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Just starting Zeitgeist: Need some advice on player's factions
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<blockquote data-quote="RegularPerson15" data-source="post: 8217515" data-attributes="member: 7029955"><p>Hey guys, long time lurker first time poster.</p><p></p><p>First of all, Zeitgeist has been my white whale for the longest time, I fell in absolute love with it years ago and have been dreaming of finding the right group to play it with. Well, I think I finally have and I really don't want to screw it up for this crew haha. (if you're in Ash's group and you somehow stumbled across this - look away!)</p><p></p><p>My question is about factions/groups. I've introduced some new mechanics that play off of the prestige mechanic in the book, where players can perform favours and ask for favours during downtime (factions also give various bonuses per level of prestige); I really want them to be engaged and immersed in their faction of choice.</p><p></p><p>Each of my player's factions so far:</p><p></p><p>The Family - this player wanted to start off as a close relative of a local crime family (kind of a Michael Corleone figure), so I thought what better than to morph The Family in Flint as being their crime group. </p><p></p><p>Vekeshi Mystics - this player chose the Mystic theme, and I wanted them to be involved deeply in the Mystic community of Flint. So far, I've sent them a message from The Stag, and I'm planning on fleshing out the other mystics in the city, and have them ask for favours from the player, maybe give them some hidden goals.</p><p></p><p>Tinkerer's Guild - this player chose the Technologist theme, and they're really invested in being able to craft new technologies, so I set up a guild that their 'creator' is a part of. I'm planning on giving them contracts and acccess to different inventions. They're also playing a warforged, is there anything I should be aware of when working with warforged in this setting? So far, I've branded it as a Danor creation during the war. </p><p></p><p>The last player chose to play a Deva, and this is really where I need help. This player gave me some vague memories/dreams they have of their previous lives, but otherwise they wanted to be completely forgetful of all their past incarnations. I want to slowly weave this player into the Kasvarina/Unseen Court faction. I don't know how to do this well though, would it be outrageous and completely plot-breaking to have them be Kasvarina's brother/son or something like that? </p><p></p><p>Anyway, I'm just looking for general advice/inspiration on juggling all these groups, and weaving them into the campaign as we get going.</p><p></p><p>On a side note, they're about to set off for Axis Island, and I expanded this mission to include the optional part about exploring the island. They have 2 days on the island, and they have to find a Danor engineer; I marked out some other locations they can visit on the island too. They can visit other mines to get the other icons (I changed it so that Dupiers only has the shadow icon, and the others are still in the other mines), abandoned facilities (I'll probably put some enemy soldiers here and some Danor technologies they can uncover), the ruined temple (not sure what to place here yet), they can try and find Danoran hideouts in the mountains and jungles to rendevous with an engineer. Any tips for managing these changes?</p><p></p><p>Thank you to Ryan for an absolutely wonderful adventure!</p></blockquote><p></p>
[QUOTE="RegularPerson15, post: 8217515, member: 7029955"] Hey guys, long time lurker first time poster. First of all, Zeitgeist has been my white whale for the longest time, I fell in absolute love with it years ago and have been dreaming of finding the right group to play it with. Well, I think I finally have and I really don't want to screw it up for this crew haha. (if you're in Ash's group and you somehow stumbled across this - look away!) My question is about factions/groups. I've introduced some new mechanics that play off of the prestige mechanic in the book, where players can perform favours and ask for favours during downtime (factions also give various bonuses per level of prestige); I really want them to be engaged and immersed in their faction of choice. Each of my player's factions so far: The Family - this player wanted to start off as a close relative of a local crime family (kind of a Michael Corleone figure), so I thought what better than to morph The Family in Flint as being their crime group. Vekeshi Mystics - this player chose the Mystic theme, and I wanted them to be involved deeply in the Mystic community of Flint. So far, I've sent them a message from The Stag, and I'm planning on fleshing out the other mystics in the city, and have them ask for favours from the player, maybe give them some hidden goals. Tinkerer's Guild - this player chose the Technologist theme, and they're really invested in being able to craft new technologies, so I set up a guild that their 'creator' is a part of. I'm planning on giving them contracts and acccess to different inventions. They're also playing a warforged, is there anything I should be aware of when working with warforged in this setting? So far, I've branded it as a Danor creation during the war. The last player chose to play a Deva, and this is really where I need help. This player gave me some vague memories/dreams they have of their previous lives, but otherwise they wanted to be completely forgetful of all their past incarnations. I want to slowly weave this player into the Kasvarina/Unseen Court faction. I don't know how to do this well though, would it be outrageous and completely plot-breaking to have them be Kasvarina's brother/son or something like that? Anyway, I'm just looking for general advice/inspiration on juggling all these groups, and weaving them into the campaign as we get going. On a side note, they're about to set off for Axis Island, and I expanded this mission to include the optional part about exploring the island. They have 2 days on the island, and they have to find a Danor engineer; I marked out some other locations they can visit on the island too. They can visit other mines to get the other icons (I changed it so that Dupiers only has the shadow icon, and the others are still in the other mines), abandoned facilities (I'll probably put some enemy soldiers here and some Danor technologies they can uncover), the ruined temple (not sure what to place here yet), they can try and find Danoran hideouts in the mountains and jungles to rendevous with an engineer. Any tips for managing these changes? Thank you to Ryan for an absolutely wonderful adventure! [/QUOTE]
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