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Just starting Zeitgeist: Need some advice on player's factions
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<blockquote data-quote="RangerWickett" data-source="post: 8217861" data-attributes="member: 63"><p>Re: Axis Island stuff.</p><p></p><p>[spoiler]</p><p>Small note, if you do have the party encounter an ancient orc. They wouldn't call it the "Axis Seal." It would be something like "Toteth's Ritual." When they performed the ritual, Axis Island wasn't an island.</p><p>[/spoiler]</p><p></p><p>Re: deva</p><p></p><p>[spoiler]I like the idea skothothalamos (that is much harder to type than your previous screen name) presented. Just be careful you consider the timeline of that character and where Kasvarina was, and ponder how their paths might have crossed, or not crossed, after the Great Malice. You might help set up the eventual revelation for Kasvarina that Nicodemus is a betraying bastard by, like, having the deva - whether he was a brother or son or other relation to Kas - be seen as a complication by Nicodemus. So since he couldn't kill a deva permanently, maybe he tossed the deva somewhere: perhaps the Crypta Hereticarum, so in adventure 4 the PC can stumble across other prisoners who knew him.[/spoiler]</p><p></p><p>Re: warforged.</p><p></p><p>[spoiler]When I first playtested the adventures, the whole idea of Pemberton Industries came around because a player wanted to be a warforged, and I realized I didn't have any real big-name industrialists who were inventing magical technology. In adventure 6, Pemberton has some constructs building a railroad, and some other stuff you might want to read about if you haven't gotten that far ahead. [/spoiler]</p><p></p><p>Good luck, RegularPerson15. Please keep us up to date of how your game's going.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8217861, member: 63"] Re: Axis Island stuff. [spoiler] Small note, if you do have the party encounter an ancient orc. They wouldn't call it the "Axis Seal." It would be something like "Toteth's Ritual." When they performed the ritual, Axis Island wasn't an island. [/spoiler] Re: deva [spoiler]I like the idea skothothalamos (that is much harder to type than your previous screen name) presented. Just be careful you consider the timeline of that character and where Kasvarina was, and ponder how their paths might have crossed, or not crossed, after the Great Malice. You might help set up the eventual revelation for Kasvarina that Nicodemus is a betraying bastard by, like, having the deva - whether he was a brother or son or other relation to Kas - be seen as a complication by Nicodemus. So since he couldn't kill a deva permanently, maybe he tossed the deva somewhere: perhaps the Crypta Hereticarum, so in adventure 4 the PC can stumble across other prisoners who knew him.[/spoiler] Re: warforged. [spoiler]When I first playtested the adventures, the whole idea of Pemberton Industries came around because a player wanted to be a warforged, and I realized I didn't have any real big-name industrialists who were inventing magical technology. In adventure 6, Pemberton has some constructs building a railroad, and some other stuff you might want to read about if you haven't gotten that far ahead. [/spoiler] Good luck, RegularPerson15. Please keep us up to date of how your game's going. [/QUOTE]
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