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Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]
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<blockquote data-quote="PieAndDragon" data-source="post: 3133921" data-attributes="member: 18108"><p><strong>Decisions</strong></p><p></p><p>Sam sipped ale from his tankard, listening to the others argue about the possibilities before them. The eight of them were gathered around a table in the Golden Griffon, a decent and bustling inn two streets from Mercenary' s Square. Two days had passed since they split the finds from the Tomb of Blood Everflowing, and some were growing nervous, wary of the Wardens of the Tarnished Ones and their agents.</p><p></p><p>The priest of Sun had found their first option of work, contacted yesterday by a superior from the Resplendent Temple of the Radiant One. A priest of Son in the distant barony of Aulbes, within Biavor to the east, had requested aid and Ra was adamant that they should make the several hundred mile journey for the unknown reward his temple promised. </p><p></p><p>Luckily, they had two other options. Curano La'San was a sage of Junnis, interested in sponsoring an expedition to the hold of the Dawn Rock clan in the Iron Hills. The dwarves were performing excavations and Curano was willing to pay five hundred gold pieces for a group to lend whatever aid they could. Their last option came from the Enjant Adventurer's Guild, brokering for a woman in Galehaven who had lost her uncle. Eight hundred gold was the offered amount to retrieve the body of the adventurer Kai Rifter, lost in caverns underneath Zelton Wood.</p><p></p><p>All three offers seemed good to Sam. His main aim was to live through the trials facing them, returning to his tribe rich enough to afford an entire herd of camels. If he got to see wonders of the world and travel dangerous lands, then all the more tales he would have for his grandchildren. Others could make the hard decisions, as his duty was to fight, not to talk for hours on end.</p><p></p><p>Burc was arguing at the moment, one of their three new recruits, a dwarf from the Iron Hills who had found the sage Curano and the opportunity to aid a dwarven settlement. Burc seemed typical of many of his race, an armoured fighter with axe at his side and shield on his back. He claimed to be a skilled tracker too, something they lacked among the veterans who survived.</p><p></p><p>Masym, their saviour of Fire, had found the second of their recruits, a cousin to the strange berserker who had fallen to undead in the Tomb. "Snarf" was the name the creature gave, his cat-like features hiding a greater cunning than the other refugee from the Beholder Lands. Sam suspected Snarf of fighting much like his cousin, preferring to use his claw over good solid steel. Only battle would show the worth of this one.</p><p></p><p>The last of the recruits was the quietest. Zorbaka had red eyes and other features belying an otherworldly heritage. He claimed to have fell sorceries at his disposal, although had demonstrated little power so far. For a magi, Zorbaka was unusually muscled, probably stronger than Sam and several others of the group. He spoke little, observing and listening, finding his place among them.</p><p></p><p>A vote had been called, with the majority supporting Ra in his wish to travel to Biavor. Two hours later, having tried to organise the journey, looking at maps, searching for mounts and provisions, some had changed their minds. Krunk was the most vocal, arguing against a two to three week journey, when Galehaven or the Iron Hills could be reached in a matter of days. The priest of Sun looked disappointed in his fellow adventurers as they chose to join the Enjant Adventurer's Guild and retrieve a dead man's body.</p><p></p><p>Five days later, Sam surveyed the caverns they now navigated. After they joined the guild, an uneventful trip up the Athlakat road had brought them to the isolated village of Galehaven. The seer Hrodel had told them what she knew of her uncle's resting place through her divinations. A lone adventurer, he had taken on more and more dangerous tasks after the death of his beloved wife. Hrodel's directions had taken them into Zelton Wood, to a little-used entranceway into the depths below.</p><p></p><p>She had told them of the lizard creatures who made their homes here, and the pungent smells Sam tried to avoid were identified as troglodyte odours, familiar to their dwarven tracker. Twisting corridors lead them to a cavern of rushing water and a powerful waterfall. Using rope for safety, and the wall-scaling talents of Snarf, all eight had managed an upside-down ladder, none falling to the dangerous waters below. A tunnel of stalagmites and stalactites followed by a vertical shaft brought them to a junction, where they now awaited as Burc searched for signs of passage among the rocks. </p><p></p><p><strong>End of Session Two</strong></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 3133921, member: 18108"] [B]Decisions[/B] Sam sipped ale from his tankard, listening to the others argue about the possibilities before them. The eight of them were gathered around a table in the Golden Griffon, a decent and bustling inn two streets from Mercenary' s Square. Two days had passed since they split the finds from the Tomb of Blood Everflowing, and some were growing nervous, wary of the Wardens of the Tarnished Ones and their agents. The priest of Sun had found their first option of work, contacted yesterday by a superior from the Resplendent Temple of the Radiant One. A priest of Son in the distant barony of Aulbes, within Biavor to the east, had requested aid and Ra was adamant that they should make the several hundred mile journey for the unknown reward his temple promised. Luckily, they had two other options. Curano La'San was a sage of Junnis, interested in sponsoring an expedition to the hold of the Dawn Rock clan in the Iron Hills. The dwarves were performing excavations and Curano was willing to pay five hundred gold pieces for a group to lend whatever aid they could. Their last option came from the Enjant Adventurer's Guild, brokering for a woman in Galehaven who had lost her uncle. Eight hundred gold was the offered amount to retrieve the body of the adventurer Kai Rifter, lost in caverns underneath Zelton Wood. All three offers seemed good to Sam. His main aim was to live through the trials facing them, returning to his tribe rich enough to afford an entire herd of camels. If he got to see wonders of the world and travel dangerous lands, then all the more tales he would have for his grandchildren. Others could make the hard decisions, as his duty was to fight, not to talk for hours on end. Burc was arguing at the moment, one of their three new recruits, a dwarf from the Iron Hills who had found the sage Curano and the opportunity to aid a dwarven settlement. Burc seemed typical of many of his race, an armoured fighter with axe at his side and shield on his back. He claimed to be a skilled tracker too, something they lacked among the veterans who survived. Masym, their saviour of Fire, had found the second of their recruits, a cousin to the strange berserker who had fallen to undead in the Tomb. "Snarf" was the name the creature gave, his cat-like features hiding a greater cunning than the other refugee from the Beholder Lands. Sam suspected Snarf of fighting much like his cousin, preferring to use his claw over good solid steel. Only battle would show the worth of this one. The last of the recruits was the quietest. Zorbaka had red eyes and other features belying an otherworldly heritage. He claimed to have fell sorceries at his disposal, although had demonstrated little power so far. For a magi, Zorbaka was unusually muscled, probably stronger than Sam and several others of the group. He spoke little, observing and listening, finding his place among them. A vote had been called, with the majority supporting Ra in his wish to travel to Biavor. Two hours later, having tried to organise the journey, looking at maps, searching for mounts and provisions, some had changed their minds. Krunk was the most vocal, arguing against a two to three week journey, when Galehaven or the Iron Hills could be reached in a matter of days. The priest of Sun looked disappointed in his fellow adventurers as they chose to join the Enjant Adventurer's Guild and retrieve a dead man's body. Five days later, Sam surveyed the caverns they now navigated. After they joined the guild, an uneventful trip up the Athlakat road had brought them to the isolated village of Galehaven. The seer Hrodel had told them what she knew of her uncle's resting place through her divinations. A lone adventurer, he had taken on more and more dangerous tasks after the death of his beloved wife. Hrodel's directions had taken them into Zelton Wood, to a little-used entranceway into the depths below. She had told them of the lizard creatures who made their homes here, and the pungent smells Sam tried to avoid were identified as troglodyte odours, familiar to their dwarven tracker. Twisting corridors lead them to a cavern of rushing water and a powerful waterfall. Using rope for safety, and the wall-scaling talents of Snarf, all eight had managed an upside-down ladder, none falling to the dangerous waters below. A tunnel of stalagmites and stalactites followed by a vertical shaft brought them to a junction, where they now awaited as Burc searched for signs of passage among the rocks. [B]End of Session Two[/B] [/QUOTE]
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Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]
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