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Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]
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<blockquote data-quote="PieAndDragon" data-source="post: 3146417" data-attributes="member: 18108"><p><strong>Spoils of Adventure</strong></p><p></p><p>Snarf sniffed the air around, glad to have retuned to the forested surface. The many-eyed masters of his past had often kept his kind below-ground, yearning for the feel of wind on their faces, and sun on their backs. Unlike his pack-mate Bennin, the berserker had survived his journey with this group of disparate travellers. Something bound the inner core of this pack, a shared experience that Sam, Krunk, Layla, Derris and Ra had yet to relate. It bothered Snarf little, as the business of others was theirs alone.</p><p></p><p>The female’s mule was gone, dragged off by woodland predators and leaving a cart behind. Loading the coffin and much of their treasures into the contraption, Snarf rotated with Krunk, Sam and Burc to pull it along. The warlock was of little use during the three-day trek back to Galehaven, having lost his sight to a curse in the depths. There was a bad scent about him too, though Snarf was unsure what it was.</p><p></p><p>During the nights the nomad kept crying out, wracked by visions in his sleep. Desert sands, black obelisks and the unliving all featured, maybe a part of another curse. Most were satisfied with their work of recent days, the slaughter of a troglodyte clan, rescue of an adventurers corpse and spoils from below all a part of this line of work. Snarf’s only ambitions were to survive, and never let the agents of the many-eyed masters return him to his slavery.</p><p></p><p>They returned the body of the human to his settlement, rewarded in gold by the ruling council in addition to the agreed bounty from the human female Hrodel. After a ceremony for the body, lead by Ra, she offered further reward in the form of seer magics, to be of aid in future endeavours. With little reason to stay more than a night, Snarf was glad to leave after Derris secured mules and a wagon to take their spoils back to Junnis.</p><p></p><p>Four days later, the treasures from below had been sold in the city, the gold shared between them and Snarf was free to experience the pleasure offered in the Jewel of the Inner Sea. A few of his kind still lingered here, staying in the shadows and living off the scraps. None were willing to live the life Snarf chose, choosing to endure when instead they could prosper. </p><p></p><p>The money of his surface-companions was spent on weapons and toughened armour, enchantments and city pleasures. Layla had lured a rat to serve as a magical servitor, attuned to her senses and bound by her enchantments. The hardest decision facing them was naming themselves. The Enjant Adventurer’s Guild were setting writing down for them, and needed a way to identify Snarf and his pack. So far their drunken musings had resulted in little of use, but the berserker was content for now. He spared no thought of things to come, living for the present day in all its glory and horror.</p><p></p><p><strong>End of Session Three</strong></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 3146417, member: 18108"] [B]Spoils of Adventure[/B] Snarf sniffed the air around, glad to have retuned to the forested surface. The many-eyed masters of his past had often kept his kind below-ground, yearning for the feel of wind on their faces, and sun on their backs. Unlike his pack-mate Bennin, the berserker had survived his journey with this group of disparate travellers. Something bound the inner core of this pack, a shared experience that Sam, Krunk, Layla, Derris and Ra had yet to relate. It bothered Snarf little, as the business of others was theirs alone. The female’s mule was gone, dragged off by woodland predators and leaving a cart behind. Loading the coffin and much of their treasures into the contraption, Snarf rotated with Krunk, Sam and Burc to pull it along. The warlock was of little use during the three-day trek back to Galehaven, having lost his sight to a curse in the depths. There was a bad scent about him too, though Snarf was unsure what it was. During the nights the nomad kept crying out, wracked by visions in his sleep. Desert sands, black obelisks and the unliving all featured, maybe a part of another curse. Most were satisfied with their work of recent days, the slaughter of a troglodyte clan, rescue of an adventurers corpse and spoils from below all a part of this line of work. Snarf’s only ambitions were to survive, and never let the agents of the many-eyed masters return him to his slavery. They returned the body of the human to his settlement, rewarded in gold by the ruling council in addition to the agreed bounty from the human female Hrodel. After a ceremony for the body, lead by Ra, she offered further reward in the form of seer magics, to be of aid in future endeavours. With little reason to stay more than a night, Snarf was glad to leave after Derris secured mules and a wagon to take their spoils back to Junnis. Four days later, the treasures from below had been sold in the city, the gold shared between them and Snarf was free to experience the pleasure offered in the Jewel of the Inner Sea. A few of his kind still lingered here, staying in the shadows and living off the scraps. None were willing to live the life Snarf chose, choosing to endure when instead they could prosper. The money of his surface-companions was spent on weapons and toughened armour, enchantments and city pleasures. Layla had lured a rat to serve as a magical servitor, attuned to her senses and bound by her enchantments. The hardest decision facing them was naming themselves. The Enjant Adventurer’s Guild were setting writing down for them, and needed a way to identify Snarf and his pack. So far their drunken musings had resulted in little of use, but the berserker was content for now. He spared no thought of things to come, living for the present day in all its glory and horror. [B]End of Session Three[/B] [/QUOTE]
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Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]
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