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<blockquote data-quote="doghead" data-source="post: 1639813" data-attributes="member: 8243"><p>I saw this in the General forum and though it looked like an interesting menthod of stat creation.</p><p></p><p><span style="font-family: 'Courier New'">the matrix</span></p><p><span style="font-family: 'Courier New'"></span></p><p> <span style="font-family: 'Courier New'">18 06 15 14 14 12</span></p><p> <span style="font-family: 'Courier New'">15 16 13 11 15 12</span></p><p> <span style="font-family: 'Courier New'">13 15 15 11 16 09</span></p><p> <span style="font-family: 'Courier New'">07 15 10 18 11 12</span></p><p> <span style="font-family: 'Courier New'">12 14 15 13 04 13</span></p><p> <span style="font-family: 'Courier New'">14 12 11 14 16 13</span></p><p></p><p>Draw a single straight line through the matrix intersecting 6 numbers. You can go horizontally, vertically or diagonally. You can not change the order of the numbers. </p><p></p><p>For example</p><p>* 4th row, left to right - str 7, dex 15, con 10, int 18, wis 11, cha 12</p><p>* 4th row, right to left - str 12, dex 11, con 18, int 10, wis 15, cha 7</p><p>* sw to ne corner - str 14, dex 14, con 10, int 11, wis 15, cha 12.</p><p></p><p>I rolled the numbers randomly using the 4d6-lowest, placing them on the grid inthe order that they were generated (by row, left to right if its important).</p><p></p><p>I'm curious as to whether it provides enough variety for people to find what they want.</p></blockquote><p></p>
[QUOTE="doghead, post: 1639813, member: 8243"] I saw this in the General forum and though it looked like an interesting menthod of stat creation. [FONT=Courier New]the matrix 18 06 15 14 14 12 15 16 13 11 15 12 13 15 15 11 16 09 07 15 10 18 11 12 12 14 15 13 04 13 14 12 11 14 16 13[/FONT] Draw a single straight line through the matrix intersecting 6 numbers. You can go horizontally, vertically or diagonally. You can not change the order of the numbers. For example * 4th row, left to right - str 7, dex 15, con 10, int 18, wis 11, cha 12 * 4th row, right to left - str 12, dex 11, con 18, int 10, wis 15, cha 7 * sw to ne corner - str 14, dex 14, con 10, int 11, wis 15, cha 12. I rolled the numbers randomly using the 4d6-lowest, placing them on the grid inthe order that they were generated (by row, left to right if its important). I'm curious as to whether it provides enough variety for people to find what they want. [/QUOTE]
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