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Keep on the Borderlands...of the Demon Wastes
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<blockquote data-quote="Henry" data-source="post: 2592038" data-attributes="member: 158"><p>I wanted to second Klaus -- If Breland had a secret outpost near the Demon wastes, Aundair or the Eldeen Reachers would consider it VERY tacky, if not an outright hostile placement. Not saying you couldn't, but you should logically prepare for this possibility. The 'reachers wouldn't be so hostile to an Aundairan outpost, however, I don't think.</p><p></p><p>As for critters, I wouldn't suggest goblins, as they're more of a Droaam/Breland/Darguun thing (and not even Droaam, really). Demons are in abundance, if you need little guys like goblins and kobolds, and you could use something like dretches, or possibly a made-up 1 hit dice demon to take the place of the kobolds and the like. For that region, if you want to keep it close to Book-consistency, the "Monster Hotel" of the Caves of Chaos may not work plausibly, especially since 9/10th of the monsters are not common to the Demon Wastes.</p><p></p><p>If you set it somewhere on the Breland/Droaam Border, however, the whole module would probably fit like a jigsaw puzzle piece in its intended slot. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Keep on the edge of the kingdom, neither monsters nor keep outright attack one another because of the political situation, so they have to tolerate one another's presence within 5 miles of one another, but both have raiding parties that "plausibly deny" one another. Heck, it may be the most perfect home for B2 there ever was. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2592038, member: 158"] I wanted to second Klaus -- If Breland had a secret outpost near the Demon wastes, Aundair or the Eldeen Reachers would consider it VERY tacky, if not an outright hostile placement. Not saying you couldn't, but you should logically prepare for this possibility. The 'reachers wouldn't be so hostile to an Aundairan outpost, however, I don't think. As for critters, I wouldn't suggest goblins, as they're more of a Droaam/Breland/Darguun thing (and not even Droaam, really). Demons are in abundance, if you need little guys like goblins and kobolds, and you could use something like dretches, or possibly a made-up 1 hit dice demon to take the place of the kobolds and the like. For that region, if you want to keep it close to Book-consistency, the "Monster Hotel" of the Caves of Chaos may not work plausibly, especially since 9/10th of the monsters are not common to the Demon Wastes. If you set it somewhere on the Breland/Droaam Border, however, the whole module would probably fit like a jigsaw puzzle piece in its intended slot. :) Keep on the edge of the kingdom, neither monsters nor keep outright attack one another because of the political situation, so they have to tolerate one another's presence within 5 miles of one another, but both have raiding parties that "plausibly deny" one another. Heck, it may be the most perfect home for B2 there ever was. :D [/QUOTE]
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