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<blockquote data-quote="doghead" data-source="post: 1638275" data-attributes="member: 8243"><p>Thanks for the link. Its an improvement on the HP system, but the system is still essentially ablative. Vitality still progresses significantly with levels, so high level characters can still (mostly) just soak it up.</p><p></p><p>In the revised grim'ngritty rules, you get a defense (ability to avoid damage) a soak (ability to take it) and a life bar. All creatures get the same life bar of 25 pips (wounds).</p><p></p><p>So for Hoegruff (Based on the dex variant of the rules)</p><p></p><p>Defense Bonus +5 (+2 BAB + 3 Dex mod)</p><p>Soak +5 (+2 con, +3 studded leather armour)</p><p>Attack Bonus +5 (+2 BAB +3 Dex)</p><p>Damage Bonus +3 (+3 Str)</p><p></p><p>The system in a nutshell</p><p>Roll To Hit: d20+attack vs d20+defence.*</p><p>*If this is a positive number, calculate damage.</p><p>Damage = weapon dam + damage bonus + (d20+attack - d20+defence*)</p><p>*from above.</p><p>Wounds = Damage - Soak.</p><p></p><p>0-5 wounds: not impaired</p><p>6-10 wounds: -1 on attack & defense rolls, ability & skill checks, and saves.</p><p>11-15 wounds: -2 on attack & defense rolls, ability & skill checks, and saves.</p><p>16-20 wounds: -3 on attack & defense rolls, ability & skill checks, and saves ...</p><p>20-25 wounds: dying.</p><p>26 wounds: dead. 'nuff said.</p></blockquote><p></p>
[QUOTE="doghead, post: 1638275, member: 8243"] Thanks for the link. Its an improvement on the HP system, but the system is still essentially ablative. Vitality still progresses significantly with levels, so high level characters can still (mostly) just soak it up. In the revised grim'ngritty rules, you get a defense (ability to avoid damage) a soak (ability to take it) and a life bar. All creatures get the same life bar of 25 pips (wounds). So for Hoegruff (Based on the dex variant of the rules) Defense Bonus +5 (+2 BAB + 3 Dex mod) Soak +5 (+2 con, +3 studded leather armour) Attack Bonus +5 (+2 BAB +3 Dex) Damage Bonus +3 (+3 Str) The system in a nutshell Roll To Hit: d20+attack vs d20+defence.* *If this is a positive number, calculate damage. Damage = weapon dam + damage bonus + (d20+attack - d20+defence*) *from above. Wounds = Damage - Soak. 0-5 wounds: not impaired 6-10 wounds: -1 on attack & defense rolls, ability & skill checks, and saves. 11-15 wounds: -2 on attack & defense rolls, ability & skill checks, and saves. 16-20 wounds: -3 on attack & defense rolls, ability & skill checks, and saves ... 20-25 wounds: dying. 26 wounds: dead. 'nuff said. [/QUOTE]
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