to minimise the changes to the core rules as outlined in the SRDv3.5. For example, the Battlesuits are just built from the armour and magical armour rules, rather than a unique set of new rules. CONTENTS I intend to scavenge the early posts to keep a current summary of the material so far. There are some gaps in the post numbers because not all of the early posts are mine (although most of the latter ones are :\ ) Post 01: Introduction, Goal and Contents Post 02: The Setting Post 03: Character Generation Post 04: Technobabble Post 06: -- Post 10: -- NEXT: THE SETTING [/QUOTE]
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