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<blockquote data-quote="doghead" data-source="post: 1929123" data-attributes="member: 8243"><p>Combat Basics</p><p></p><p>Attacking: Combat is a contested action. Both combatants roll:</p><p></p><p>> d20 + BAB + str bonus + size bonus + other attack bonuses </p><p></p><p>The one with the highest result <strong>Wins</strong> and is the <strong>Attacker</strong> for that round, their opponent the <strong>Defender</strong>. If the results are the same, there is no result that round. The difference between the Attackers result and the Defenders result becomes the <strong>Strike</strong> bonus.</p><p></p><p>Blocking: Defenders with a shield may attempt to block a Strike:</p><p></p><p>> d20 + BAB + Dex bonus + Shield AC bonus </p><p>> vs </p><p>> Attackers to hit roll + Strike bonus </p><p></p><p>Dodging: Defenders with the Dodge feat may attempt to dodge a Strike. </p><p></p><p>> d20 + BAB + Dex bonus + Dodge AC bonus </p><p>> vs </p><p>> Attackers to hit roll + Strike bonus </p><p></p><p>Wounds: Wounds caused by Strikes that are not Blocked or Dodged are determined by the following:</p><p></p><p>> Weapon damage + Str bonus + Strike bonus - Opponents Soak value</p><p></p><p>Results of less than one mean that no wounds have been caused.</p><p></p><p style="text-align: center">***</p><p></p><p>OK. I need to work out how multiple strikes work, declaring intentions, multiple combatants, surprised characters, missile combat.</p><p></p><p>Attacks of Opportunity: My favourite bugbear. The amount of fiddling around that goes into these is boggling. Basically, when engaged you cannot do anything other than fight. If you want to do something like drink a potion, answer your cell phone or grab some coins to pay your tab, you have to disengage and <em>withdraw</em>, or stun your opponent, or knock them down or something. Doing so while engaged will allow your opponent to get an attack on you. Your combat roll is automatically a 1 and you do not Strike your opponent if you 'Win'.</p></blockquote><p></p>
[QUOTE="doghead, post: 1929123, member: 8243"] Combat Basics Attacking: Combat is a contested action. Both combatants roll: > d20 + BAB + str bonus + size bonus + other attack bonuses The one with the highest result [b]Wins[/b] and is the [b]Attacker[/b] for that round, their opponent the [b]Defender[/b]. If the results are the same, there is no result that round. The difference between the Attackers result and the Defenders result becomes the [b]Strike[/b] bonus. Blocking: Defenders with a shield may attempt to block a Strike: > d20 + BAB + Dex bonus + Shield AC bonus > vs > Attackers to hit roll + Strike bonus Dodging: Defenders with the Dodge feat may attempt to dodge a Strike. > d20 + BAB + Dex bonus + Dodge AC bonus > vs > Attackers to hit roll + Strike bonus Wounds: Wounds caused by Strikes that are not Blocked or Dodged are determined by the following: > Weapon damage + Str bonus + Strike bonus - Opponents Soak value Results of less than one mean that no wounds have been caused. [center]***[/center] OK. I need to work out how multiple strikes work, declaring intentions, multiple combatants, surprised characters, missile combat. Attacks of Opportunity: My favourite bugbear. The amount of fiddling around that goes into these is boggling. Basically, when engaged you cannot do anything other than fight. If you want to do something like drink a potion, answer your cell phone or grab some coins to pay your tab, you have to disengage and [i]withdraw[/i], or stun your opponent, or knock them down or something. Doing so while engaged will allow your opponent to get an attack on you. Your combat roll is automatically a 1 and you do not Strike your opponent if you 'Win'. [/QUOTE]
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