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Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]
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<blockquote data-quote="PieAndDragon" data-source="post: 3110717" data-attributes="member: 18108"><p>The starting characters were:</p><p></p><p><strong>Bjorn Abba</strong>, Human Barbarian 1 from the Southern Jungles, Chaotic Neutral</p><p><strong>Cade Thorngage</strong>, Halfling Ninja 1 from beyond the Eastern Sea, Chaotic Neutral</p><p><strong>Derris De Marco</strong>, Half-elf Swashbuckler 1 of Biavor, Chaotic Good</p><p><strong>Krunk of Redshore</strong>, Halforc Duskblade 1 from the Free Cities, Chaotic Neutral</p><p><strong>Layla</strong>, Human Beguiler 1 of Biavor, Chaotic Good</p><p><strong>Ra of Etrial</strong>, Human Cleric of Sun 1 of Aloreas, Lawful Good</p><p><strong>Samson “Sam” Tisiphone</strong>, Human Fighter of the Najas Desert, Chaotic Neutral</p><p></p><p>Four of my players so far are Enworlders. They are Deng, playing Krunk, DeGlove, playing Ra, Mikkle, playing Sam Tisiphone and Treguard, playing Derris De Marco</p><p></p><p>Here are character backgrounds, as written by the players, and edited by me</p><p></p><p><em><strong>Current Characters</strong></em></p><p></p><p><strong>Burc Bugrit</strong></p><p></p><p>Burc grew up at Hammerdell Hold, with an axe in one hand and a forge-hammer in the other. Like many of his clan he learnt how to fight from a young age, although his later years were spent patrolling the edge of Kinsblood Rift, haunted by spirits and home to animated corpses. The young dwarf learnt to track such foes, and many ways to deal with them. </p><p></p><p>In many ways Burc is not a typical dwarf. Where others would spend the night carousing away, the young tracker would be in bed with hot cocoa and a book on herbs or fungi. He didn't exactly hate orcs or goblins, though obviously he would stand against the hobgoblin scourge which had shattered the dwarf kingdoms of Lundhek. He had tempered his anger, spending long hours in deep meditation like a priest or warrior-monk and had learned to deal with issues with words when the situation allowed it. He even washed his beard more than once a year, trimming it nearly every week!</p><p></p><p>Burc could see the judgement in others eyes. The look of the humans at his axe, the grin at the sound of his chain, the surprise when he handed over gold, the knowing looks when he admired sound craftsmanship. So now rather than buying a flash chariot and spending time with other young dwarfs, Burc was out to see the world, to make sure of his eternal conundrum, was it ok to be a dwarf?</p><p></p><p>If he found some way to turn back the thousands upon thousands of hobgoblins intent on slaying his family, that would be good too. </p><p></p><p><strong>Derris De Marco</strong></p><p></p><p>Derris grew up in luxury in the De Marco household, given the education due a the eldest son of an old and powerful household. His elven mother was always distant, spending much of her time in the vast gardens and vinyards on the estate. When Derris started acting the fool, it was Baron Oswald who curbed his son's excesses with enforced and sometimes brutal lessons. As Derris grew into a young man, living for fashions and court started to lack its luster. Everything he wanted was there for him and no achievement was truly his own.</p><p></p><p>His mother was tried to help but could not understand her son's concerns. Relations between father and son deteriorated, with Oswald insistent his son start to take on more duties and Derris unwilling to do so yet. Instead he turned to others on the estate, breaking down barriers of class to befriend servants, gamekeepers and vintners alike. His greatest friend was the Swordmaster of the estate, Master Pierez, a duelist and adventurer of much renown in his own youth. As they dueled together, Derris heard many tales of daring and learnt many nuggets of wisdom. The young noble felt closer to the swordmaster than ever he had to his father.</p><p></p><p>He encountered Amelie on a trip to the local town of Tarmswell, beguiled by her presence and beauty. That she was sergeant of the King's Guard bothered him little, as the two quickly became besotted lovers. Knowing of his father's likely displeasure, they were married in secret within a few weeks of meeting. Baron Oswald banished his son when he found out, showing his displeasure by stripping him of rank and privileges formerly his due. Things grew worse when his beloved was called back into service. Master Pierez was the only one to advise him, setting him on the course of an adventurer. Maybe on the path to glory and riches he could prove his honour and worth to his father.</p><p></p><p><strong>Layla</strong></p><p></p><p>Layla is a quiet but attractive mistress of subtle magics, able to get what she wants with a softly spoken word or a suggestive smile. She hails from rural lands of Biavor.</p><p></p><p><strong>Ra of Etrial</strong></p><p></p><p>Ra is in his mid 20s- a tall man of average build. He wears his armour uncomfortably, annoyed at the necessities that make him use it and preferring to be in less restricting garb. As a general rule he tries to avoid violence against fellow creatures, as there will always be a chance to discuss many problems, and even evil people can be given a chance to redeem themselves, before their death is unavoidable.</p><p></p><p>Having grown up in a family of priests of Sun, Ra has developed a burning hatred of the corrupted powers of undeath and, if he is able, will gladly aid in the destruction of such abominations. He has chosen a different path to that of his elder brother Juna (who nearly always won any fights he was in) and, since becoming a cleric of Sun, his talent at healing has become evident. Making the most of this ability he has spent much of his time in Aloreas helping to tend the injured and sick.</p><p></p><p>After receiving a letter suggesting from a priest in the Free Cities of Junnis who was interested in helping him further his healing talents. Ra asked for his father's blessing to make the journey there. Things have not turned out as well as he hoped fate has thrown him in with interesting companions. He has yet to fathom the majority of the group he is with, but can see already that they have a different approach to scenarios than the ones he would think best, and will have to think long and hard how best to serve Sun in this new situation.</p><p></p><p><strong>Samson “Sam” Tisiphone.</strong></p><p></p><p>Sam is a tall, well-built son of the desert. He stands near six foot tall, with heavily tanned skin and long dark hair tied back. Born and raised as a nomad, his primary duties growing up were those of a hunter and guard for the tribe's caravans. He has little experience in the ways of a warrior, but thanks to the training received from his Father and elder Brother, he is exceptionally capable at defensive fighting, using his shield as an extension of his own body in combat. </p><p></p><p>He left his tribe with old, battered scale mail given by an elderly relative, together with his sword and shield were practically all he had to call his own. He has always stood in the shadow of his brother, who being eldest had received many more oppurtunities and</p><p>significantly more attention. Sam seeks to prove he is his brother's equal or better, and a mysterious letter bidding him to a far off city is was all too tempting for the young warrior.</p><p></p><p>When travelling with the group of adventurers he has been thrown in with, Sam silently accepts his role as a front-line defender, yet it is sometimes apparent that he is operating under a private code of conduct. He has yet to deviate from the group's plans and tactics, but his strong sense of honour may prove to be a problem in trickier situations.</p><p></p><p><strong>Snarf</strong></p><p></p><p>A companion of Benin, Snarf joined what became the Company of Rifter to hide from the many-eyed masters. Now he serves as their mightiest warrior, slaying foes with his claws or sword, using the power of the beast within. There are few of his race in the world, attuned to aspects of various beasts, results of experiments by the beholders.</p><p></p><p>The rest of his pack are still in Junnis, although they are dwindling in number as they are captured or refuges further from the dreaded gazes of their masters.</p><p></p><p><em><strong>By The Wayside</strong></em></p><p></p><p><strong>Bjorn Abba</strong></p><p>A human from the southern jungles of the Olman, Bjorn traveled north with his twin before being captured by the Wardens of the Tarnished Ones in Junnis. </p><p>A reckless warrior who cared little for his own safety in battle, he barely started his adventuring career before his throat was slit whilst unconscious in a gang's stronghold in Junnis.</p><p></p><p><strong>Cade Thorngage</strong></p><p></p><p>Cade grew up in the village of Akan, far across the Eastern Sea in the realm of Lun-Kuang. His parents came from the Free Cities, traveling far to start a new life. Sadly they were slain by gnome killers who had followed from Jomanka, executing them for alleged crimes against the temple of Earth. He was separated from his twin sister when both were found adopted families, and has not seen her since.</p><p></p><p>As a youth he stumbled upon the secret dojo where his adopted mother was sensei. Cade was interrogated and then initiated into a new Family. Here he followed a strict path of training and discipline, practicing the arts of stealth and learning to use many unusual weapons. He was told that the needs of the family came before all else, with loyalty the most important trait of all.</p><p></p><p>Recently he followed his parent's trail back across the Eastern Sea, reaching Jomanka with his Family's blessing. After weeks of scouring records in Sterin and Joman, he received a strange letter inviting him to Junnis. He consulted with one agent of the Family and decided to follow up the lead. With his remaining funds the halfling took ship to the Free Cities, only to be taken prisoner by a group of gnomes when he arrived at his destination.</p><p></p><p>After escaping from a planar prison, Cade journeyed on one adventure with his fellow escapees. His brief career ended in two foot of blood, body pierced by the blades of animated skeletons in an underground tomb.</p><p></p><p><strong>Benin</strong></p><p></p><p>An escapee prisoner from the Beholder Lands, Benin and his pack fled their many-eyed masters to seek out a new life in the free cities. Gifted with natural ferocity, attuned to the aspect of the tiger, Benin was a ferocious combatant in close combat. He fell on his first adventure, alongside Cade in the Tomb of Blood Everflowing, cut down by a skeleton's rusted scimitar. </p><p></p><p><strong>Zorbaka</strong></p><p></p><p>The tiefling wielded eldritch power from his infernal heritage. Although unwelcome in many places, he found a home among the Company of Rifter for a short time. </p><p>His longspear and eldritch blasts were not enough to save him from the onslaught of two dire badgers however, and he was buried among the woodland glade where he fell.</p><p></p><p><strong>Krunk of Redshore</strong></p><p></p><p>Krunk was born to a prostitute in the port city of Redshore, no doubt the son of an orcish sailor who frequented the brothel Krunk grew up in. His mother chose an orchish name for him in the hope of gaining him acceptance in the mostly-human lands. His first few years were comfortable, but as he grew older he developed a violent temper attributed to his orcish heritage. He spent much time with the live-in guard of the brother, performing the same exercises and toughening himself up.</p><p></p><p>From the age of 10 Krunk was apprenticed to a duskblade named Angrall Grimhaft, a regular client of his mother's who took on the halforc in return for her many favours. The years under Angrall's tutelage were much harsher than his former life, with a strict schedule and barely enough food to subsist on. Krunk grew used to this in time, learning to channel his aggression into destructive combat magics. As Krunk neared the end of his training, his master would leave him for weeks at a time on various expeditions. During these times Krunk would focus much of his spare time reading on his favourite subjects. Dragons.</p><p></p><p>During his last eighteen months with Angrall, contact with the outside world ceased and his time was spent in rigorous training in a variety of weapons, often spent out in the wilds hunting with his master. The halforc had the feeling he was being trained for something specific, but could never find out more from Angrall. On his master's last trip, Krunk was left on his own for over six weeks. When he received a letter inviting him to Junnis, he took the opportunity, hoping to find his mentor and the task which was his destiny.</p><p></p><p>The treasurer of the unnamed band for their first few adventures, then for a short while when they were the Company of Rifter, Krunk would attack in short rapid bursts with his scythe, his magic guiding his weapon of death to its target. He fell whilst fighting giant badgers during a hunt in Chalsem Wood of Biavor. Although brought back to life as a gnome, Krunk felt it was time to seek a different path and find the master who was in hiding somewhere in the Free Cities.</p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 3110717, member: 18108"] The starting characters were: [B]Bjorn Abba[/B], Human Barbarian 1 from the Southern Jungles, Chaotic Neutral [B]Cade Thorngage[/B], Halfling Ninja 1 from beyond the Eastern Sea, Chaotic Neutral [B]Derris De Marco[/B], Half-elf Swashbuckler 1 of Biavor, Chaotic Good [B]Krunk of Redshore[/B], Halforc Duskblade 1 from the Free Cities, Chaotic Neutral [B]Layla[/B], Human Beguiler 1 of Biavor, Chaotic Good [B]Ra of Etrial[/B], Human Cleric of Sun 1 of Aloreas, Lawful Good [B]Samson “Sam” Tisiphone[/B], Human Fighter of the Najas Desert, Chaotic Neutral Four of my players so far are Enworlders. They are Deng, playing Krunk, DeGlove, playing Ra, Mikkle, playing Sam Tisiphone and Treguard, playing Derris De Marco Here are character backgrounds, as written by the players, and edited by me [I][B]Current Characters[/B][/I] [B]Burc Bugrit[/B] Burc grew up at Hammerdell Hold, with an axe in one hand and a forge-hammer in the other. Like many of his clan he learnt how to fight from a young age, although his later years were spent patrolling the edge of Kinsblood Rift, haunted by spirits and home to animated corpses. The young dwarf learnt to track such foes, and many ways to deal with them. In many ways Burc is not a typical dwarf. Where others would spend the night carousing away, the young tracker would be in bed with hot cocoa and a book on herbs or fungi. He didn't exactly hate orcs or goblins, though obviously he would stand against the hobgoblin scourge which had shattered the dwarf kingdoms of Lundhek. He had tempered his anger, spending long hours in deep meditation like a priest or warrior-monk and had learned to deal with issues with words when the situation allowed it. He even washed his beard more than once a year, trimming it nearly every week! Burc could see the judgement in others eyes. The look of the humans at his axe, the grin at the sound of his chain, the surprise when he handed over gold, the knowing looks when he admired sound craftsmanship. So now rather than buying a flash chariot and spending time with other young dwarfs, Burc was out to see the world, to make sure of his eternal conundrum, was it ok to be a dwarf? If he found some way to turn back the thousands upon thousands of hobgoblins intent on slaying his family, that would be good too. [B]Derris De Marco[/B] Derris grew up in luxury in the De Marco household, given the education due a the eldest son of an old and powerful household. His elven mother was always distant, spending much of her time in the vast gardens and vinyards on the estate. When Derris started acting the fool, it was Baron Oswald who curbed his son's excesses with enforced and sometimes brutal lessons. As Derris grew into a young man, living for fashions and court started to lack its luster. Everything he wanted was there for him and no achievement was truly his own. His mother was tried to help but could not understand her son's concerns. Relations between father and son deteriorated, with Oswald insistent his son start to take on more duties and Derris unwilling to do so yet. Instead he turned to others on the estate, breaking down barriers of class to befriend servants, gamekeepers and vintners alike. His greatest friend was the Swordmaster of the estate, Master Pierez, a duelist and adventurer of much renown in his own youth. As they dueled together, Derris heard many tales of daring and learnt many nuggets of wisdom. The young noble felt closer to the swordmaster than ever he had to his father. He encountered Amelie on a trip to the local town of Tarmswell, beguiled by her presence and beauty. That she was sergeant of the King's Guard bothered him little, as the two quickly became besotted lovers. Knowing of his father's likely displeasure, they were married in secret within a few weeks of meeting. Baron Oswald banished his son when he found out, showing his displeasure by stripping him of rank and privileges formerly his due. Things grew worse when his beloved was called back into service. Master Pierez was the only one to advise him, setting him on the course of an adventurer. Maybe on the path to glory and riches he could prove his honour and worth to his father. [B]Layla[/B] Layla is a quiet but attractive mistress of subtle magics, able to get what she wants with a softly spoken word or a suggestive smile. She hails from rural lands of Biavor. [B]Ra of Etrial[/B] Ra is in his mid 20s- a tall man of average build. He wears his armour uncomfortably, annoyed at the necessities that make him use it and preferring to be in less restricting garb. As a general rule he tries to avoid violence against fellow creatures, as there will always be a chance to discuss many problems, and even evil people can be given a chance to redeem themselves, before their death is unavoidable. Having grown up in a family of priests of Sun, Ra has developed a burning hatred of the corrupted powers of undeath and, if he is able, will gladly aid in the destruction of such abominations. He has chosen a different path to that of his elder brother Juna (who nearly always won any fights he was in) and, since becoming a cleric of Sun, his talent at healing has become evident. Making the most of this ability he has spent much of his time in Aloreas helping to tend the injured and sick. After receiving a letter suggesting from a priest in the Free Cities of Junnis who was interested in helping him further his healing talents. Ra asked for his father's blessing to make the journey there. Things have not turned out as well as he hoped fate has thrown him in with interesting companions. He has yet to fathom the majority of the group he is with, but can see already that they have a different approach to scenarios than the ones he would think best, and will have to think long and hard how best to serve Sun in this new situation. [B]Samson “Sam” Tisiphone.[/B] Sam is a tall, well-built son of the desert. He stands near six foot tall, with heavily tanned skin and long dark hair tied back. Born and raised as a nomad, his primary duties growing up were those of a hunter and guard for the tribe's caravans. He has little experience in the ways of a warrior, but thanks to the training received from his Father and elder Brother, he is exceptionally capable at defensive fighting, using his shield as an extension of his own body in combat. He left his tribe with old, battered scale mail given by an elderly relative, together with his sword and shield were practically all he had to call his own. He has always stood in the shadow of his brother, who being eldest had received many more oppurtunities and significantly more attention. Sam seeks to prove he is his brother's equal or better, and a mysterious letter bidding him to a far off city is was all too tempting for the young warrior. When travelling with the group of adventurers he has been thrown in with, Sam silently accepts his role as a front-line defender, yet it is sometimes apparent that he is operating under a private code of conduct. He has yet to deviate from the group's plans and tactics, but his strong sense of honour may prove to be a problem in trickier situations. [B]Snarf[/B] A companion of Benin, Snarf joined what became the Company of Rifter to hide from the many-eyed masters. Now he serves as their mightiest warrior, slaying foes with his claws or sword, using the power of the beast within. There are few of his race in the world, attuned to aspects of various beasts, results of experiments by the beholders. The rest of his pack are still in Junnis, although they are dwindling in number as they are captured or refuges further from the dreaded gazes of their masters. [I][B]By The Wayside[/B][/I] [B]Bjorn Abba[/B] A human from the southern jungles of the Olman, Bjorn traveled north with his twin before being captured by the Wardens of the Tarnished Ones in Junnis. A reckless warrior who cared little for his own safety in battle, he barely started his adventuring career before his throat was slit whilst unconscious in a gang's stronghold in Junnis. [B]Cade Thorngage[/B] Cade grew up in the village of Akan, far across the Eastern Sea in the realm of Lun-Kuang. His parents came from the Free Cities, traveling far to start a new life. Sadly they were slain by gnome killers who had followed from Jomanka, executing them for alleged crimes against the temple of Earth. He was separated from his twin sister when both were found adopted families, and has not seen her since. As a youth he stumbled upon the secret dojo where his adopted mother was sensei. Cade was interrogated and then initiated into a new Family. Here he followed a strict path of training and discipline, practicing the arts of stealth and learning to use many unusual weapons. He was told that the needs of the family came before all else, with loyalty the most important trait of all. Recently he followed his parent's trail back across the Eastern Sea, reaching Jomanka with his Family's blessing. After weeks of scouring records in Sterin and Joman, he received a strange letter inviting him to Junnis. He consulted with one agent of the Family and decided to follow up the lead. With his remaining funds the halfling took ship to the Free Cities, only to be taken prisoner by a group of gnomes when he arrived at his destination. After escaping from a planar prison, Cade journeyed on one adventure with his fellow escapees. His brief career ended in two foot of blood, body pierced by the blades of animated skeletons in an underground tomb. [B]Benin[/B] An escapee prisoner from the Beholder Lands, Benin and his pack fled their many-eyed masters to seek out a new life in the free cities. Gifted with natural ferocity, attuned to the aspect of the tiger, Benin was a ferocious combatant in close combat. He fell on his first adventure, alongside Cade in the Tomb of Blood Everflowing, cut down by a skeleton's rusted scimitar. [B]Zorbaka[/B] The tiefling wielded eldritch power from his infernal heritage. Although unwelcome in many places, he found a home among the Company of Rifter for a short time. His longspear and eldritch blasts were not enough to save him from the onslaught of two dire badgers however, and he was buried among the woodland glade where he fell. [B]Krunk of Redshore[/B] Krunk was born to a prostitute in the port city of Redshore, no doubt the son of an orcish sailor who frequented the brothel Krunk grew up in. His mother chose an orchish name for him in the hope of gaining him acceptance in the mostly-human lands. His first few years were comfortable, but as he grew older he developed a violent temper attributed to his orcish heritage. He spent much time with the live-in guard of the brother, performing the same exercises and toughening himself up. From the age of 10 Krunk was apprenticed to a duskblade named Angrall Grimhaft, a regular client of his mother's who took on the halforc in return for her many favours. The years under Angrall's tutelage were much harsher than his former life, with a strict schedule and barely enough food to subsist on. Krunk grew used to this in time, learning to channel his aggression into destructive combat magics. As Krunk neared the end of his training, his master would leave him for weeks at a time on various expeditions. During these times Krunk would focus much of his spare time reading on his favourite subjects. Dragons. During his last eighteen months with Angrall, contact with the outside world ceased and his time was spent in rigorous training in a variety of weapons, often spent out in the wilds hunting with his master. The halforc had the feeling he was being trained for something specific, but could never find out more from Angrall. On his master's last trip, Krunk was left on his own for over six weeks. When he received a letter inviting him to Junnis, he took the opportunity, hoping to find his mentor and the task which was his destiny. The treasurer of the unnamed band for their first few adventures, then for a short while when they were the Company of Rifter, Krunk would attack in short rapid bursts with his scythe, his magic guiding his weapon of death to its target. He fell whilst fighting giant badgers during a hunt in Chalsem Wood of Biavor. Although brought back to life as a gnome, Krunk felt it was time to seek a different path and find the master who was in hiding somewhere in the Free Cities. [/QUOTE]
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