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Just starting Zeitgeist: Need some advice on player's factions
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<blockquote data-quote="skotothalamos" data-source="post: 8217573" data-attributes="member: 83398"><p>Spoilers ahead, obviously. I'll hide them in case someone randomly wanders in.</p><p></p><p>[SPOILER]</p><p>Family connection is perfect for that character. Make sure it still has its roots in Crisillyir for a few minor plot connections.</p><p></p><p>I had my Vekeshi characters (in three campaigns) meet the Old Stag before the adventure begins, and then put Admiral Morris Dawkins at the Coaltongue launch so they could recognize him if they were paying attention. A mission of minor sabotage against Danoran factories could make for some interesting complications in adventure 2.</p><p></p><p>The Ob is building a colossus and there are smaller test versions of him that are first seen in adventure 5 (but clearly exist before they're seen). The warforged character could be one of these, perhaps seeded into the RHC through Saxby, secretly recording their investigations for her. Of course, the player should not know this. A cover story of being a Danoran "exchange student" could work.</p><p></p><p>Kasvarina goes off the deep end after Nicodemus arranges for her last child to die in the year 100-and-something. She survived the Great Malice I think because she was polymorphed at the time, but she maybe caught a shard of Srasama and became a deva, but no one knew it? Then she dies, Kasvarina goes all-in on the Obscurati, and then the daughter reincarnates with no knowledge of who she was. If you don't want a gender-swapping deva, I think it breaks nothing to have that daughter be a son. Some of the Diaspora memories include those children, and it could be fun to have those particular memories spawn from the PC instead of Kasvarina. I can say from experience that making Diaspora about a PC is super rewarding.</p><p></p><p>That ruined temple should have some connection to the Ancient Orc civilization. Maybe the pictographs could include a Ziggurat or the plan of the Axis Seal ritual or an old map of the continent before the Sealing ritual shattered it in two. It could also be fun to have an orc ghost yelling in the Ancient tongue scare them off after they've been poking around for too long. Then, once someone learns Ancient in adventure 3, they might use that orc ghost as a resource for Axis Seal knowledge.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 8217573, member: 83398"] Spoilers ahead, obviously. I'll hide them in case someone randomly wanders in. [SPOILER] Family connection is perfect for that character. Make sure it still has its roots in Crisillyir for a few minor plot connections. I had my Vekeshi characters (in three campaigns) meet the Old Stag before the adventure begins, and then put Admiral Morris Dawkins at the Coaltongue launch so they could recognize him if they were paying attention. A mission of minor sabotage against Danoran factories could make for some interesting complications in adventure 2. The Ob is building a colossus and there are smaller test versions of him that are first seen in adventure 5 (but clearly exist before they're seen). The warforged character could be one of these, perhaps seeded into the RHC through Saxby, secretly recording their investigations for her. Of course, the player should not know this. A cover story of being a Danoran "exchange student" could work. Kasvarina goes off the deep end after Nicodemus arranges for her last child to die in the year 100-and-something. She survived the Great Malice I think because she was polymorphed at the time, but she maybe caught a shard of Srasama and became a deva, but no one knew it? Then she dies, Kasvarina goes all-in on the Obscurati, and then the daughter reincarnates with no knowledge of who she was. If you don't want a gender-swapping deva, I think it breaks nothing to have that daughter be a son. Some of the Diaspora memories include those children, and it could be fun to have those particular memories spawn from the PC instead of Kasvarina. I can say from experience that making Diaspora about a PC is super rewarding. That ruined temple should have some connection to the Ancient Orc civilization. Maybe the pictographs could include a Ziggurat or the plan of the Axis Seal ritual or an old map of the continent before the Sealing ritual shattered it in two. It could also be fun to have an orc ghost yelling in the Ancient tongue scare them off after they've been poking around for too long. Then, once someone learns Ancient in adventure 3, they might use that orc ghost as a resource for Axis Seal knowledge. [/SPOILER] [/QUOTE]
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