Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Just Things I've Made
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Apepsnake" data-source="post: 7402061" data-attributes="member: 6942353"><p>COSMOCRATS, THE RECTORS</p><p></p><p>Galaxyform Old One Intelligibles, Masters of Immortality</p><p>Huge Outsider (Extraplanar, Intelligible)</p><p>Hit Dice: 201d100 x6 (120,600)</p><p>Initiative: +123</p><p>Speed: 535 ft</p><p>Armour Class: 566 (-2 size, +32 divine, +422 natural, +50 deflection, +64 luck, +32 Competence), touch 251, flat-footed 521</p><p>Base Attack/Grapple: +52/+54</p><p>Attack: 4 slams (80d10 +Quasaroid)</p><p>Full Attack: 24 slams and </p><p> 10 tail slaps (80d10 +Galactic) and</p><p> 2 bites (120d10)</p><p>Space/Reach: 15 ft/ 200 miles (1,056,000 ft)</p><p>Special Attacks: Alter Reality, Cosmic Serpent, Divine Aura, Galactic, Portfolios, Quasaroid</p><p>Special Qualities: Neutral Messiah, Cosmic Consciousness, Cosmic Firmament, Cosmic String, Damage Reduction 100/-, Gravity, Regeneration, Immunities, SR 243</p><p>Saves: Fort +54, Will +54, Ref +54</p><p>Abilities: Str 163 Dex 66 Con 97 Int 89 Wis 96 Cha 89</p><p>Skills: Omnicompetent</p><p>Feats: none</p><p>Epic: Ether Goer</p><p>Divine: Abnormality (extra arms, extra pair of tails, extra head), Adamantine body, Heavenly Body, Heavenly Spirit, Intellectual Body, Mercurial, Mime Ability, Precognition, Self Mastery,Seventh Sense, Third Eye, Two-Dimensional, Uncanny Cleave</p><p>Cosmic: Abrogate, Gestalt, Uncanny Gravitic Mastery, Hyperostosis,</p><p>Transcendental: Astro Hand</p><p>Organization: Solitary</p><p>Challenge Rating: 284</p><p>Treasure: Nothing</p><p>Alignment: Neutral</p><p>Advancement: Gargantuan 227 HD, Colossal 239 HD</p><p>ECL: 372</p><p></p><p>In the center of the Galaxy, you found a quasar. Inside that Quasar, a black hole. In that black hole, You have found a glory beyond words. A large creature is here, with pitch black skin dotted with points of colour; with two tails, four arms and two heads. Above it's head floats a translucent galaxy. All is calm.</p><p></p><p>COMBAT</p><p>In combat, Cosmocrats immediately attempt to use Astro Hand on the strongest looking target, and begin their turns with Gravitic Breath always,</p><p></p><p>Astro Hand: This touch attack has a 50% chance of instantly killing the target.</p><p></p><p>Uncanny Gravitic Mastery:</p><p> Hand/Immolation 4d10% damage</p><p> Beam/Breath 4d6% damage</p><p> Blast/Wrath 4d3% Damage</p><p> Blood/Storm/Strike 4d1% damage</p><p></p><p>Quasaroid: Cosmocrats dwell within their own personal quasars, and the quasars surround them always. This, this is the strongest of their powers, within 100 miles, anything near them dies unless they make a DC400 save and succeed. This can be turned off.</p><p></p><p>Gravity: Enemies are drawn towards Cosmocrats and broken down, traveling towards them at 500 ft every turn and taking d3% damage each turn.</p><p></p><p>Two Dimensional: 50% chance of not even taking damage</p><p></p><p>Adamantine Body: Treat opponent's natural armour bonus as if 20 points lower</p><p></p><p>Neutral Messiah: Any True Neutral opponents cannot harm the cosmocrat, willingly or unwillingly.</p><p></p><p>Cosmic Serpent: Touch attack turns people True Neutral</p><p></p><p>Portfolios: Cosmocrats all have Sun and Entropy as their portfolios.</p><p></p><p> Immunity to light and positive energy</p><p> Competence bonus equal to divine rank while bathed in sunlight</p><p> Summoned Light creatures have 50% more HD</p><p> They ignore turn resistance</p><p> Uncanny Positve Energy Mastery</p><p> Regeneration equal to half their HD while in sunlight</p><p> Light creatures with a lower divine rank cannot harm them</p><p> Dark based magic and effects do not work in their realms</p><p></p><p> Immunity to necromancy</p><p> Competence bonus equal to divine rank while in vacuum</p><p> Undead made/summoned have 50% more HD</p><p> Immunities are only 50% effective towards their necromancy</p><p> Uncanny Negative Energy Mastery</p><p> Half HD regeneration while in vacuum</p><p> 50% chance of avoiding attacks</p><p> Temporal based abilities don't work in their realms</p><p></p><p>Spell-Like Abilities</p><p>At Will: Entropic Shield, Invisibility, Slow, Enervation, Waves of Fatigue, Anti-Life Shell, Waves of Exhaustion, Horrid Wilting, Wail of the Banshee, Endure Elements, Heat Metal, Searing Light, Fire Shield, Flame Strike, Fire Seeds, Sunbeam, Sunburst, Prismatic Sphere</p><p></p><p>hey, remember those spell-likes? well guess what, they aren't even useful</p><p>Alter Reality: once per round as free action duplicate any spell up to level 159</p><p></p><p>Divine Aura: 8,440 ft</p><p></p><p>Uncanny Positive Energy Mastery and UNEM</p></blockquote><p></p>
[QUOTE="Apepsnake, post: 7402061, member: 6942353"] COSMOCRATS, THE RECTORS Galaxyform Old One Intelligibles, Masters of Immortality Huge Outsider (Extraplanar, Intelligible) Hit Dice: 201d100 x6 (120,600) Initiative: +123 Speed: 535 ft Armour Class: 566 (-2 size, +32 divine, +422 natural, +50 deflection, +64 luck, +32 Competence), touch 251, flat-footed 521 Base Attack/Grapple: +52/+54 Attack: 4 slams (80d10 +Quasaroid) Full Attack: 24 slams and 10 tail slaps (80d10 +Galactic) and 2 bites (120d10) Space/Reach: 15 ft/ 200 miles (1,056,000 ft) Special Attacks: Alter Reality, Cosmic Serpent, Divine Aura, Galactic, Portfolios, Quasaroid Special Qualities: Neutral Messiah, Cosmic Consciousness, Cosmic Firmament, Cosmic String, Damage Reduction 100/-, Gravity, Regeneration, Immunities, SR 243 Saves: Fort +54, Will +54, Ref +54 Abilities: Str 163 Dex 66 Con 97 Int 89 Wis 96 Cha 89 Skills: Omnicompetent Feats: none Epic: Ether Goer Divine: Abnormality (extra arms, extra pair of tails, extra head), Adamantine body, Heavenly Body, Heavenly Spirit, Intellectual Body, Mercurial, Mime Ability, Precognition, Self Mastery,Seventh Sense, Third Eye, Two-Dimensional, Uncanny Cleave Cosmic: Abrogate, Gestalt, Uncanny Gravitic Mastery, Hyperostosis, Transcendental: Astro Hand Organization: Solitary Challenge Rating: 284 Treasure: Nothing Alignment: Neutral Advancement: Gargantuan 227 HD, Colossal 239 HD ECL: 372 In the center of the Galaxy, you found a quasar. Inside that Quasar, a black hole. In that black hole, You have found a glory beyond words. A large creature is here, with pitch black skin dotted with points of colour; with two tails, four arms and two heads. Above it's head floats a translucent galaxy. All is calm. COMBAT In combat, Cosmocrats immediately attempt to use Astro Hand on the strongest looking target, and begin their turns with Gravitic Breath always, Astro Hand: This touch attack has a 50% chance of instantly killing the target. Uncanny Gravitic Mastery: Hand/Immolation 4d10% damage Beam/Breath 4d6% damage Blast/Wrath 4d3% Damage Blood/Storm/Strike 4d1% damage Quasaroid: Cosmocrats dwell within their own personal quasars, and the quasars surround them always. This, this is the strongest of their powers, within 100 miles, anything near them dies unless they make a DC400 save and succeed. This can be turned off. Gravity: Enemies are drawn towards Cosmocrats and broken down, traveling towards them at 500 ft every turn and taking d3% damage each turn. Two Dimensional: 50% chance of not even taking damage Adamantine Body: Treat opponent's natural armour bonus as if 20 points lower Neutral Messiah: Any True Neutral opponents cannot harm the cosmocrat, willingly or unwillingly. Cosmic Serpent: Touch attack turns people True Neutral Portfolios: Cosmocrats all have Sun and Entropy as their portfolios. Immunity to light and positive energy Competence bonus equal to divine rank while bathed in sunlight Summoned Light creatures have 50% more HD They ignore turn resistance Uncanny Positve Energy Mastery Regeneration equal to half their HD while in sunlight Light creatures with a lower divine rank cannot harm them Dark based magic and effects do not work in their realms Immunity to necromancy Competence bonus equal to divine rank while in vacuum Undead made/summoned have 50% more HD Immunities are only 50% effective towards their necromancy Uncanny Negative Energy Mastery Half HD regeneration while in vacuum 50% chance of avoiding attacks Temporal based abilities don't work in their realms Spell-Like Abilities At Will: Entropic Shield, Invisibility, Slow, Enervation, Waves of Fatigue, Anti-Life Shell, Waves of Exhaustion, Horrid Wilting, Wail of the Banshee, Endure Elements, Heat Metal, Searing Light, Fire Shield, Flame Strike, Fire Seeds, Sunbeam, Sunburst, Prismatic Sphere hey, remember those spell-likes? well guess what, they aren't even useful Alter Reality: once per round as free action duplicate any spell up to level 159 Divine Aura: 8,440 ft Uncanny Positive Energy Mastery and UNEM [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Just Things I've Made
Top