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Keep on the Borderlands - How do you run the Wilderness?
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<blockquote data-quote="Cadence" data-source="post: 9289696" data-attributes="member: 6701124"><p>I don't remember how I ran it back then (even though it was several times in different editions, including the revisited one in 2e). It feels like they just got on the road and basically hiked right there.</p><p></p><p>I've run it twice in 5e (using the Goodman Games version that had both B1 and B2 in it), and both times I've used a redone map to make it more interesting, at least to me : <a href="https://www.enworld.org/resources/reshuffled-b1-b2-borderlands-map.1628/" target="_blank">https://www.enworld.org/resources/reshuffled-b1-b2-borderlands-map.1628/</a></p><p></p><p>The party likely knows from some of the rumors that the caves (B2) are to the southeast past the big bend in the river, and also know from some that fortress of the heroes (B1) is that way too. Depending on what they do, they might also spot the [ISPOILER]traitorous priest and acolytes[/ISPOILER] to or from the caves, or maybe a [ISPOILER]raiding crew[/ISPOILER] from the caves out and about, or even [ISPOILER]some gnomes[/ISPOILER] heading to the fortress. Some of the humanoids that could be encountered in the woodlands might be able to give directions as well, and in one I had the [ISPOILER]hidden temple of chaos (section M, room 7)[/ISPOILER] give bad dreams to the party's Cleric and so he sensed the general direction.</p><p></p><p>I don't think I've used the random encounter tables with it unless the party really dilly dallied, but I have made it so the various groups that might wander [ISPOILER](the bandits, the adventurers, and the hermit)[/ISPOILER] did wander around, and I've had some other preplanned things wander through that were campaign specific.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9289696, member: 6701124"] I don't remember how I ran it back then (even though it was several times in different editions, including the revisited one in 2e). It feels like they just got on the road and basically hiked right there. I've run it twice in 5e (using the Goodman Games version that had both B1 and B2 in it), and both times I've used a redone map to make it more interesting, at least to me : [URL]https://www.enworld.org/resources/reshuffled-b1-b2-borderlands-map.1628/[/URL] The party likely knows from some of the rumors that the caves (B2) are to the southeast past the big bend in the river, and also know from some that fortress of the heroes (B1) is that way too. Depending on what they do, they might also spot the [ISPOILER]traitorous priest and acolytes[/ISPOILER] to or from the caves, or maybe a [ISPOILER]raiding crew[/ISPOILER] from the caves out and about, or even [ISPOILER]some gnomes[/ISPOILER] heading to the fortress. Some of the humanoids that could be encountered in the woodlands might be able to give directions as well, and in one I had the [ISPOILER]hidden temple of chaos (section M, room 7)[/ISPOILER] give bad dreams to the party's Cleric and so he sensed the general direction. I don't think I've used the random encounter tables with it unless the party really dilly dallied, but I have made it so the various groups that might wander [ISPOILER](the bandits, the adventurers, and the hermit)[/ISPOILER] did wander around, and I've had some other preplanned things wander through that were campaign specific. [/QUOTE]
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